Building a Simple Server-Client Animal Database in Python
Brianna L.
I use Linux BTW | Researching O-RAN and 6G networks | Mathematics Enthusiast | Deakin Scholarship For Excellence | IEEE Student Member | Australian Mathematical Society Member
In the world of programming, networking plays a crucial role in enabling communication between different devices. In this article, we'll walk through the process of building a basic server-client Python program that demonstrates the concept of socket programming. We'll create an animal database where the client can request animal names, and the server responds with information about those animals.
Prerequisites:
Getting Started: Server Side
Client Side:
6. Receiving Responses: Receive the response from the server using `response, _ = client_socket.recvfrom(1024)` and print the animal names.
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7. Continuation Prompt: Ask the user if they want to continue. If input is not 'y', exit the loop.
8. Closing Socket: Close the client socket using `client_socket.close()`.
Usage:
1. Run the `server.py` file to start the animal database server.
2. Run the `client.py` file to initiate the client.
3. Enter an animal type (e.g., "lion") in the client prompt.
4. The server responds with names and ages of animals of that type.
5. Decide whether to continue querying or exit.
Conclusion:
Socket programming is a fundamental skill in networking, enabling communication between devices over networks. In this article, we've demonstrated the basics of creating a server-client program in Python, building a simple animal database as an example. This serves as a foundation for more advanced network applications. Keep in mind real-world considerations like error handling, security, and scalability as you delve into more complex networking projects.