The Battle For Children’s Brains. - The beginning of the end for Spiritual Opium?
The Battle for Childrens Brains - Photo Credit The People Speak

The Battle For Children’s Brains. - The beginning of the end for Spiritual Opium?

Recent news that China has declared it a ‘Societal Responsibility’ for computer games companies to reduce the amount of time children spend playing highly addictive computer games, is, in my opinion, very good news.

I find it odd though, that it is a communist state that has taken the lead on this, though perhaps for the reasons you may not immediately think.?I believe that they have made this move, not solely from the perspective of care for their children. I think that this has been done to rein in some of their rapidly growing tech behemoths. To manage the flow of what they see as disinformation that hasn’t been ‘party approved.’

Share prices of those behemoths have fallen in the last couple of days, and rapid response statements by those same companies were immediately published saying they will curb game time.

It appears to me that whilst individual games might be able to lock a child out after say an hour, surely the child will just play multiple different games from different companies or on different platforms?

That said, this is why I think it is good news.

Firstly, the Chinese government are acting on one of the curses of the modern age. It’s not obesity, or social media, but the same dopamine hits that come from winning a game can also be felt by getting ‘likes’ on social media, and by eating something particularly delicious.

One of the key reasons game designers make great games is of course to make a profit. There is of course nothing wrong with profit as a motive. However, when the tech companies start using state of the art algorithms, more powerful than certain parts of the brain, to keep your eyes glued to a screen and consuming content, then something is wrong. Especially as they develop the technologies far faster than the governments can regulate.

Now I hold this subject close to my heart. Over different periods of my life, I have been addicted to computer games, both as a child and as an adult.?As a child, I was a coder, and I wrote my own games on Sinclair ZX spectrum. Showing my age I know, but I got my hits from getting the coding right. As an adult, I was addicted to games for all the wrong reasons. I loved to play them and could sometimes spend whole days playing, emerging only to eat pizza, drink coke and go to the loo.?Even a couple of years ago, I started to slide down that slippery slope again. I discovered new games, that were just sooo good!?Luckily my wife quickly put me right.??Why was I slipping away, putting noise cancelling headphones on, and playing for four hours straight after work??What about my attention to the kids, to her, to life!

At that point, I vowed to never play another video game again. I deleted them from all my devices, and I am proud to say, as of the 1st of September I will pass the giddy milestone of two years without even so much as touching a computer game.?What did I do with my time instead??Well, I wrote and published a fictional novel. (Plug Alert The Ransom Drop)

Sorry about that, back to my article. ?One of my biggest issues is the zombification of the child’s brain. When did it ever become ok, to fund free to play games, by making a child sit through YouTube adverts? This being done so the game publisher makes money and the player gets credits, or coins, or gems, or whatever the hell else. How stupefying, watching adverts, pummelling them rubbish, wasting their time, switching off, eyes glazing over. And then, advert over, they are back into the battle or whatever. Its nuts!

You might think that I manage my children’s screen time like a man possessed. I like the Apple eco-system and the ability as a parent to have age controls, app installation controls, set time limits on particular apps or categories of apps and to switch off apps automatically at a certain time of night.

?In total, if my kids did all their app time allocations during a day, they get a total of two hours screen time.?I still feel partially guilty about that. My daughters tell me that their friends all have Facebook, Instagram, TicToc (or Tic Toxic as I call it.) They tell me that they are missing out on conversations between their friends.?I still hold the line. Instead, I see my girls going out. Playing, using their imaginations, building things, singing, playing board games. In short, being creative children which, I hope fervently as a parent, sets them on a better path. They have plenty of time in later life to plug in to computers at work.

I hear the argument, that in some instances devices or screens take the role of parent. There will always be outliers but surely that can’t be true??Is it in fact parents who are glued to their own screens, who ‘don’t have time’ to engage with their children? (Remember I have been there!) Children follow their parents as role models, and I am sure there is an argument for neglect somewhere in there. ?It’s time that parents stepped up and made the unpopular choices for their children, managing this digital opium on their behalf. When they are adults, they can make their own choices, but at least they will have gotten to the point where their brains have fully developed, they hopefully have an education, and most importantly of all, they have learned to communicate face to face with their peers.

So, this is my call. My passion. We need regulation, joined up across platforms, and devices to avoid ‘hopping’. That will help put the emphasis on the big tech organisations, though it will take time. Parents must take control. You would do everything you can, I assume to prevent physical harm coming to your children? What about their brain’s development and mental health? Don’t take the easy option of parenting.

Oh yes, and if you are addicted to your screen, your social media, your video games. Do something about it!

#SpiritualOpium

#RobPhayre

#TheRansomDrop

About the Author

Rob Phayre spent 17 years living in Africa and specialised in the delivery of ransoms to Somali pirates. He and his teams successfully resolved a large number of maritime hostage situations using an innovative solution, dropping millions of dollars by parachute to the pirates at sea. Rob has written a thrilling fictional account of one such drop, blending excitement with reality. His novel explores the origins of Somali piracy and the horrific impacts on the crews that were held and tortured for months on end.

More about Rob Phayre www.robphayre.com

The Ransom Drop Bonus Materials www.theransomdrop.com

Available on Amazon as an e-book and paperback. Audiobook available by November 2021.


Freddie MacDonald

EMEA Partner Lead - engaging and onboarding Strategic Global VAR's, SI's and MSP's to bring innovative AI and Productivity tools to the enterprise space

3 年

A very valid article Rob! As someone that grew up as a hobby gamer that had to have my screen time 'managed' by my parents to avoid wasted days and force me outside I completely agree where you're coming from. That said the only way you'd sucessfully get Big Tech to stop their 'nefarious' commercialisation of the gaming sector comes not through being regulated which will always be worked around but instead as you rightly point out - through the family. Of course the debate then becomes more of a socio economic one with some parents being around more to take an active stance in this and those that don't, and here is a whole different can of worms ;) Incidentally I still game through a couple of different mediums and would argue that when manged (at this stage of my life independently - and by that I mean by the wife and dog...!) it provides a healthy outlet that can be both social - particularly through lockdown and far more engaging / require brain power than being dumped in front of the TV - next article material?! On a complete tangent - 40% of the way through 'The Ransom Drop' very interesting insight into the past ;)

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