C#

C# is a versatile and powerful programming language developed by Microsoft as part of the .NET platform. It’s widely used for building a variety of applications, including web, desktop, mobile, and gaming applications.

  1. Object-Oriented: C# is an object-oriented language, which means it uses objects and classes to structure code in a way that models real-world entities and relationships.
  2. Type-Safe: C# enforces strict type checking, which helps prevent errors and enhances code reliability.
  3. Rich Library Support: The .NET framework provides a vast library of pre-built classes and functions, making it easier to perform common tasks.
  4. Cross-Platform: With .NET Core and .NET 5/6/7, C# applications can run on Windows, Linux, and macOS.
  5. Asynchronous Programming: C# supports asynchronous programming with the?async?and?await?keywords, making it easier to write responsive applications.
  6. High Scalability: C# applications can easily scale to meet the needs of growing projects. The language and its frameworks support the development of both small and large-scale applications
  7. Strong Community and Documentation: C# has a large, active community and extensive documentation, which means you can find plenty of resources, tutorials, and support when needed.
  8. Performance: C# is a statically-typed language, which means type checking is done at compile time. This can lead to better performance and fewer runtime errors
  9. Integration with Microsoft Products: C# integrates seamlessly with other Microsoft products and services, such as Azure for cloud computing, making it a strong choice for enterprise solutions

using System;

namespace HelloWorld
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Hello, World!");
        }
    }
}
        

Disadvantages of C#

  • Platform Dependency: Historically, C# was closely tied to the Windows platform due to its reliance on the .NET framework. Although .NET Core and .NET 5/6/7 have improved cross-platform capabilities, it still doesn’t match the portability of languages like Java or Python.
  • Performance Overhead: C# runs on the Common Language Runtime (CLR), which can introduce some performance overhead compared to languages that compile directly to machine code, like C or C++.
  • Learning Curve: For beginners, C# can be challenging to learn due to its extensive syntax and the complexity of the .NET framework.
  • Memory Management: While C# uses a garbage collector to manage memory, this can sometimes lead to less efficient memory usage compared to manual memory management in languages like C++1.
  • Vendor Lock-in: Since C# is developed by Microsoft, there can be a degree of vendor lock-in, making it harder to migrate applications to other platforms or languages1.
  • Compilation Requirement: Every change in the code requires recompilation, which can slow down the development process and introduce bugs if not thoroughly tested3.
  • Windows-Centric: Despite improvements, C# and .NET are still more optimized for Windows environments, which can be a limitation for developers targeting other operating systems

Constructor:

In C#, a constructor is a special method that is automatically called when an instance of a class is created. Constructors are used to initialize objects and set default values for the fields of the class.

public class Car
{
    public string model;

    // Constructor
    public Car()
    {
        model = "Mustang";
    }

    static void Main(string[] args)
    {
        Car myCar = new Car();
        Console.WriteLine(myCar.model); // Outputs: Mustang
    }
}
        

Types of Constructors

  • Default Constructor: Provided by C# if no constructor is defined. It initializes fields to their default values.
  • Parameterized Constructor: Allows passing arguments to set initial values.
  • Static Constructor: Used to initialize static members of the class. It is called once, before any instance is created.
  • Private Constructor: It is a special type of constructor that is used to restrict the instantiation of a class. Purpose: It is typically used in classes that contain only static members or to implement the Singleton pattern

Parameterized Constructor:

Constructors can also take parameters to initialize fields with specific values.

public class Car
{
    public string model;

    // Parameterized Constructor
    public Car(string modelName)
    {
        model = modelName;
    }

    static void Main(string[] args)
    {
        Car myCar = new Car("Tesla");
        Console.WriteLine(myCar.model); // Outputs: Tesla
    }
}
        
public class Example
{
// Private constructor
 private Example()
 {
Console.WriteLine("Private Constructor");
}

// Static method to demonstrate usage
 public static void DisplayMessage()
 {
Console.WriteLine("Hello from a static method!");
 }
}

class Program
{
 static void Main(string[] args)
 {
 // Example obj = new Example(); // This will cause a compile-time error
 Example.DisplayMessage(); // Outputs: Hello from a static method!
 }
}

        

Access modifiers:

The?protected internal?access modifier in C# is a combination of?protected?and?internal. It allows access to class members within the same assembly and also to derived classes, even if they are in different assemblies.

// Assembly1.cs
public class BaseClass
{
    protected internal int myValue = 0;
}

public class TestAccess
{
    void Access()
    {
        var baseObject = new BaseClass();
        baseObject.myValue = 5; // Accessible because it's in the same assembly
    }
}

// Assembly2.cs
public class DerivedClass : BaseClass
{
    void Access()
    {
        var derivedObject = new DerivedClass();
        derivedObject.myValue = 10; // Accessible because it's a derived class
    }
}
        

Abstract Class:

An abstract class in C# is a class that cannot be instantiated directly. It is intended to be a base class from which other classes derive. Abstract classes can contain abstract methods, which are methods without a body that must be implemented by derived classes, as well as non-abstract methods with implementations.

Key Features of Abstract Classes

  1. Cannot be instantiated: You cannot create an instance of an abstract class.
  2. Can contain abstract methods: These methods do not have a body and must be implemented in derived classes.
  3. Can contain non-abstract methods: These methods have a body and can be used by derived classes.
  4. Can contain fields and properties: Both abstract and non-abstract members can be included.

public abstract class Animal
{
    // Abstract method (does not have a body)
    public abstract void MakeSound();

    // Non-abstract method
    public void Sleep()
    {
        Console.WriteLine("Sleeping...");
    }
}

public class Dog : Animal
{
    // Implementing the abstract method
    public override void MakeSound()
    {
        Console.WriteLine("Bark");
    }
}

class Program
{
    static void Main()
    {
        Dog myDog = new Dog();
        myDog.MakeSound(); // Output: Bark
        myDog.Sleep();     // Output: Sleeping...
    }
}
        

Abstract classes are useful when you want to provide a common base class with some shared functionality, while forcing derived classes to implement specific behaviors.

Delegate:

A delegate in C# is a type that represents references to methods with a specific parameter list and return type. Delegates are similar to function pointers in C/C++, but they are object-oriented, type-safe, and secure

Key Features of Delegates

1.????? Type-Safe: Delegates ensure that the method signature matches the delegate signature.

2.????? Object-Oriented: Delegates are objects and can be passed as parameters, assigned to properties, and stored in collections.

3.????? Multicast: Delegates can hold references to multiple methods, allowing you to call multiple methods with a single delegate invocation.

// Declare a delegate
public delegate void DisplayMessage(string message);

public class Program
{
    // Method that matches the delegate signature
    public static void ShowMessage(string message)
    {
        Console.WriteLine(message);
    }

    static void Main()
    {
        // Instantiate the delegate
        DisplayMessage messageDelegate = ShowMessage;

        // Call the delegate
        messageDelegate("Hello, World!"); // Output: Hello, World!
    }
}
        

Multicast Delegates:

Delegates can also be multicast, meaning they can point to more than one method. When you invoke a multicast delegate, all the methods it points to are called in sequence.

public delegate void Notify();

public class Program
{
    public static void Method1()
    {
        Console.WriteLine("Method1 called");
    }

    public static void Method2()
    {
        Console.WriteLine("Method2 called");
    }

    static void Main()
    {
        Notify notifyDelegate = Method1;
        notifyDelegate += Method2;

        notifyDelegate(); // Output: Method1 called
                          //         Method2 called
    }
}
        

Common Uses

·?????? Event Handling: Delegates are commonly used to define event handlers.

·?????? Callback Methods: Delegates can be used to pass methods as arguments to other methods, enabling callback functionality.

Array List:

In C#, an Array List is a non-generic collection that can dynamically resize itself to accommodate new elements. It is part of the System.Collections namespace and can hold elements of any data type

Key Features of?Array List

  1. Dynamic Sizing: Unlike arrays,?Array List?can grow and shrink in size automatically.
  2. Heterogeneous Elements: It can store elements of different types, including?null.
  3. Indexed Access: Elements can be accessed using an index, similar to arrays.

using System.Collections;

ArrayList myList = new ArrayList();
myList.Add(1);
myList.Add("Hello");
myList.Add(true);

int firstElement = (int)myList;
string secondElement = (string)myList;
foreach (var item in myList)
{
    Console.WriteLine(item);
}
// Using object initializer
ArrayList anotherList = new ArrayList() { 2, "World", false };


        

While ArrayList is flexible, it is generally recommended to use the generic List<T> class for better type safety and performance.

Generics:

Generics in C# allow you to define classes, methods, interfaces, and delegates with a placeholder for the type of data they store or use. This makes your code more reusable, type-safe, and efficient by allowing you to work with any data type without sacrificing performance or type safety.

// Define a generic class
public class GenericList<T>
{
    private List<T> items = new List<T>();

    public void Add(T item)
    {
        items.Add(item);
    }

    public T Get(int index)
    {
        return items[index];
    }
}

// Usage
class Program
{
    static void Main()
    {
        // Create a list of integers
        GenericList<int> intList = new GenericList<int>();
        intList.Add(1);
        intList.Add(2);
        Console.WriteLine(intList.Get(0)); // Output: 1

        // Create a list of strings
        GenericList<string> stringList = new GenericList<string>();
        stringList.Add("Hello");
        stringList.Add("World");
        Console.WriteLine(stringList.Get(1)); // Output: World
    }
}
        

Generics are also commonly used with collections in the System.Collections.Generic namespace, such as List<T>, Dictionary<TKey, TValue>, and Queue<T>

Extension Methods:

Extension methods in C# allow you to add new methods to existing types without modifying their source code or creating a new derived type. This feature was introduced in C# 3.0 and is particularly useful for enhancing the functionality of classes you don’t have control over, such as those in the .NET Framework or third-party libraries.

How to Create an Extension Method

To create an extension method, you need to define a static method in a static class. The first parameter of the method specifies the type it extends and is preceded by the?this?keyword.

public static class StringExtensions
{
    public static bool IsPalindrome(this string str)
    {
        int min = 0;
        int max = str.Length - 1;
        while (min < max)
        {
            if (str[min] != str[max]) return false;
            min++;
            max--;
        }
        return true;
    }
}

// Usage
class Program
{
    static void Main()
    {
        string example = "madam";
        bool result = example.IsPalindrome();
        Console.WriteLine(result); // Output: True
    }
}
        


Static Class and Method: The extension method must be defined in a static class and must be a static method.

Keyword: The first parameter of the method specifies the type it extends and is preceded by the?this?keyword.

Instance Method Syntax: Even though the method is static, it is called as if it were an instance method on the extended type.

Extension methods are widely used in LINQ (Language Integrated Query) to extend IEnumerable<T> and other interfaces


要查看或添加评论,请登录

Tarakeswhara Rao Bandla的更多文章

  • .NET Core #dotnet

    .NET Core #dotnet

    The .NET Core platform is a new .

  • Message Queuing Microservices

    Message Queuing Microservices

    1. Message Queuing A message queue is a middleware technology that acts as a buffer for messages between applications…

  • OOPs with C#

    OOPs with C#

    Object Oriented Programming(OO)P is a programming paradigm that revolves around creating objects that model real-world…

    2 条评论
  • Design Patterns for Dot Net #dotnet #designpatterns

    Design Patterns for Dot Net #dotnet #designpatterns

    Design Patterns Reusable solutions to common software design problems that promote good object-oriented principles…

  • Solid Principles with Real-Time

    Solid Principles with Real-Time

    The SOLID principles! These are five fundamental design principles in object-oriented programming that promote creating…

  • Beyond Tomorrow

    Beyond Tomorrow

    Stages of Artificial Intelligence Artificial Intelligence(AI) is the intelligence exhibited by machines or software, as…

    1 条评论

社区洞察

其他会员也浏览了