Assembly line: An urge to preserve game history brought a 40-year vet back to the industry
Welcome to the Wednesday edition of Game Developer Digest! Today, we're leading with an in-depth feature on programmer Randy Linden, who boasts over 40 years of experience in the industry (and the creation of Bleem!), and is starting a new chapter with Limited Run Games. We also news from the likes of Unity, Valve, and more!
Bleem creator recounts how his famous PlayStation-on-PC emulator played a part in Xbox's birth.
There was the time he built his first emulation software suite, and quite possibly the first commercial emulator ever sold, to run Commodore 64 software on the newer Amiga. (Linden would later become famous for Bleem, another emulation suite which raised Sony’s legal eyebrows.)
There was the time he somehow pushed the underpowered Super Nintendo to natively render the id Software classic?DOOM, all without referencing that game’s source code. And there was the time he not only ported an astonishing?Quake?proof-of-concept to the anemic Game Boy Advance (again, without any source code from id Software) but also made his own Quake-like shooter entirely in Assembly language, entirely by himself, which he ported to equally ill-fitting platforms: the Nokia Symbian, the Amazon Fire TV, even the iPod Video (whose screen real estate was crowded out by a click wheel, remember those?).
领英推荐
The engine maker said that executing its restructuring plan will cost around $26 million.
The company has rolled out an update that limits the number of trailers devs can place before screenshots on Steam store pages.
Not?Titanfall 3, but "something new."