Studio Imugi is ditching 'oatmeal' narrative design with Bonaparte-A Mechanized Revolution
We have plenty to feature in today's edition, including an interview with the creators of Bonaparte-A Mechanized Revolution, a short behind-the-scenes story on Star Wars Outlaws and it's adorable sidekick, Nix, a featured blog on racing games, a book excerpt on the making of Animal Crossing, and plenty of news from the likes of Xsolla and more.
Oatmeal is out. Spicy appetizers and steampunk mechs are in.
"I think grand strategy games with a massive scale allow us to have a lot of choices that really change games and their outcomes, [but] there's a saying in game narrative circles about oatmeal experiences. There are these bumps, but there's so small and they're everywhere so you don't really notice that each bump is actually a meaningful choice. By really zooming in on this era and focusing on key figures I think we'll have a much more defined experience."
Franchise development director at Sumo Sheffield Steve Lycett dissects the history of racing games and how developers can steer their games to success.
The adorable sidekick of Star Wars Outlaws was brought to life with the help of a motion capture puppeteer.
Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.
Former executives claim Xsolla CEO Aleksandr Agapitov has spent years putting millions from company accounts into his own and firing anyone who voiced concerns.