The Biggest Mistake in Conference Education—and How Play Changes Everything
Phil Mershon
Event Experience Coach and Speaker Author of Unforgettable: the Art and Science of Creating Memorable Experiences
"I just put $20,000 down on a venue for an event that might completely bomb," Justin Moore confessed during our recent interview. After seven years of attending nearly many major conferences, he's making a bet that could transform how professionals learn.
The Biggest Mistake People Make When Running Conferences
According to the National Training Laboratories Institute, traditional lectures yield only a 5% retention rate. Yet most conferences continue relying on PowerPoint presentations and panels, ignoring decades of research about how adults actually learn. "I've been to all of them," Moore says, "and they make the same mistake—treating learning like a spectator sport."
What 7 Years in Creator Conferences Taught Me
Moore's frustration grew as he built his sponsorship coaching business. "At these major conferences, you'd get maybe one, two, max three talks about sponsorships," he explains. "And they weren't even relevant to creators. It was all industry-focused panels about 'how to collaborate best with creators' rather than actual strategies we could use."
The Truth About Professional Learning
The data is clear:
- 5% retention from lectures
- 50% retention from discussion groups
- 75% from practice by doing
- 90% from teaching others/immediate use
(Source: National Training Laboratories Institute)
This research validates what Moore observed firsthand: "When I ask people what they remember from conferences, it's always the hallway conversations, the dinners, the coffees between sessions. That's where the real learning happens."
领英推荐
How One Coach Is Revolutionizing Conference Education
Enter “Sponsored Games”, Moore's bold experiment in experiential learning. Instead of PowerPoints, attendees are divided into teams of eight, competing through real-world sponsorship scenarios. "We're turning each step of the sponsorship process into a game," Moore explains. "People don't just learn about pitching—they pitch. They don't just hear about negotiation—they negotiate."
The Most Underrated Tool in Professional Education: Play
While 71% of attendees say networking is a major reason they attend in-person events (Event MB), Moore's format makes connection integral to learning. Teams work together through challenges, building relationships naturally rather than through forced networking sessions.
Why I Decided to Bet Everything on Games
"I'm probably excluding some people who would otherwise attend," Moore acknowledges. "But I've done over 550 sponsorships personally and thousands through my agency. I can count on one hand the partnerships that truly went south. The problem isn't the brands or the deals—it's how we're teaching these skills."
The Future of Professional Events
Moore's vision extends beyond just gamification. Understanding his audience of creators—many juggling full-time jobs with content creation—he's built in time for content creation, family activities, and premium experiences. "Even the food at events usually sucks," he notes. "We're changing all of that."
Stop Doing PowerPoints If You Want Real Transformation
Early signs suggest Moore's bet might pay off. His first round of ticket sales went primarily to alumni of his online course—people who already had access to his content but want the hands-on experience. They're voting with their wallets for a new kind of professional education.
The revolution in conference education won't be PowerPointed. It will be played.
Justin Moore is author of Sponsor Magnet, available now wherever you buy books.
Owner-moderator-trainer at Masters in Moderation/Eigenaar-dagvoorzitter-trainer bij Dagvoorzitter.nl
1 个月I agree that conferences should be more fun. At the same time, I see fun as more than just playing around, laughter etc. Let's not dive into the pitfall of programming fun just for the sake of it. Let's agree that hard work or silent reflection can be fun. The foundation should be, that whatever we do matters and that participants are truly participating. That's fun in every sense of the word. Yet I wanna say ik conclusion, that we should be more brave in Bringing in gamification
Operatic Soprano Creative business entrepreneur Vocal Coach Founder & Director of EllaVoice
1 个月I think its so important for adults to reconnect with their inner child and get back to real ‘Play’ every once and a while. That part of us is always begging to be let out.