A Beginner’s Guide to NVIDIA GPUs
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Introduction
NVIDIA is a leading force in visual computing and Artificial Intelligence (AI); its flagship GPUs have become indispensable for tackling complex computational challenges in a variety of fields, including High-Performance Computing and AI. While their specifications are commonly discussed, a clear and complete picture of the various components can be difficult to grasp.
The high performance of these GPUs results from the seamless integration of their many components, each playing a crucial role in delivering top-tier results.
This guide offers an extensive overview of each component of an NVIDIA GPU, from architecture and Graphics Processing Clusters (GPCs) down to the individual cores. It also breaks down the intricate memory hierarchy that ensures efficient data access.
Table of Contents
Introduction
Section 1: The NVIDIA GPU Architecture
Section 2: CUDA Cores
Section 3: Specialized Cores for Ray Tracing and AI
Section 4: Memory Architecture and Management
Section 5: Display and Output Technologies
Section 6: Multi-GPU Systems and Communication
Section 1: The NVIDIA GPU Architecture
NVIDIA GPUs are designed with a hierarchical structure that allows for efficient processing of complex graphics and computational workloads. This structure can be visualized as a pyramid, with each level representing a different level of organization.
The grid is at the top of the hierarchy, representing the entire GPU and its resources. Here is how it looks:
Let’s break down each component of the grid:
Graphics Processing Cluster (GPC)
GPCs represent a high level of organization within a GPU . They are critical for distributing workloads and managing resources across the chip. Each GPC operates relatively independently and includes its own Texture Processing Clusters (TPCs), Streaming Multiprocessors (SMs), and shared resources, enabling efficient workload distribution and resource management.
The number of GPCs in a GPU varies depending on the specific model and its intended purpose. High-end GPUs designed for demanding tasks such as gaming, professional rendering, and complex computational workloads typically feature more GPCs to handle greater parallel processing demands. Conversely, lower-end GPUs, which are built for less intensive tasks, have fewer GPCs.
This architectural design allows GPUs to scale performance efficiently according to the requirements of different applications and workloads. Now, let’s discuss the TPC.
Texture Processing Cluster (TPC)
TPCs are responsible for executing the core graphics workloads that make up the visual experience we see on our screens. They handle tasks such as:
Each TPC contains multiple SMs, which are the workhorses of the GPU, executing these tasks in parallel. They also contain the following:
Texture Units:
These units handle tasks related to texture mapping , such as fetching texture data from memory, filtering, and applying textures to pixels or vertices. They ensure that textures are mapped correctly onto 3D models to create detailed and realistic images.
L1 Cache:
A small, fast memory cache that stores frequently accessed texture data and instructions. This helps reduce latency and improves the efficiency of texture processing operations.
Shared Memory:
Special Function Units (SFUs):
SFUs within TPCs are specifically optimized for texture mapping and rendering operations. They handle complex mathematical functions but focus more on tasks required for texture processing.
Raster Engine:
The raster engine converts vector graphics (such as 3D models) into raster images (pixels). It plays a crucial role in the final stages of rendering, determining how textures are applied to individual pixels on the screen.
Texture Caches:
These caches store texture data close to the texture units to minimize the time required to fetch this data from the main memory. They help speed up the texture mapping process by reducing memory access latency.
Next in the hierarchical structure is the Streaming Multiprocessors.
Streaming Multiprocessors (SMs)
SMs are the fundamental processing units within the GPU . The number of SMs in a GPU is a key factor in determining its overall performance. For example, the RTX A5000 , which is a general-purpose GPU, has 64 SMs, while the NVIDIA H100 , which is optimized for deep learning, has 168 SMs. Here's a detailed breakdown of its components:
Instruction Cache (I-Cache): Stores instructions to be executed by the SM, allowing for quick access and reducing latency by keeping frequently used instructions close to the execution units.
Multi-Threaded Issue (MT Issue): Handles the dispatch of instructions to various execution units within the SM. It manages multiple threads simultaneously, optimizing the use of available computational resources.
Constant Cache (C-Cache): This cache stores constant data that doesn’t change over the course of execution. It allows for quick access to these constant values by the threads.
Streaming Processors/CUDA Cores (SP): SPs, also known as CUDA Cores, are the cores within the SM responsible for executing most of the arithmetic operations (e.g., floating-point and integer operations). Multiple SP units enable parallel processing of instructions.
Special Function Units (SFU): SMs also have SFUs that handle more complex mathematical functions like trigonometric calculations, exponentials, and other special functions that are more computationally intensive than standard arithmetic operations.
Double Precision Units (DP): These units handle double-precision floating-point operations, which are essential for applications requiring high numerical precision, such as scientific computations and simulations.
Shared Memory: Like TPC, SMs also use shared memory, a fast on-chip memory accessible by all threads within an SM. It allows for efficient data sharing and coordination among threads, significantly speeding up computations that require frequent data exchanges.
An SM in modern GPUs often contains additional cores and specialized units, which could include:
Each SM in a GPU integrates these components to execute a wide range of parallel processing tasks efficiently, balancing general-purpose computation with specialized processing for graphics, AI, and other demanding workloads.
In the following sections, we will dive deeper into the individual components of the SM, exploring how CUDA cores, RT Cores, Tensor Cores, and shared memory work together to deliver the impressive performance that NVIDIA GPUs are known for.
Section 2: CUDA Cores
NVIDIA GPUs derive exceptional computational power from multiple CUDA cores. These cores are the building blocks of parallel processing on the GPUs, enabling them to excel at tasks that demand massive computational throughput.
Here's a breakdown of the key components found within a typical CUDA Core:
Arithmetic Logic Unit (ALU):
Register File:
Instruction Decoder:
Control Logic:
Load/Store Unit:
Additional Components (Optional):
Here's how CUDA Cores work:
The fundamental unit of execution on a GPU is a thread. Each CUDA core within a Streaming Multiprocessor (SM) can execute one thread at a time. Threads are organized into groups of 32 called warps, which are scheduled and executed concurrently on an SM.
Threads can also be grouped into larger units called blocks, which enable cooperation and data sharing among threads. A block is assigned to a single SM, and the threads within that block share resources on the SM, including registers and shared memory. If a block has more threads than the SM has CUDA cores, the threads are divided into warps, and the warps are scheduled for execution as CUDA cores become available.
CUDA cores operate under the Single Instruction, Multiple Threads (SIMT) architecture, meaning that all 32 threads within a warp execute the same instruction in parallel but on different data elements. This maximizes the Single Instruction, Multiple Data (SIMD) parallelism, where a single instruction operates on multiple data points simultaneously, allowing for efficient processing of large workloads.
The GPU's scheduler in the GPC is responsible for assigning warps to available SMs for execution. When a warp encounters a long-latency operation, such as memory access, the scheduler can switch to another warp that is ready to execute, preventing latency and maximizing throughput . This dynamic scheduling ensures that the GPU's resources are utilized efficiently, even when dealing with tasks with varying execution times.
The number of CUDA cores in a GPU can range from hundreds to thousands, depending on the GPU model and its intended use case. In addition to the standard CUDA cores, modern NVIDIA GPUs feature specialized cores designed for specific tasks. Let's delve into these specialized cores and their roles in enhancing the GPU's capabilities.
Section 3: Specialized Cores for Ray Tracing and AI
While CUDA cores form the backbone of GPU processing, modern NVIDIA GPUs have evolved to include specialized cores designed to accelerate specific workloads. These specialized cores, namely RT Cores and Tensor Cores, have revolutionized real-time ray tracing and artificial intelligence applications, pushing the boundaries of what's possible in graphics and computing.
First, we will talk about the RT Cores.
RT Cores
Ray tracing is a rendering technique that simulates the physical behavior of light to produce incredibly realistic images. However, ray tracing is computationally intensive, and traditional rendering methods often struggle to achieve real-time ray tracing in interactive applications like games.
NVIDIA's RT Cores are dedicated hardware units that accelerate ray tracing calculations. They are optimized for ray-triangle intersection tests, which are fundamental to ray-tracing algorithms. By offloading these computationally demanding tasks from the CUDA cores, RT Cores significantly improve the performance and efficiency of ray tracing, enabling real-time ray-traced graphics in games and other applications.
RT Cores have opened up a new era of visual realism, allowing for accurate lighting, shadows, reflections, and global illumination effects that were previously impossible to achieve in real time.
Here is a breakdown of its components:
RT Cores (Ray Tracing Cores):
Here is how the RT Cores work in video editing:
Scene Preprocessing (Before Ray Tracing Starts):
Ray Generation:
Ray-Scene Intersection Testing:
The RT Cores' hardware is specifically designed to accelerate these intersection tests and BVH traversal algorithms, significantly reducing the time it takes to find potential intersections compared to traditional CUDA cores or CPUs.
Shading:
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Additional Features:
Note:
The CUDA Cores are still actively involved throughout the ray tracing process. They handle tasks that are not specifically optimized for RT Cores, such as:
While RT Cores handle ray tracing, Tensor Cores are responsible for deep learning operations; let's discuss how they work.
Tensor Cores
NVIDIA's Tensor Cores are specialized processing units designed to accelerate deep learning operations. They are optimized for performing matrix multiplications and convolutions, which are fundamental building blocks of deep neural networks. Tensor Cores can execute these operations with mixed precision, using a combination of single-precision and half-precision floating-point numbers, to significantly increase throughput without sacrificing accuracy.
Here are the components of Tensor Cores:
Matrix Multiply-Accumulate (MMA) Units: These are the core computational units within Tensor Cores. Each MMA unit can perform a 4x4 matrix multiply-accumulate operation in a single clock cycle. Multiple MMA units work together in parallel to accelerate large matrix operations.
Warp Schedulers: These units schedule and manage the execution of warps (groups of threads) on the Tensor Cores. They ensure that the MMA units are kept busy and that the data flow is optimized for efficient computation.
Registers and Shared Memory: Tensor Cores have access to high-speed registers and shared memory for storing intermediate results and data shared among threads within a warp.
Mixed-Precision Support: Tensor Cores support mixed-precision computing, meaning they can perform calculations using different numerical formats (e.g., FP16, FP32, INT8, INT4). This flexibility balances computational speed and accuracy, as deep learning models often don't require extremely high precision for all operations.
Specialized Units (Optional): Newer generations of Tensor Cores may include additional specialized units, such as:
Let's break down how Tensor Cores work in a step-by-step fashion, highlighting their role in accelerating matrix operations that are fundamental to deep learning and AI:
1. Input Data Preparation:
2. Matrix Operation Scheduling:
3. Tensor Core Operation:
4. Mixed-Precision Handling (Optional):
This step doesn’t happen with all GPUs and AI models, but if it does, here is how it works:
5. Iteration and Completion:
Tensor Cores have become essential tools for accelerating deep learning research and development. They have enabled larger and more complex training models, leading to breakthroughs in various domains. For example, in natural language processing, Tensor Cores have powered the development of large language models like GPT-3, which can generate human-like text, translate languages, and even write code.
The combination of RT Cores and Tensor Cores in NVIDIA GPUs has ushered in a new era of accelerated computing, enabling real-time ray tracing and faster AI training and inference.
Section 4: Memory Architecture and Management
Efficient memory management is crucial for achieving high performance on NVIDIA GPUs. In this section, we delve into the intricate memory architecture that enables NVIDIA GPUs to handle massive amounts of data while minimizing latency and maximizing throughput. We'll explore shared memory, L1 cache, L2 cache, GDDR memory, and the role of memory controllers and interfaces in orchestrating data movement.
Shared Memory
Shared memory is a small, low-latency memory region accessible by all threads within a thread block. It serves as a communication and synchronization mechanism between threads, allowing them to exchange data and coordinate their execution efficiently. Shared memory is on-chip and resides within the Streaming Multiprocessor (SM), making it significantly faster to access than the GPU's global memory.
By using shared memory, threads can avoid redundant data transfers from global memory, reducing latency and improving performance. For example, threads working on neighboring pixels in image processing can share data in shared memory, eliminating the need to fetch the same data from global memory multiple times.
L1 Cache
L1 cache is a small, high-speed memory cache located within each SM. It stores frequently accessed data and instructions, reducing the need to fetch them from slower memory levels like shared or global memory. L1 cache is typically divided into separate instruction cache and data cache, allowing concurrent access to instructions and data.
The L1 cache helps in reducing memory access latency and improving overall performance. By caching frequently used data and instructions, the GPU can avoid costly memory accesses, ensuring that the CUDA cores are fed with a steady stream of data and instructions to keep them busy.
L2 Cache
L2 cache is a larger, slower cache shared by all SMs within a GPC. It serves as an intermediate level between the L1 cache and global memory, storing data that is not frequently accessed enough to be kept in the L1 cache but is still more frequently accessed than data in global memory.
The L2 cache helps to reduce the number of accesses to global memory, which can be a bottleneck for performance. By caching data shared across multiple SMs, the L2 cache reduces contention for global memory bandwidth and improves overall throughput.
Memory
Memory: GDDR and HBM
There are two types of memory commonly found in the latest NVIDIA GPUs. Let's discuss each:
GDDR Memory
Graphics Double Data Rate (GDDR) memory is a high-speed memory designed specifically for GPUs. It offers high bandwidth and low latency, making it ideal for storing and transferring the large amounts of data used in graphics and compute applications.
GDDR memory is typically connected to the GPU through a wide memory interface, allowing for parallel data transfer. The latest generations of GDDR memory (GDDR6, GDDR6X, and GDDR7) offer even higher bandwidth and lower power consumption, further improving the performance of NVIDIA GPUs. However, GDDR memory does have limitations in terms of maximum achievable bandwidth.
High Bandwidth Memory (HBM)
High Bandwidth Memory (HBM) is a type of high-performance memory that addresses the bandwidth limitations of GDDR. It offers significantly higher bandwidth compared to GDDR memory by stacking multiple memory dies vertically and connecting them using through-silicon vias (TSVs).
HBM also has a wider interface, further increasing the data transfer rate. This makes HBM ideal for applications that require massive amounts of data to be transferred quickly, such as deep learning, scientific simulations, and high-performance computing.
HBM's vertical stacking and wide interface provide a shorter signal path and more data channels, contributing to its superior bandwidth. However, HBM is more expensive to manufacture due to its complex 3D structure and the use of TSVs.
Why GDDR and HBM Coexist:
Memory Controller and Interface
The memory controller is a crucial component of the GPU architecture. It manages the flow of data between the GPU and the memory (either GDDR or HBM). The memory controller schedules memory accesses, ensures data integrity, and optimizes memory bandwidth utilization.
The memory interface is the physical connection between the GPU and the memory. It consists of multiple data channels that allow for parallel data transfer, maximizing the bandwidth between the GPU and memory.
Efficient memory management is essential for achieving optimal performance on NVIDIA GPUs. By understanding the roles of shared memory, L1 cache, L2 cache, GDDR memory, HBM memory, and the memory controller and interface, you can gain valuable insights into how data is organized and accessed within the GPU, ultimately leading to better application performance.
Section 5: Display and Output Technologies
For GPUs optimized for video rendering, the final stage in the GPU pipeline involves transforming the rendered data into a visual output that we can see on our screens. This section explores the display and output technologies within NVIDIA GPUs, including the Raster Engine, Raster Operation pipelines (ROPs), Display Controller, and Video Output Ports. These components work harmoniously to ensure that the rendered images are displayed seamlessly and with high fidelity.
Raster Engine
The Raster Engine is responsible for converting the geometric representation of a scene (polygons, triangles, etc.) into a raster image (pixels). The process involves determining which pixels on the screen are covered by each polygon and assigning the corresponding color and depth values to those pixels. The Raster Engine performs this task for every frame rendered, ensuring that the final image is a faithful representation of the 3D scene.
Key functions of the Raster Engine include:
The Raster Engine's performance helps achieve high frame rates and smooth visuals in games and other real-time applications. NVIDIA GPUs feature advanced Raster Engines that are optimized for high throughput and efficiency, enabling them to handle complex scenes with millions of polygons at high frame rates.
Raster Operations Pipelines
Raster Operations Pipelines (ROPs) are responsible for the final stages of pixel processing before the image is displayed on the screen. They perform tasks such as:
The number of ROPs in a GPU can affect its fill rate, which is the rate at which it can render pixels. High-end GPUs typically have more ROPs, allowing them to handle higher resolutions and more complex scenes with ease.
Display Controller
The Display Controller is the interface between the GPU and the display device. It receives the processed pixel data from the ROPs and converts it into a format that the display can understand. The Display Controller also handles tasks such as:
Modern Display Controllers support high resolutions, high refresh rates, and various display technologies such as G-Sync and High Dynamic Range (HDR), delivering smooth, vibrant, and immersive visuals.
Video Output Ports
Video Output Ports are the physical connectors on the GPU that allow it to be connected to various display devices. These ports can include:
The availability of different video output ports provides flexibility for connecting NVIDIA GPUs to a wide range of displays, from high-end gaming monitors to large-screen TVs.
Together, the Raster Engine, ROPs, Display Controller, and Video Output Ports form a sophisticated pipeline that transforms the raw data generated by the GPU into the stunning visuals that we see on our screens. Understanding how these components work together is essential for appreciating the intricacies of GPU technology and the impressive visual experiences it enables.
Section 6: Multi-GPU Systems and Communication
Modern computing demands often exceed the capabilities of a single GPU. To tackle these challenges, NVIDIA has developed technologies that enable the seamless integration and communication of multiple GPUs within a system. This section focuses on NVLink, a high-speed interconnect technology that facilitates efficient data transfer and collaboration between GPUs, leading to significant scalability and performance benefits in various high-performance computing applications.
NVLink: High-Speed Interconnect
NVLink is a high-bandwidth , energy-efficient interconnect technology developed by NVIDIA to enable direct communication between GPUs and, in some cases, between GPUs and CPUs. Unlike traditional PCIe (Peripheral Component Interconnect Express) connections, which have limited bandwidth and introduce latency, NVLink provides a direct and high-speed path for data exchange between GPUs.
NVLink operates at much higher data rates than PCIe, allowing for rapid transfer of large datasets and synchronization between GPUs. This enables applications to leverage the combined processing power of multiple GPUs to achieve unprecedented performance levels.
Key features of NVLink include:
Scalability and Performance Benefits
NVLink's high bandwidth and low latency enable multi-GPU systems to achieve significant scalability and performance benefits. By efficiently distributing workloads across multiple GPUs and enabling them to communicate directly, NVLink can accelerate a wide range of applications, including:
Applications in High-Performance Computing
NVLink has found widespread adoption in high-performance computing environments, where the need for massive computational power is paramount. Data centers and research institutions utilize NVLink to build powerful multi-GPU clusters that can tackle complex problems that were previously intractable.
Some notable applications of NVLink in high-performance computing include:
By facilitating seamless communication and collaboration between multiple GPUs, NVLink has become a critical technology for unlocking the full potential of GPUs in high-performance computing. As the demands for computational power continue to grow, NVLink will play an increasingly important role in pushing the boundaries of what's possible.
Final Thoughts
NVIDIA’s GPU components are improving with each new generation, and the introduction of the Blackwell series is the latest iteration. While this guide has provided a comprehensive overview of the core components found in most modern NVIDIA GPUs, Blackwell introduces new features like FP4 precision as well as enhancements to existing capabilities.
Although not covered in this guide, FP4 precision is a groundbreaking development. It represents a further reduction in the number of bits used to represent floating-point numbers, allowing for faster calculations and reduced memory requirements.
While FP4 may sacrifice some numerical precision, it opens up new possibilities for accelerating AI inference workloads, where speed often outweighs the need for extreme accuracy.
As stated previously, from a practical implication point of view, Blackwell GPUs can address previously computationally expensive problems like the high-fidelity climate simulations undertaken by Earth-2 .
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