Celia Hodent's Game Design Framework
Celia Hodent is a well-known game designer and user experience expert who has developed a framework for designing games that focuses on the user experience. Her framework, called the "User Experience (UX) of Game Design," is based on the latest research in psychology and cognitive science, and it helps game designers create games that are more engaging and enjoyable for players. The following is an overview of the key components of Hodent's framework:
- User research: The first step in the UX of game design is to conduct user research to understand the target audience's needs, preferences, and motivations. This includes collecting data on player demographics, behaviors, and attitudes, as well as conducting playtesting sessions to observe how players interact with the game.
- Core mechanics: The core mechanics of a game are the basic rules and systems that govern gameplay. Hodent emphasizes the importance of designing these mechanics with the user experience in mind, making them easy to learn, intuitive to use, and satisfying to master.
- Onboarding: Onboarding is the process of introducing new players to the game and teaching them how to play. Hodent recommends using progressive onboarding techniques that gradually introduce players to the game's mechanics, providing feedback and guidance along the way.
- Feedback: Feedback is critical to the player's experience of a game, as it helps them understand the consequences of their actions and progress through the game. Hodent recommends providing clear and immediate feedback, using multiple channels (such as visual and audio cues), and making the feedback meaningful and relevant to the player's goals.
- Flow: Flow is the state of deep engagement and immersion that players experience when they are fully absorbed in a game. Hodent suggests designing games that provide clear goals, challenges that match the player's skill level, and opportunities for the player to feel a sense of progress and mastery.
- Emotions: Emotions play a significant role in the player's experience of a game, influencing their motivation, engagement, and enjoyment. Hodent recommends designing games that evoke a range of emotions, such as excitement, joy, surprise, and even frustration or fear, but in a controlled and purposeful way.
By incorporating these elements into game design, Celia Hodent's UX of Game Design framework helps create games that are more engaging, enjoyable, and memorable for players.