Building a  AI Log Counting Game with Chart Integration

Building a AI Log Counting Game with Chart Integration

Building a Log Counting Game with Chart Integration

Understanding the Problem

We aim to create a simple game where the player counts the number of logs loaded onto a truck, and then visualize the results in a chart. This involves:

  • Creating a visual representation of a truck and logs.
  • Generating logs at random intervals.
  • Implementing a mechanism for the player to count logs.
  • Providing feedback on the accuracy of the count.
  • Displaying a chart to visualize the log counts for multiple rounds.

Choosing a Development Environment

For this tutorial, we'll use Python and the Pygame library for game development and Matplotlib for creating the chart.

Setting up the Environment

Ensure you have Python, Pygame, and Matplotlib installed. You can install them using pip:

Bash

pip install pygame matplotlib

Game Logic

Python

import pygame

import random

import matplotlib.pyplot as plt


# ... (rest of your game logic)


# List to store log counts for each round

log_counts = []


# Function to display chart

def show_chart():

? ? plt.bar(range(len(log_counts)), log_counts)

? ? plt.xlabel("Round Number")

? ? plt.ylabel("Number of Logs")

? ? plt.title("Log Counts per Round")

? ? plt.show()


# ... (rest of your game loop)


? ? # Append log count to the list after each round

? ? log_counts.append(log_count)


? ? # Display chart after a certain number of rounds or at the end of the game

? ? if len(log_counts) == 5:? # For example, display chart after 5 rounds

? ? ? ? show_chart()

Explanation

  • Import necessary modules, including matplotlib.pyplot for chart creation.
  • Create a list log_counts to store log counts for each round.
  • Define a function show_chart() to create and display the bar chart.
  • Inside the game loop, append the current log_count to the log_counts list after each round.
  • Call show_chart() when you want to display the chart (e.g., after a certain number of rounds or at the end of the game).

Next Steps

  • Enhance the chart with customization options (colors, labels, grid, etc.).
  • Allow users to save the chart as an image.
  • Explore different chart types (line, scatter, pie, etc.) for visualization.
  • Integrate the chart into the game window using a library like matplotlib.backends.backend_agg.

By following these steps, you can create a log counting game with a visual representation of the player's performance over multiple rounds.

Sample Code for Log Counting Game

import pygame

import random

import matplotlib.pyplot as plt

pygame.init()

# Screen dimensions

screen_width = 800

screen_height = 600

screen = pygame.display.set_mode((screen_width, screen_height))

pygame.display.set_caption("Log Counter")

# Colors

white = (255, 255, 255)

black = (0, 0, 0)

green = (0, 255, 0) # For correct count

# Truck and log images

truck_img = pygame.image.load("truck.png")

log_img = pygame.image.load("log.png")

# Game variables

log_speed = 2

log_count = 0

player_count = 0

font = pygame.font.Font(None, 36)

log_counts = [] # To store log counts for each round

def generate_logs():

global log_count

log_count += 1

log_x = random.randint(0, screen_width - log_img.get_width())

log_y = 0

return log_x, log_y

def show_chart():

plt.bar(range(len(log_counts)), log_counts)

plt.xlabel("Round Number")

plt.ylabel("Number of Logs")

plt.title("Log Counts per Round")

plt.show()

running = True

logs = []

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

elif event.type == pygame.MOUSEBUTTONDOWN:

player_count += 1

if player_count == log_count:

print("Correct!")

else:

print("Incorrect!")

screen.fill(white)

screen.blit(truck_img, (screen_width // 2 - truck_img.get_width() // 2, screen_height - truck_img.get_height()))

for log in logs:

log[1] += log_speed

screen.blit(log_img, log)

if log[1] > screen_height:

logs.remove(log)

if random.randint(0, 100) < 5:

logs.append(generate_logs())

count_text = font.render(f"Logs: {log_count} | Your Count: {player_count}", True, black)

screen.blit(count_text, (10, 10))

# Display correct/incorrect message

if player_count == log_count:

correct_text = font.render("Correct!", True, green)

screen.blit(correct_text, (screen_width - 150, 10))

pygame.display.update()

# Check for end of round or game over

if all(log[1] > screen_height for log in logs):

log_counts.append(log_count)

log_count = 0

player_count = 0

logs = []

# Show chart after a certain number of rounds

if len(log_counts) == 5:

show_chart()

pygame.quit()


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