THE CASTER LAYER FOR FUTURE E-SPORTS

THE CASTER LAYER FOR FUTURE E-SPORTS

I hope someday every eSport will run in a big datacenter like Azure or another. And every player will have his own streamed PC as I described in another article.?I am considering an ideal and great transmission and processing.

I had this idea while watching some players on Twitch listening to some music and Casters complaining they were out of the desired game slot.

If the game is running in a datacenter, receiving the commands of each player, processing it and returning the stream to them, the public can also choose to receive the voice and expertise of a preferred Caster. No more limited Casters for the same game.

It could be a service, a link that the user set up at the e-Sport stream datacenter page.

It could automatically redirect to the Caster Twitch channel also using a link.

It should always add an Official English option and as many casters want to cast the same game LIVE!!!

If television companies also add professional stands and casters they will probably be the official ones. They will receive the real-time-exportation to their own analytic servers for confirmations, process some data and show information and reports from the game to the public LIVE!!!

Of course, everything recorded and saved as usual.

Casters will use their voices and expertise to describe and choose their wanted vision of the map, of the scenario. They will choose if they want to translate or not words from the game, they will use regional slangs.

Viewers will choose for their own views, pieces of the map or the entire map. Or even the casters views of whatever they want to view and describe.

Viewers will also choose and add their cheer sounds to the game. The datacenter will receive it and express it.

Nothing Fake, everything Real and LIVE !!!

My guess from now??.

#eSports #TwitchTV #NVIDIA #XBOX #Blizzard

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