Buffered vs Non-buffered Channels in GO(Lang)
In GoLang, channels serve as powerful communication primitives for concurrent programming, facilitating the exchange of data between go-routines. Two fundamental types of channels exist: buffered and non-buffered. Each type offers distinct advantages and considerations, shaping how developers design and implement concurrent systems.
Non-Buffered Channels: Synchronous Communication
non-buffered channel as a direct pathway connecting two goroutines, where data flows synchronously. When a sender attempts to send data through a non-buffered channel (ch <- data), it blocks until a receiver is ready to receive (data <- ch). This synchronous behaviour ensures that communication is immediate and that data is exchanged without delay.
// Non-buffered channel
ch := make(chan int)
go func() {
data := <-ch // Receive from channel
// Process data
}()
ch <- 42 // Send to channel
Key Characteristics:
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Buffered Channels: Asynchronous Capacity
Buffered channels provide a queue-like buffer of a specified capacity (make(chan type, capacity)). Send operations (ch <- data) on buffered channels do not block immediately if there is space available in the buffer. Receives (data <- ch) also do not block if there is data available in the buffer.
// Buffered channel with capacity 3
ch := make(chan int, 3)
go func() {
data := <-ch // Receive from channel
// Process data
}()
ch <- 1 // Send to channel
ch <- 2
ch <- 3
Key Characteristics:
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