Bringing humanism and constructivism from digital games to learning environments
Kendir Studios
Educational Games and Digital Educational Resources Development Studio
Development of digital educational games in Kendir Studios is neither quick nor easy. Our main goal is, and always will be, to assure the educational quality of these tools.
It might sound boring, but that means we had to go through educational theories and make sure we were designing the game architectures based on educational principles to which we could adhere to.
Here’s how we did it!
HUMANISTIC THEORY AND HUMAN-FOCUSED DESIGN (HFD)
The humanistic theory in learning and teaching is the concept of centring the student in the learning experience, directly opposing the traditional model of knowledge transmission by a teacher. Instead, it neglects results and focuses on impactful, experiential, and process-based knowledge acquisition. Currently it’s considered the state-of-the-art educational theory by UNESCO. The main principles are:
For that reason, it’s considered best practice the development of any information system with human interaction to follow a humanized or human-focused design, which implies breaking down the design process into three distinct phases:
CONSTRUCTIVISM
There are a lot of good characteristics that make digital games such an important tool in today’s education. But one that is particularly relevant is the ability to construct knowledge.
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Constructivism, a theory that originated in epistemology, focus on learning through the construction of knowledge and bases it on the experiences of the learner.
This assumes that students take an active role in the learning process and that students will acquire knowledge through active engagement with the world, such as through experiments or real-world problem solving.
Learning is also seen as a social activity, something that is done through interactions, rather than abstract concepts.
Building the right type of digital games
Until now, teachers have been mostly unable to implement these theories in the classroom in an integrated and consistent manner due to time, budget, and curriculum constraints.
The truth is, all of the pictures of students grabbing materials and using tools and projects to learn, in many cases, seem like a distant dream.
And that is where our digital games come into play. We develop educational experiences based on both these theories and, making full use of the flexibility and range of digital architectures and features and we construct experiences that:
This article is a part of the White Paper series of posts which will go into detail about each of the topics that compose it, including Liber Domus, the game that puts into practice everything we discuss here. The White Paper will be released in early September.
Keep in touch to learn more about our work during the next weeks, as well as Liber Domus and all the new features as we approach the start of 22/23 school year.