Broken Sword designer Charles Cecil says criticism of bespoke AI tool is "frankly ludicrous"
Welcome to Friday and a fine selection of Game Developer stories for your reading pleasure. We're starting off with a short interview with Broken Sword designer Charles Cecil on the use of a custom AI tool on the revamped game, a featured blog on the PlayStation Portal handheld, and finishing off with news from Sony and Star Citizen.
"I am going to defend to the heavens the fact that AI is able to do most of this work, and then a human gets involved and brings in their creativity."
"A criticism of our AI is absolutely unfounded. Because we're using our own data. We have super talented artists working away and doing something special. What we're doing is using this as a tool to eliminate the drudgery of a job that somebody back in the day had to do," he says.
"Then again, you've got some AI tools practically stealing other people's property, particularly in the graphics field. And that's a real concern. But we're employing a wonderful group of artists who are working in the 2D domain and have made this [4K reimagining] possible."
Sony Interactive Entertainment’s PlayStation Portal, a handheld gaming device that streams games from a PS5, has been fully revealed at Gamescom. While PlayStation Portal is intended to engage and retain the most valuable PS5 owners as Nintendo readies next-generation hardware, many questions remain over its appeal to consumers.
Much like the galaxy itself,?Star Citizen's ability to get money from backers appears to be limitless.
Return of the LAN.