Artificial intelligence from the context of games selection
“we think of AI in terms of obvious AI agents like NPCs (Non-player Characters) or enemies that duck and roll away from gunfire”. Kris Graft
During last year I had the opportunity to meet with various CEOs, CTOs, and some of the world’s most prevalent, forward thinking AI groups, companies and societies from around the world. My travels have taken me to San Francisco, Helsinki and London. My hope with this Article is to share my perspective, which hopefully proves to be illuminating, on the subject of Artificial Intelligence.
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