Best practices for hiring product designers
TL;DR:
The most valuable resources for any organisation are time and brainpower of your best employees.
We know from this report that good design is good business.
Making the right hire at the right time will propel any organisation, so it’s critical to look into how you hire designers.
You will never get hiring 100% correct, but there are ways to mitigate risks.
A conversation I’m having in the early parts of 2025 is designers can’t get a job and hiring managers cannot find the talent they need.
What is going on?!
What I believe we need more of in hiring designers to increase better top of level talent:
The type of talent needed in product design in 2025 is hard to find unless you’re one of the most talked about companies in the world. Think OpenAI etc.
A lot of designers are becoming founders, becoming solopreneurs and in general want more ownership of their career.
The top % of designers can be more fussy over their next career step.
Overpay certain designers
Some strategic roles in design teams are difficult to source for in certain cities. I’ve seen an exodus of talent in London as an example.
What I’ve seen work well to counter balance this is to overpay for the more strategic roles, the roles that will truly push the needle of the team leaving the rest of the budget to hire more early-stage talent.
The amount of design teams I see where a Senior Designer is doing the work of a mid-weight is crazy. So, if you can overpay on certain cruical roles, you will be able to find strong mid-junior IC’s that can grow into the role.
Otherwise, you could also have a retention problem on your hands.
Headhunting not sourcing
99% of the best designers are working. You need to entice them out. There are so many AI companies and modern software companies popping up out of nowhere.
I personally build my own “Verified list” which I interview designers before I even speak to them about companies as the best talent is often passive, it’s who you know etc and they will not be simply applying online unless you are OpenAI or Anthropic or one of these buzzy AI companies atm.
Most companies I work with have headhunting lists, rarely get top inbound.
Hybrid vs Remote
The whole hybrid vs remote is another topic. Some of the best designers I know are not looking for in-office work 3-5 days per week. They want a level of flexibility, I understand the need for office work, but it’s something to consider.
Understanding who you want to hire and researching where these designers are based, work and motivations would set a solid foundation for you to source from when you do come to hiring. Especially the more strategic hires.
2. Double down on the cultural fit interview
You have to be obsessive about culture, especially early stage companies.
You can’t compromise on this. A bad culture will lead to a lot of pain.
Culture is unique to each company, which means not every candidate will fit. I believe if you have an amazing candidate on paper, but they do not fit culturally, it’s a no.
What to look for in a candidate at this stage:
This is a critical filter in the process. Without this bad apples will be able to creep in.
3. Have similar interview formats for each candidate
To properly assess everyone fairly, this is recruiting 101.
Everyone needs an even playing field at an interview stage, so by asking people a series of similar questions and themes you will be able to properly assess them.
Key steps:
4. Test for product taste, design taste and critical thinking AKA “design craft”
I think this is the hardest point to talk about here when I think about “best in-class interview experiences” for designers. I see 4 options here on how to test this and it will depend largely on the preferences of the company to mitigate risk and ensure they are hiring the best possible person for the role:
But you need to find a way to find out the candidates:
A nice way to get an understanding straight away of the above is to ask designers show the breath of work they’ve worked on and tell a compelling business story. Case study and raw Figma (or whatever tool) files combined work well, as you will get a better understanding of how hands-on the designer is and how they work.
Note on the take home assignment: I’m working with a company who pay $500 for candidates to work on a take-home task. No one has declined to do the task. It has a deadline. The process was smooth. You will get a lot of push back if you consider a unpaid task especially for your own product. It will often be seen as free spec work.
Either pay, consider a task not for your product, or think of another way of doing diligence.
And just be ok with the fact not every designer will want to go through your interview process if you insist on a task.
5. Bar raiser interview
This type of interview purpose is simple. Ensure the person hired is better than the majority of those currently in similar roles, or adding some unique to the company. Otherwise, what is the point in hiring?
A “bar raiser” interview usually is conducted from someone not associated with the team or will not have too much interaction with the candidate in the day to day. The role of the person conducting this round is to be a steward of your company values and spot anything that may have been missed by other interviewers.
This type of interview helps the process by:
6. Have a clear job description
99% of the time, I do not read job descriptions. They are so vague and boring.
My advice is to write your job description and advert like you’re writing to 1-3 of your dream candidates.
Less fluff. Get to the point.
What a lot of posts say:
Ideas when writing to designers:
And if you’re hiring a design leader:
Many companies do not know the answers to these questions when hiring a design leader. In part, it's for them to set their own targets linked into the business goals set out. Once you have qualified candidates, have a compelling deck to show them why they should join. i.e. founder talks, impact on customers etc. Show them the work. Do not hide this. Especially if you're not in a major city, you will have to do a lot of selling the role in order for people to relocate etc. These topics provide clarity for someone to understand the impact they can have.
7. Get References
This is a vital step. For designers it’s even more important because often there is no tangible metric to determine if a designer will be a good fit or not, and even more so if the company/person hiring the designer doesn’t truly understand design.
With designers, it’s all about the work and the past jobs will indicate if they made impact or not and how you can help them set up for success especially if they are a younger designer.
The best designers have a track record of working in teams that have shipped meaningful work.
8. Move fast
You can be speaking to a candidate for months, that is fine. Sometimes it takes a long time to get candidates into your funnel as you need to focus on building long term relationships to secure the best talent.
But as soon as they enter your process, you need to move incredibly fast. It shouldn't take any longer than 30 days to hire a designer (IC not leadership) If it does, the likelihood is:
Momentum is everything. A good metric to measure is how long each candidate spends in between each step. I’ve found you can have 3-4 rounds, but you don’t want too long inbetween each round.
9. Diverse candidates
I am not going to speak too much on this, as there are people out there far more qualified than me to talk about this. But from a sourcing perspective:
“We need a woman now” you should never get to a position where you need to make a hire in order to hit quota. Plan now.
Here is a list someone sent me to help source designers from diverse backgrounds:
Product Design Director | MBA | Mentor
1 周Take-home tasks can be a good indicator of role-relevant capabilities, and as a hiring manager I have advocated them. But bad practices still exist, so kudos to the company that are paying candidates for their expertise and time. A global brand I spoke with set a task that required... a brand new business vision, discovery process, user research, user journeys, wireframes, h-fi designs, delivery plans, timelines, business objectives and team management. Within a week, and for a 20 min presentation. That is not a task. That is a job. Only to decide they wouldn't hire anyone. Candidates can decline but in the current climate it's not as easy as that. When you compare that with meaningful, face-to-face chats I've had with companies, it shows more needs to be done in this space.
Design Truth / The largest industrial design community in the UK. probably.
1 周A lot of hiring is over complicated - most of it is common sense & basic communication