Behaviour architecture - making behaviour design tangible

Behaviour architecture - making behaviour design tangible

Think of a desired behaviour like you’re trying to get from one point in a room to the other, but it’s laden with stairs and slopes and trenches and cliffs.?Some of these barriers or points of friction are actually driven by the topography of the path, but a lot of these are purely driven by the way our minds perceive that path.?

As we keep repeating behaviours, we’re deepening some grooves and solidifying some paths. And it takes that much more effort for us to change our path (read behaviour).?This is why we end up sticking with defaults or end up doing things that we know aren’t good for us. You might know that it’s better for you to be at one corner of the room, but when it’s too hard to get there you satisfice with where you are or where you can get to.

Think of the invisible architecture around a behaviour you’re trying to design for.?And while you’re at it, think of ways to make it easy to reach - especially for someone with an injured foot.

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