Blender 3.6 Ushers in New Era of Simulations- This Week in 3D

Blender 3.6 Ushers in New Era of Simulations- This Week in 3D

Blender 3.6 Ushers in a New Era of Simulations

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Doctor Strange Portal effect, by Cartesian Caramel

Long awaited "Simulation Nodes" are finally here: a flexible system for creating complex animations and generative modelling (watch intro video). It's only just arrived, but we've already seen it used for landscape erosion, 2D drawing effects, donut building and organic model generation. These capabilities will only grow with future updates (loops, physics and presets).

Other improvements in this Blender release are:

  • An improved UV packing algorithm, resulting in night and day increases to UV coverage
  • New Retopology overlay, for improved remeshing
  • Huge performance improvements to rendering, importing and subdivision
  • And much more.

This is the final release of the version 3.x series. Next up: 4.0 expected as early as November!


"Forest God" - a nightmarish CG horror short

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Legendary artist Oleg Vdovenko, returns with another unconventional horror short. Everything from the sound design to the animation is masterfully done.


New object tracking paper is remarkable

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If you hate how frequently object trackers fail, you'll love this. Not only does it maintain the points across moving camera frames, but it even retains it on occlusion. Impressive.


Finally, a reader sent me this fun VFX Quiz to pass the time while waiting for renders. I scored an 8/10, see if you can beat me!

Follow me on twitter for other discoveries that don't make it here.

PS. Something to listen to while Blendering; my interview with Colin Levy (Director Sintel, Agent 327 and Skywatch). We talk about burnout, AI, and advice for filmmakers today.

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