Building 'Hangman': A Developer's Experience at an Online Bootcamp
King Mhar Bayato
Reliability Engineer @ Etihad | AMOS | Data Engineer | SQL | System Analyst
During a seven-day online boot camp, a novice programmer embarked on a journey to create a mini-game called "Hangman." This project not only served as a refresher of their college programming fundamentals but also as an opportunity for creative application.
The boot camp tasked participants with developing a functional game using Python. The chosen project was "Hangman," a game where players guess letters to reveal a hidden word before completing a hangman drawing.
Using Python for its simplicity, the developer incorporated basic game mechanics and enhanced the user experience with ASCII art, sourced from various websites to visually represent the game's progress.
This project exemplified practical coding application, allowing the developer to revisit foundational skills and share their work with a broader community. The Hangman game stands as a testament to learning through doing, available for anyone interested in exploring the code or playing the game.
CLICK THE LINK BELOW TO PLAY.