AR/VR News: February Digest
HQSoftware - Software Development Company
Value-driven Digital Transformation. AR|VR, e-learning, AI| ML, and end-to-end custom software development.
Welcome spring with hand-picked news about innovations and events in the AR/VR industry. Throughout the month, we’ve collected the most compelling news to share in our monthly digest.?
Click on the news you are interested in to read the full article.
The widely acclaimed AI tool ChatGPT can go beyond just creating text or code to be used in VR training. An online soft skills training VR platform Virtualspeech has introduced ChatGPT to enable learners to customize their training experience and get real-time feedback based on AI interactions.
The first Vuzix Smart Swim AR goggles from Vuzix for tactical scuba diving successfully passed stress tests and demonstrated the ability to display valuable information for divers at a depth of 21 feet. These goggles significantly boost operational and technical support by enabling them to be conducted at sea anywhere in the world.
Researchers at the Massachusetts Institute of Technology have created an AR headset that gives users "X-ray" vision and allows them to find hidden objects. The X-AR headset is equipped with an AR-conformal wide-band antenna, which in combination with the headset's camera allows for finding even objects in boxes or containers. The headset can be used to improve work efficiency when fulfilling e-commerce orders or identifying parts for product assembly.
In collaboration with Meta and Warpin Reality, IKEA has created a new educational AR experience that is available in 21 stores in Sweden. The game is based on BLEVINGAD, a collection of sea creatures partly made from recycled PET and plastic purified from the ocean. Using a special filter, visitors can explore a store to find collection items and learn interesting facts about sea life. To learn more ways to use AR in media, entertainment, and retail, check out our whitepaper.
The Finnish National Opera and Ballet has partnered with XR equipment manufacturer Varjo to use VR in the production of a new opera Turandot. Using realistic visualization, the technology improved the work of artists and lighting designers as well as enabled the troupe members to rehearse from anywhere in the world in a virtual environment. Thanks to VR, the team was able to cut the opera's production time by 1,500 hours, saving 75,000 euros.