Behaviour Interactive CEO says Red Hook Studios acquisition helps both companies "reduce risk"
Via Behavior Interactive

Behaviour Interactive CEO says Red Hook Studios acquisition helps both companies "reduce risk"

In today's edition, we have an interview with Behavior Interactive's CEO on its brand new Red Hook Studios acquisition, plus a featured blog on GTA V's pedestrian dialogue system and plenty of news featuring the likes of SAG-AFTRA, Vanillaware, and more.

Behaviour Interactive CEO says Red Hook Studios acquisition helps both companies "reduce risk"

Both Red Hook Studios leadership and Behaviour Interactive CEO Remi Racine see this acquisition as a move that creates stability in troubled times.

After a year of laying off developers, Behaviour Interactive is bringing some new ones into the fold. The Dead by Daylight developer/publisher announced today that it is acquiring Red Hook Studios, the company behind Darkest Dungeon and Darkest Dungeon II.

Breaking down GTA V's pedestrian dialogue system: An analysis with speculative examples

Grand Theft Auto 5's ambient pedestrian dialogue system makes its game world feel alive, and this article breaks down the basics of how it works.

SAG-AFTRA pulls League of Legends into video game strike over VO studio's conduct

Formosa Interactive, an audio outsource studio that's worked on League of Legends, has been accused of trying to bypass rules of the ongoing voice actors' strike.

Icelandic dev Porcelain Fortress raises $3 million in seed funding

Porcelain Fortress is using its new funds to beef up staff and continue its next project.

Unicorn Overlord sells over 1 million copies in six months

Within half a year, Vanillaware's tactical-RPG has reached the 1 million milestone faster than its last two games, 13 Sentinels and Dragon's Crown.

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