CATMU-CTC - Better Than Battlestar Galactica

CATMU-CTC - Better Than Battlestar Galactica

The first release plan of CATMU-CTC is as a role playing board game similar to Gamma World (a version of Dungeons and Dragons set in the post apocalyptic future) to educate and amuse. Have you ever seen a graviton beam fired from orbit, attached to Atomic Chemical Counter Thrust Orbiting Payload Elevator (ACCTOPE)? That is how you get into space so to not further contaminate the atmosphere with Strontium 90. Then over to the Planet King George (sorry, Uranus) Stargate's complex to acquire an inter-stellar or inter-galactic ship.

There are 3 ways to get to Planet George, depending on how far technology has evolved or what you can afford. By conventional propulsion it takes weeks. It is done quickly by fusion tug boats fitted with the famous "clickety-clack" to reverse fusional direction flow. The ultra high speed pumps move fusionable heavy-water into the ablation-proof steel mantel spray ejector nozzles. There is a near instantaneous option with Galaxy Attractor's Special Ultraluminal Graviton Array (SUGA) time distortion method, misnamed "teleport". Stay as long as you want in the complex, if you can afford it, as it has a mix of artificial gravity and free floating leisure facilities. However 2.875 Trillion light years is big universe to miss out on.

Critical Acceleration Twister Multiverse Universe - Constant Time Cube (CATMU-CTC) "they say" is either 210 Multiverses or 210 Observable universes, give or take a little calculation on macro gravity waves. You can investigate using the most advanced ships available in the game. You start the game as survivors of the atomic apocalypse in a remote location or deep within a Max-G Descent Elevator complex within Yorkshire, England. This is The UK's second-strike bunker system named after Derrida, The French philosopher. CATMU game master will let players pick their own starting point. In or out?

Derrida Ultra High Speed "descent-only" elevator cover 4 miles in 45 Seconds to avoid hypersonic weapons. So there is a need for resuscitation teams at the bottom. Are you fit enough? Better to start within? Good luck, the other galaxies await your arrival and for you to make the right choices. If you discover the Multiverse theory is wrong and go well beyond the observable universe, what will you discover? It will come to your attention TIA (Translucent Isotropic Area) or "White Holes" also regularly threaten to destroy galaxies in other parts. So they need Quantum Time Engineers to decide what to do with the build up of dark energy in the Einstein-Rosen bridge. That is what we call dark matter. The OPA or Opaque Pan-Entropic Area), that we know as "Black Holes" contract habitable space until a TIA blows somewhere.

The game-master lets you know, "you know this". The delay of any atomic era Goldilock's Planet to evolve beyond the pre-interstellar atomic age threatens all of its galaxy with a TIA or white hole limited to that galaxy. That is why Yorkshire-men built Derrida complexes on planet earth! Quantum Time Engineers should take Yocktometers with them to automatically teleport at five thousandth the speed of light to their mother ship if phase 2 of a white hole is detected in the planetary core. You will need to get out of the galaxy quickly if a TIA blows.

Some times an away team may fail down on the Goldilocks' Planet they were seeking to help. Some captains hide behind the sun using the pendulum constant acceleration and mid rotation technique rather than wait it out at the galaxy edge for a fast getaway. Lastly those gravity differences found among 210 peristalsis gravity G-rings can be a nuisance. However as our gravity is repeated throughout the 2.875 Trillion VSL macro light wave 210 times between critical mass and critical acceleration limits, why not get some practice further out before donning the robotics necessary to assist you in some other less familiar environments. It is forbidden to intrude upon the dinosaur planets.

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