Building A Better Superhero Game
David Gallaher
People-Centered Narrative Leadership | Building Stories, Teams & Worlds That Inspire | Award-Winning Digital Storyteller | Marvel, Ubisoft, MTV, Warner Bros. Alum
How To Save The World In Just A Few Steps
By David Gallaher
Superhero games tap into something primal: the fantasy of power, justice, and the ability to reshape the world. Having written superheroes and designed game mechanics around them, I’ve seen firsthand why people love inhabiting legendary characters—and where many games miss the mark.
The Appeal of Playing a Superhero
Superhero games succeed when they make players feel like the character they’re controlling. It’s more than just superpowers—it’s about embodying the ethos of that hero.
Batman isn’t just about combat; he’s about preparation, strategy, and fear. A great Batman game isn’t just Arkham-style brawling—it’s detective work, stealth, and making criminals nervous before you even throw a punch. Conversely, Spider-Man thrives on agility, momentum, and improvisation. Players don’t just want to fight as Spidey; they want to swing through New York, experiencing the rush of being untethered, free, and constantly adapting.
The best superhero games don’t just replicate abilities—they replicate identities. That’s why Marvel’s Spider-Man feels different than Batman: Arkham Asylum, and why Infamous and Prototype offer distinct takes on power and consequence.
The Missed Opportunity: Secret Identities
Most superhero games focus on the costumed identity, but they ignore something crucial: the person under the mask. That’s a mistake because secret identities offer something superheroes don’t—access, relationships, and consequences.
Peter Parker has a very different relationship with J. Jonah Jameson than Spider-Man does. Clark Kent can investigate in ways Superman never could. Bruce Wayne can manipulate Gotham’s elite in ways Batman wouldn’t dare. That duality creates tension, conflict, and unique gameplay opportunities.
Imagine a game where you had to balance both lives. Where ignoring your day job had consequences. Where failing to show up for a date as Peter Parker meant more than just missing out on dialogue—it meant affecting your personal relationships, changing how allies responded to you, and influencing the world around you.
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A Batman game where you had to make choices as Bruce Wayne—attending galas to maintain your public image, funding Gotham’s recovery, choosing which social issues to back—would add layers of complexity and immersion that go beyond punching henchmen in the face.
Different Superheroes, Different Playstyles
A great superhero game doesn’t just give you powers; it gives you problems that only that hero can solve. That means different characters require different mechanics.
What Makes a Great Superhero Narrative?
The best superhero stories aren’t about power; they’re about responsibility. That’s why Spider-Man’s “With great power comes great responsibility” resonates decades after it was first spoken. The best superhero games lean into this, making players feel the weight of their choices.
Marvel’s Spider-Man did this beautifully—forcing Peter to choose between saving the city and saving Aunt May. The Walking Dead: The Telltale Series showed how difficult moral choices could define a player’s experience. A great superhero game should do the same—making players earn their victories, rather than just doling out power fantasies.
The Future of Superhero Games
The next evolution in superhero games will go beyond just open-world brawlers. We’re on the cusp of games that explore identity, choice, and the consequences of power in ways no medium has before. Imagine a superhero RPG where choices as the secret identity shaped the powers, relationships, and missions of the costumed persona. Imagine a game where players had to weigh not just how to win—but whether winning was the right thing to do.
Superheroes are more than their powers. The best games understand that—and give players the chance to be the hero, not just wear the cape.
Game/Narrative Designer | Writer
3 周Telltale's take on Batman not only did this, but also showed the best Bruce Wayne I've seen! Showed he has as much problems as Batman
Illustrator/2D Artist /Cover Artist/Concept Artist
3 周This was a great read. Definitely like the idea of choices and consequence in hero games. One thing I enjoyed with the Batman telltales was those choices between Bruce or Batman. How lines started to blur and you had to try and balance them. How who you help could change it all. Would be very cool to see rpg superhero games especially with balancing the multiple identities.
A University of North Texas alumnus looking for new opportunities in writing, and editing.
3 周Another great read! A Superman game where the player actually has to worry about collateral damage would be really interesting to see and play. Thank you for sharing!
Auteur de Titan Effect RPG | Créateur transmédia | Scénariste
3 周That's very interesting, and I agree about the missed opportunity with secret identities. Having played many superhero tabletop RPGs, some of them explore this aspect, but I think most players just want to smash stuff and beat the bad guys with their superpowers.
The Story Division | Co-founder, Licensing, Publishing, Comics, Audio
3 周Thoughtful and smart takes here. Thanks for writing and sharing