Can Impactful Security Training Through Immersive Learning be Accomplished Without Inducing Trauma?
Jameson Ritter, CTM, CPP, PSP, PCI
Security Leadership | Consulting | Threat Management | Workplace Violence Prevention | Security Training/Awareness | Tech Evangelist | Author | Former ATAP Great Lakes Chapter President | @JamesonMRitter on X
Immersive learning experiences, such as those created using virtual reality (VR), augmented reality (AR), or extended reality (XR) technologies, have become increasingly popular in the training of security professionals. However, these immersive learning experiences have the potential to induce trauma in users if not designed with sensitivity to the emotional and psychological risks. In this white paper, we will explore how to design immersive learning experiences that are "trauma informed" and reduce the likelihood of inducing trauma in users. We will also discuss the design of non-player characters (NPCs), particularly generic humanoid versus photo-realistic person models, exposure to harm, and the removal or alternative techniques to remove the violent act from the user's experience.
Designing Trauma-Informed Immersive Learning Experiences:
Trauma-informed design for immersive learning experiences involves creating an environment that supports users in managing their emotional responses to high-stress situations while minimizing the risk of inducing trauma. To achieve this, immersive learning designers should consider the following design principles and best practices:
Designing Non-Player Characters:
In immersive learning experiences, non-player characters (NPCs) can play a significant role in creating a realistic and engaging environment. However, the design of NPCs should also be carefully considered in order to reduce the likelihood of inducing trauma in users.
Generic Humanoid versus Photo-realistic Person:
When designing NPCs, designers should consider the use of generic humanoid models versus photo-realistic person models. The use of generic humanoid models can reduce the risk of inducing trauma in users by distancing them from the experience, while photo-realistic person models can increase the level of emotional engagement in the experience. However, photo-realistic person models can also increase the risk of inducing trauma in users if they are exposed to harm or violence.
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Exposure to Harm:
NPCs in immersive learning experiences may be exposed to harm or violence, and the design of these scenarios should be carefully considered to reduce the risk of inducing trauma in users. One technique to reduce the risk of inducing trauma is to provide a sense of agency and control to users. For example, users may be given the option to intervene or prevent harm to NPCs, which can increase their sense of control and reduce the risk of inducing trauma.
Removal or Alternative Techniques:
Another technique to reduce the risk of inducing trauma in users is to remove or find alternative techniques to remove the violent act from the user's experience. For example, the use of audio or visual cues can be used to indicate the violent act without depicting it directly, or alternative scenarios can be created that do not involve harm or violence to NPCs.
Designers should also consider the potential impact of NPC harm or violence on the user's emotional state. For example, if an NPC is killed in the experience, the designer should consider the potential emotional impact of this event on the user and provide resources and tools to support emotional regulation.
References:
Global Cybersecurity, Physical Security, & Technology Leader | Protecting Multi-Billion Dollar Orgs Digitally & Physically | Advocating for Responsible AI | Cloud Resiliency
2 年VR/ AR/ XR/ Gamification - all great tech platforms and enablers, but to your point, Jameson, we have to be careful and build in mechanisms to let people know of the potential for emotional trauma and other risks associated. I can attest the technology is light years ahead of where it was 5 years ago and the realism is incredible - it’s my favorite learning and development mechanism to date. Great perspective, thanks for sharing.