Beginners Guide to Blender - Part 4 - Object mode?- Adding and copying an object explained
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YouTube tutorial for this lesson:
If you are new to the 3D modeling world, you should first check out what Blender is.
After that, learn how to install it.
Before continuing to read the fourth part of the guide, read the first, second, and third parts.
Adding the object to the scene
When you open Blender, a default cube is always waiting for you.
Some of us delete that cube and add a new one, some use the cube, and some delete the cube and add another object.
Either way, you need to know how to add new objects because, at some point, you’ll need something other than the cube.
So, how do you add a new object? There are a few ways.
The first method doesn’t require any shortcuts."
Just go to Add —> Mesh —> and choose any object that you want to add?
(plane, cube, circle, UV sphere, ICO Sphere, Cylinder, Cone, Torus…).
The second way is by using a shortcut (try to remember this method for easier and quicker modeling).
Just click “SHIFT+A” and you will get this menu. Choose Mesh and add the object that you want.
Copying an object to the scene
It is time to learn how to copy an object to the scene.?
There are a few methods but try to remember the one that uses the shortcut.
Copying an object without using the shortcut
If you click the RMB again and choose “Paste Objects” from the menu, your object (in this case, the cube) will be copied, but it will be in the same place as the original cube.
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One way to know that you have copied the object is by noticing that you now have two cubes in your outliner: Cube and Cube.001.
Another way is to select the cube and see if there is another one in the same place.
Copying the object by using the shortcut
2. Press “CTRL+C” to copy the object.
3. Press “CTRL+V” to paste the object
Now, before I teach you about edit mode, you need to learn about a few things.
This part in the bottom right contains some important scene statistics.
If it is not showing, just click on that black bar (Status bar) with the RMB and choose Scene Statistics.
First, you will see the name of your selected collection - Collection, the name of your selected object - Cube, the number of Vertices of that object - 8, the number of faces of that object - 6, and the number of objects in the collection. After that, other important information includes memory and VRAM, but we will talk more about that when we start modeling and rendering.
The last number is the version of Blender that you are currently using - for me, it is currently 4.0.2.
When you are copying the objects, the numbers of vertices, tris, and faces increase as they should.
But is there a way to have, for example, a thousand cubes in the scene and still have the number of vertices, faces and tris be the same as if we have only one cube in the scene?
Yes, there is. You will learn about that cool trick in one of the next chapters.
If you have any questions, feel free to ask me, and I will try to help or direct you to somewhere you can get assistance.
P.S. I am also making YouTube Blender tutorials, so feel free to check out my channel
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