Audio Developer Conference 2022

Audio Developer Conference 2022

GPU Audio has been back on the road for the Audio Developer Conference in London; which brings together developers from all aspects of the music industry into one place (CodeNode, near Liverpool Street Station) for high-level talks, workshops, and meet ups focused on taking the audio industry further. We spent three days in the capital city sharing the tech behind GPU Audio - running an in person workshop, a technical presentation, and an overview detailing the journey of the company — past present, and future.

Be sure to click the hyperlinks to watch the ADC interviews in full. Let’s head downstairs…?

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Day One

Following the opening Welcome & Introduction talk from Bobby Lombardi, we kicked-off ADC with an extremely popular Training Lab: ‘Solving GPU Audio Processing Challenges, Parallelizing DSP Algorithms and Executing for Real-Time and Offline Rendering’. This hands-on look at the GPU Audio technology was conducted by Software Engineer Rumen Angelov and GPU Development Product Manager Andrés Ezequiel Viso — offering their expert insights, knowledge, and guidance on the coding and resource allocation in operation.

This training lab was maxed out with in-person attendees but the joys of ADC22 allowed for over 100 participants to join online, with live questions being responded to by the GPU Audio team outside of ADC. The workshop led us to the first break of the conference, which allowed for a chance to have some food, make new collections and check out the wealth of booths at the show.

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In attendance this year was Apple, Focusrite, JUCE, PACE Anti-Piracy, Sonnox, Supertone, Ableton, TIKTOK, Audinate, Arturia, Audiomovers, Soundwide, Softube, MWM, L-AcouStics, Elk Audio, and many more. Also included in this year’s event was an Accessibility Area, headed up by Jason Dasent, a visually impared producer and musician who we’ll speak to later.

The first afternoon of the show one was spent discussing the future of audio, interspersed with some interviews conducted with Chang-Hoon Seong at Supertone (showing a very popular voice changing suite), Guillaume Le Nost at L-Acoustics (doing some cool things in Spatial Audio) and Lukas at Dante — making a myriad of impressive network-based solutions for audio. As the sun set on day one, we headed back to the hotel, preparing for our tech talk the following morning.

Day Two

The second day of ADC started with a technical talk on Implementing Real-Time Parallel DSP on GPUs, held in the main conference room, presented once again by Rumen Angelov and Andrés Ezequiel Viso. This in-depth presentation showed how GPU Audio technology is implemented in real-time, showing live examples of 700 Chorus plugins running in tandem! The talk culminated in a Q&A session, which invited the engaged audience to pose their questions to the team.?

In between checking out the synths at the Focusrite & Arturia (demonstrating the excellent new MiniFreak) booths, we spoke to Anton Eriksson at Softube about their new Console 1 Hardware for control over their integrated software suite. It was then time to speak to one of our hosts, Derek Heimlich, the Market Advocacy for ADC, who took a few moments to discuss this year’s event, how it’s been coordinated, and what he’s most enjoyed about the show so far.?

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In addition to watching the keynotes, panels, and talks; online participants could join Gathertown, an inventive Zelda-style 8-Bit version of the event, allowing for interaction, conversation?,and exploration of all the booths in online form. It has to be seen to be believed!

Before heading home, we caught up with Adrian at MWM; a French company who make fantastic looking iOS apps for music making, DJs, beatmakers, and producers. Another day done, full up on tech talk — we headed to a nearby Lebanese restaurant, to wind down and relax. One more day to go!

Day Three

The final day of ADC had arrived, and we’d become familiar with so many faces — it felt like we knew everyone! We were eager to learn more and spoke to Andrew Fyfe of Qosmo.jp, who are doing some incredible things with Machine Learning. Next up, we headed over to the MIDI 2.0 booth to speak to Mike Kent for a conversation about the future of MIDI and how it’s going to be rolled out in the coming years. Very exciting!

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As mentioned, this year’s ADC was exceptionally organised, and the inclusion of an accessibility zone was very welcome indeed — and who better to speak to than Jason Dasent, a visually impared musician based in Sheffield, England. He has a roster of pro audio brands onside for making key changes to make their software more accessible — it was inspiring to hear him share his passion for music making and talk about where he sees accessibility going in the coming years.

The final GPU Audio engagement was presented by CEO Alexander Talashov and CBDO Jonathan Rowden — who joined us via the wonders of the internet. In an expansive look at the past, present, and future of GPU Audio, they discussed ‘Building the Accelerated Audio Computing Industry of Tomorrow’. Another well attended talk ended with a number of follow up questions and conversations which went on as we headed back to the booth.

Catch up with all the ADC coverage in full on our youtube channel.

Our final talk signified the end of the conference; an inspiring few days of keynotes, panels, and talks, which was very well attended both in person and online. The GPU Audio team would like to thank the organisers, fellow sponsors, esteemed speakers, and of course all the attendees who made the show such a success. We will be back at ADC soon, and we hope to see you there!

Head over to the GPU Audio website to download our FREE Modulation Bundle.

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