The Art of Programming: Mastering C++
Raj Kushwaha
Data Analytics | Data Science | MS Excel | Power BI | Python | SQL | Statistics | Prompt Engineering | Artificial Intelligence/Machine Learning | DSA | C++ | Computer Science | Generative AI by Google Cloud
Chapter Titles:
- Introduction to C++
- Understanding Variables and Data Types
- Control Structures: Decision Making and Looping
- Arrays and Pointers
- Functions and Parameters
- Object-Oriented Programming: Classes and Objects
- Inheritance and Polymorphism
- Exception Handling
- File Handling and Input/Output Streams
- Templates and Standard Template Library (STL)
- Memory Management: Dynamic Memory and Smart Pointers
- Advanced Topics: Multithreading and Concurrency
- Standard Library Algorithms and Containers
- Debugging and Testing Techniques
- Building Real-World Applications with C++
Book Introduction:
"The Art of Programming: Mastering C++" is a comprehensive guide designed to help programmers of all levels harness the power of C++. Whether you are a beginner eager to learn the fundamentals or an experienced developer aiming to enhance your skills, this book is your ultimate resource.
With its step-by-step approach and practical examples, this book covers the entire spectrum of C++ programming. From basic syntax and control structures to advanced concepts like object-oriented programming, multithreading, and the Standard Template Library (STL), you will explore every aspect of the language.
Through the course of this book, you will gain a deep understanding of C++ and learn how to leverage its features to write efficient and robust code. Each chapter focuses on a specific topic, providing clear explanations, code snippets, and exercises to reinforce your learning. By the end, you will have the knowledge and confidence to tackle real-world programming challenges using C++.
So, whether you aspire to develop high-performance applications, create video games, or dive into system programming, "The Art of Programming: Mastering C++" will be your indispensable companion on this exciting journey.
Chapter 1: Introduction to C++
Chapter 1 will introduce you to the world of C++ programming. You will learn about the history and significance of the language, its key features, and how it compares to other programming languages. We will guide you through the installation of a C++ compiler and development environment, ensuring that you have all the necessary tools to write and run your programs.
In this chapter, you will also be introduced to the basic structure of a C++ program. We will cover the essential components such as variables, data types, operators, and control structures. By the end of this chapter, you will have written your first C++ program and gained a solid foundation in the language.
Chapter 2: Understanding Variables and Data Types
Chapter 2 delves deeper into variables and data types in C++. You will learn how to declare variables, assign values to them, and manipulate their contents. We will explore the different data types available in C++, including integers, floating-point numbers, characters, and strings. You will also discover the concept of type casting and how to convert between different data types.
Furthermore, this chapter will cover important concepts like constants, variable scope, and storage classes. You will understand how to use these concepts effectively in your programs to ensure proper memory allocation and management.
By the end of this chapter, you will have a strong grasp of variables and data types in C++, enabling you to create more complex and dynamic programs.
Chapter 3: Control Structures: Decision Making and Looping
Chapter 3 focuses on control structures in C++. You will learn how to make decisions and control the flow of your program using conditional statements such as if, if-else, and switch. We will explore the concept of Boolean expressions and logical operators, which allow you to create complex conditions.
Next, we will dive into looping structures, including the while loop, do-while loop, and for loop. You will understand how to use these loops to repeat a block of code based on certain conditions. We will discuss loop control statements like break and continue, which help you control the loop execution flow.
By the end of this chapter, you will be able to write programs that make decisions and perform repetitive tasks, adding more flexibility and functionality to your applications.
Chapter 4: Arrays and Pointers
Chapter 4 introduces arrays and pointers, two fundamental concepts in C++. You will learn how to declare and use arrays to store collections of elements. We will cover different types of arrays, including one-dimensional arrays, multi-dimensional arrays, and dynamic arrays. You will explore how to access and manipulate array elements, perform operations like sorting and searching, and handle array memory management.
Next, we will delve into pointers, which are variables that store memory addresses. You will understand how to declare and initialize pointers, as well as perform pointer arithmetic. We will explore the relationship between pointers and arrays, including the concept of pointer arithmetic and how to use pointers to access array elements efficiently.
By the end of this chapter, you will have a solid understanding of arrays and pointers, enabling you to work with complex data structures and optimize your code.
Chapter 5: Functions and Parameters
Chapter 5 focuses on functions, which are reusable blocks of code that perform specific tasks. You will learn how to declare and define functions, specify return types, and pass parameters to functions. We will cover various types of functions, including void functions, functions with return values, and functions with multiple parameters.
Additionally, we will discuss function overloading, which allows you to define multiple functions with the same name but different parameter lists. You will understand how to create recursive functions, where a function calls itself, and explore the benefits and potential pitfalls of recursion.
Throughout this chapter, you will learn how to break down your programs into modular and organized functions, making your code more readable, maintainable, and reusable.
Chapter 6: Object-Oriented Programming: Classes and Objects
Chapter 6 introduces you to the world of object-oriented programming (OOP) in C++. You will understand the core principles of OOP, including encapsulation, inheritance, and polymorphism. We will start by discussing classes and objects, which are the building blocks of OOP.
You will learn how to define classes, create objects from those classes, and access their members. We will explore the concepts of constructors and destructors, which are special member functions that initialize and clean up class objects. You will also discover how to implement class methods, access specifiers (public, private, and protected), and static class members.
Furthermore, we will discuss the concept of data hiding and how to use access specifiers to control the visibility of class members. You will understand the importance of encapsulation in creating robust and maintainable code.
By the end of this chapter, you will have a strong foundation in OOP concepts and be able to design and implement classes and objects in your C++ programs.
Chapter 7: Inheritance and Polymorphism
Chapter 7 builds upon the OOP concepts introduced in the previous chapter. You will delve into inheritance, which is a mechanism that allows you to create new classes based on existing classes. We will explore different types of inheritance, such as single inheritance, multiple inheritance, and hierarchical inheritance.
You will learn how to derive new classes from base classes, inherit their properties and behaviors, and add additional features specific to the derived classes. We will discuss access specifiers in inheritance, including public, protected, and private inheritance, and understand their impact on the accessibility of base class members in derived classes.
Next, we will explore polymorphism, which allows objects of different classes to be treated as objects of a common base class. You will understand the concept of virtual functions, function overriding, and late binding. We will discuss the use of virtual destructors to ensure proper cleanup of derived class objects.
Through practical examples and exercises, you will gain a solid understanding of inheritance and polymorphism and learn how to apply these concepts to design flexible and extensible code.
Chapter 8: Exception Handling
Chapter 8 focuses on exception handling in C++. You will learn how to handle exceptional situations and gracefully recover from errors that may occur during program execution. We will explore the try-catch block, which allows you to catch and handle exceptions thrown by your code.
You will understand how to throw exceptions using the throw statement and define your own custom exception classes. We will discuss different types of exceptions, exception hierarchies, and exception propagation. You will learn how to catch and handle specific types of exceptions and use multiple catch blocks to handle different exceptions.
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Additionally, we will cover exception safety, resource management, and the importance of proper exception handling in creating robust and reliable code.
By the end of this chapter, you will have the knowledge and skills to effectively handle exceptions in your C++ programs, ensuring error-free execution and graceful recovery from exceptional situations.
Chapter 9: File Handling and Input/Output Streams
Chapter 9 explores file handling and input/output streams in C++. You will learn how to read data from files and write data to files, enabling your programs to interact with the external file system. We will discuss file stream objects, including ifstream, ofstream, and fstream, and understand how to open, close, and manipulate files.
You will learn how to perform various file operations, such as reading data from files, writing data to files, and appending data to existing files. We will explore formatted input/output operations, including extraction (>>) and insertion (<<) operators, and understand how to format input and output using manipulators.
Furthermore, we will cover error handling during file operations and discuss techniques for handling file-related exceptions and errors. You will also learn about binary file handling and the benefits of binary file I/O.
By the end of this chapter, you will have the skills to read and write data to files, allowing your programs to store and retrieve information from external sources.
Chapter 10: Templates and Standard Template Library (STL)
Chapter 10 introduces templates and the Standard Template Library (STL) in C++. You will learn how to create generic classes and functions using templates, which allow you to write reusable code that works with different data types.
We will explore function templates, class templates, and template specialization. You will understand how to define and use template parameters, handle template arguments, and create specialized templates for specific data types.
Next, we will delve into the Standard Template Library (STL), which provides a collection of reusable data structures and algorithms. You will learn about containers such as vectors, lists, and maps, and understand how to manipulate and iterate over these containers. We will cover algorithms like sorting, searching, and element manipulation that are available in the STL.
Furthermore, we will discuss the concept of iterators, which provide a way to traverse and access elements in containers. You will learn about different types of iterators and their usage in combination with algorithms.
By the end of this chapter, you will have a strong understanding of templates and the STL, empowering you to write flexible and efficient code that can work with various data types and utilize powerful data structures and algorithms.
Chapter 11: Memory Management: Dynamic Memory and Smart Pointers
Chapter 11 focuses on memory management in C++. You will learn about dynamic memory allocation and deallocation using the new and delete operators. We will explore the concepts of the heap and the stack, and understand how objects are stored and accessed in memory.
You will learn how to allocate and deallocate memory dynamically, enabling your programs to manage memory at runtime. We will discuss common memory-related issues such as memory leaks and dangling pointers, and explore techniques to avoid them.
Next, we will delve into smart pointers, which are objects that manage the lifetime of dynamically allocated memory automatically. You will learn about different types of smart pointers, including unique_ptr, shared_ptr, and weak_ptr, and understand how to use them to ensure proper memory deallocation and prevent memory-related errors.
Additionally, we will cover techniques for efficient memory management, such as object pooling and custom memory allocators.
By the end of this chapter, you will have a solid understanding of memory management in C++ and be able to write code that efficiently allocates and deallocates memory, minimizing memory-related issues.
Chapter 12: Advanced Topics: Multithreading and Concurrency
Chapter 12 explores advanced topics in C++, focusing on multithreading and concurrency. You will learn how to create and manage multiple threads of execution in your programs, allowing for concurrent processing and improved performance.
We will discuss the basics of threads and thread management, including thread creation, joining, and synchronization. You will understand how to handle thread synchronization using mutexes, condition variables, and atomic operations to prevent data races and ensure thread safety.
Next, we will explore higher-level abstractions provided by the C++ Standard Library, such as futures and promises, which allow for asynchronous and concurrent programming. You will learn how to utilize these abstractions to execute tasks in parallel, communicate between threads, and handle asynchronous operations.
Additionally, we will discuss common challenges and considerations in multithreaded programming, such as deadlock, livelock, and thread safety.
Chapter 13: Standard Library Algorithms and Containers
Chapter 13 focuses on the algorithms and containers provided by the C++ Standard Library. You will learn about a wide range of algorithms that are available as part of the library, such as sorting, searching, data manipulation, and mathematical operations.
We will explore various algorithms like sorting algorithms (such as merge sort, quicksort, and heap sort), searching algorithms (such as linear search, binary search, and hash-based search), and algorithms for data manipulation (such as copy, transform, and accumulate). You will understand how to use these algorithms effectively to process and manipulate data in containers.
Next, we will delve into the different container classes available in the Standard Library, including vectors, lists, sets, and maps. You will learn about their characteristics, operations, and use cases. We will discuss container adaptors like stacks, queues, and priority queues, and understand how to choose the appropriate container for your specific needs.
Throughout the chapter, we will emphasize the importance of choosing the right algorithm and container for the task at hand, taking into consideration factors such as efficiency, simplicity, and maintainability.
By the end of this chapter, you will have a comprehensive understanding of the Standard Library algorithms and containers, enabling you to leverage these powerful tools to solve a wide range of programming problems.
Chapter 14: Advanced Input and Output
Chapter 14 explores advanced input and output techniques in C++. You will learn how to perform formatted input and output operations, manipulate streams, and work with file streams in more detail.
We will discuss the use of manipulators to control the format of input and output data, including formatting numeric values, controlling precision, and aligning data. You will also learn about string streams, which allow you to perform input and output operations on string objects.
Next, we will delve into more advanced file handling techniques, such as random access to files, file opening modes, and error handling during file operations. You will understand how to read and write binary data, and how to serialize and deserialize objects using file streams.
Furthermore, we will explore the concept of stream buffers and learn how to customize stream behavior by creating custom stream buffer classes.
By the end of this chapter, you will have a deep understanding of advanced input and output operations in C++, allowing you to handle complex data formatting and manipulation, work with files more effectively, and create customized stream behaviors.
Chapter 15: Debugging and Testing
Chapter 15 focuses on debugging and testing techniques in C++. You will learn how to effectively identify and resolve issues in your code, ensuring the correctness and robustness of your programs.
We will discuss common debugging techniques, including the use of breakpoints, stepping through code, and inspecting variables. You will learn how to utilize debugging tools and IDE features to assist in the debugging process.
Next, we will explore different testing methodologies, such as unit testing, integration testing, and regression testing. You will understand how to write test cases, use testing frameworks, and automate the testing process.
Additionally, we will cover strategies for handling and logging runtime errors, as well as techniques for profiling and optimising your code for performance.
By the end of this chapter, you will have the skills and knowledge to effectively debug and test your C++ programs, ensuring their correctness, reliability, and efficiency.