Building a AI Log Counting Game with Chart Integration
Muzaffar Ahmad
"CEO@Kazma | Author AI Book| AI Evangelist | AI Leadership Expert |AI Ethicist | Automation |Quantum Computing Enthusiast | Exploring the Future of Computation | Driving Digital Transformation and AI Solution"
Building a Log Counting Game with Chart Integration
Understanding the Problem
We aim to create a simple game where the player counts the number of logs loaded onto a truck, and then visualize the results in a chart. This involves:
Choosing a Development Environment
For this tutorial, we'll use Python and the Pygame library for game development and Matplotlib for creating the chart.
Setting up the Environment
Ensure you have Python, Pygame, and Matplotlib installed. You can install them using pip:
Bash
pip install pygame matplotlib
Game Logic
Python
import pygame
import random
import matplotlib.pyplot as plt
# ... (rest of your game logic)
# List to store log counts for each round
log_counts = []
# Function to display chart
def show_chart():
? ? plt.bar(range(len(log_counts)), log_counts)
? ? plt.xlabel("Round Number")
? ? plt.ylabel("Number of Logs")
? ? plt.title("Log Counts per Round")
? ? plt.show()
# ... (rest of your game loop)
? ? # Append log count to the list after each round
? ? log_counts.append(log_count)
? ? # Display chart after a certain number of rounds or at the end of the game
? ? if len(log_counts) == 5:? # For example, display chart after 5 rounds
? ? ? ? show_chart()
Explanation
Next Steps
By following these steps, you can create a log counting game with a visual representation of the player's performance over multiple rounds.
Sample Code for Log Counting Game
import pygame
import random
import matplotlib.pyplot as plt
pygame.init()
# Screen dimensions
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Log Counter")
# Colors
white = (255, 255, 255)
black = (0, 0, 0)
green = (0, 255, 0) # For correct count
# Truck and log images
truck_img = pygame.image.load("truck.png")
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log_img = pygame.image.load("log.png")
# Game variables
log_speed = 2
log_count = 0
player_count = 0
font = pygame.font.Font(None, 36)
log_counts = [] # To store log counts for each round
def generate_logs():
global log_count
log_count += 1
log_x = random.randint(0, screen_width - log_img.get_width())
log_y = 0
return log_x, log_y
def show_chart():
plt.bar(range(len(log_counts)), log_counts)
plt.xlabel("Round Number")
plt.ylabel("Number of Logs")
plt.title("Log Counts per Round")
plt.show()
running = True
logs = []
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
player_count += 1
if player_count == log_count:
print("Correct!")
else:
print("Incorrect!")
screen.fill(white)
screen.blit(truck_img, (screen_width // 2 - truck_img.get_width() // 2, screen_height - truck_img.get_height()))
for log in logs:
log[1] += log_speed
screen.blit(log_img, log)
if log[1] > screen_height:
logs.remove(log)
if random.randint(0, 100) < 5:
logs.append(generate_logs())
count_text = font.render(f"Logs: {log_count} | Your Count: {player_count}", True, black)
screen.blit(count_text, (10, 10))
# Display correct/incorrect message
if player_count == log_count:
correct_text = font.render("Correct!", True, green)
screen.blit(correct_text, (screen_width - 150, 10))
pygame.display.update()
# Check for end of round or game over
if all(log[1] > screen_height for log in logs):
log_counts.append(log_count)
log_count = 0
player_count = 0
logs = []
# Show chart after a certain number of rounds
if len(log_counts) == 5:
show_chart()
pygame.quit()