Architecture Patterns (MVC-MVP-MVVM) in Android/Kotlin
Note: In this article I am using Android/Kotlin for reference and sample code. However, the concept behind these architecture patterns remains the same for all programming languages or frameworks.
In software development, architecture patterns are general solutions to common problems that occur when designing software systems. These patterns provide a way to organize and structure the code, making it more maintainable, testable, and scalable. Examples of architecture patterns include the Model-View-Controller (MVC) pattern, the Model-View-Presenter (MVP) pattern and the Model-View-ViewModel (MVVM) pattern. These patterns help developers to build and maintain large and complex software systems by providing a clear and consistent way to organize the code.
Model-View-Controller (MVC)
The (MVC) pattern is a way to separate the code for the user interface (UI) from the code that handles the business logic and data.
The Model represents the data and the business logic of the application. It holds the state of the application and handles any updates to that state. The Model is typically implemented as a set of classes or objects that represent the data and the business logic.
The View represents the UI of the application. It is responsible for displaying the data from the Model and handling any user interactions. In Android, the View is typically implemented as an XML layout file and a corresponding Java class.
The Controller is responsible for coordinating the Model and the View. It receives user input from the View and updates the Model accordingly. In Android, the Controller is typically implemented as the Activity or Fragment class.
The Model TaskModel contains the state of the application which is a list of tasks, and it has methods to add and remove tasks from the list. The View MainActivity is responsible for displaying the data from the Model and handling any user interactions. It uses an ArrayAdapter to display the list of tasks, and it sets up listeners for the add and remove buttons.
MVC pattern helps to separate the concerns, making it easier to test and maintain the code. The Model does not depend on the View, so it can be tested separately. The View does not depend on the Model, so it can be easily replaced. The Controller is the glue that holds the Model and the View together, so it can be easily modified to change the behavior of the application.
Note: In Android, the Activity acts as the Controller, coordinating the Model and the View by updating the Model when the user interacts with the UI and updating the View when the Model changes. That is why some MVC implementations in Android might not have clear separation of concerns, making the code harder to understand and maintain.
Pros & Cons
The Model-View-Controller (MVC) pattern has several advantages and disadvantages:
Pros:
Cons:
Model-View-Presenter (MVP)
The Model-View-Presenter (MVP) pattern is a variation of the Model-View-Controller (MVC) pattern that is designed to improve the maintainability and testability of the code.
The Model represents the data and the business logic of the application, similar to MVC. It holds the state of the application and handles any updates to that state. The Model is typically implemented as a set of classes or objects that represent the data and the business logic.
The View represents the UI of the application, similar to MVC. It is responsible for displaying the data from the Model and handling any user interactions. In Android, the View is typically implemented as an XML layout file and a corresponding Java or Kotlin class.
The Presenter acts as the middle man between the Model and the View. It receives user input from the View, updates the Model accordingly, and tells the View to update itself based on the new Model data. The Presenter also reacts to changes in the Model by updating the View. In MVP pattern the Presenter is responsible for handling the logic that glues the Model and the View together.
the Model TaskModel contains the state of the application which is a list of tasks, and it has methods to add and remove tasks from the list. The View MainActivity is responsible for displaying the data from the Model and handling any user interactions. It uses an ArrayAdapter to display the list of tasks, and it sets up listeners for the add and remove buttons. The Presenter TaskPresenter acts as the middle man between the Model and the View, it receives user input from the View, updates the Model accordingly, and tells the View to update itself based on the new Model data. The View communicates with the Presenter through an interface TaskView that defines the methods that the Presenter can call on the View.
Similar to (MVC), MVP pattern helps to separate the concerns, making it easier to test and maintain the code. The Model does not depend on the View, so it can be tested separately. The View does not depend on the Model, so it can be easily replaced. The Presenter is the glue that holds the Model and the View together, so it can be easily modified to change the behavior of the application.
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Pros & Cons
The Model-View-Presenter (MVP) pattern has several advantages and disadvantages when compared to the Model-View-Controller (MVC) pattern:
Pros:
Cons:
Model-View-ViewModel (MVVM)
The Model-View-ViewModel (MVVM) pattern is a variation of the Model-View-Controller (MVC) pattern that is designed to improve the maintainability and testability of the code. It's heavily inspired by the MVP pattern and it's based on the separation of concerns principle.
The Model represents the data and the business logic of the application, similar to MVC and MVP. It holds the state of the application and handles any updates to that state. The Model is typically implemented as a set of classes or objects that represent the data and the business logic.
The View represents the UI of the application, similar to MVC and MVP. It is responsible for displaying the data from the Model and handling any user interactions. In Android, the View is typically implemented as an XML layout file and a corresponding Java or Kotlin class.
The ViewModel is a new component in MVVM. It's a non-UI component that acts as a bridge between the Model and the View. It's responsible for exposing the data from the Model in a format that's appropriate for the View to consume, and it also handles the logic for the View. It's also responsible for handling the state of the UI and any commands that are issued by the View.
The Model TaskModel contains the state of the application which is a list of tasks, and it has methods to add and remove tasks from the list. The View MainActivity is responsible for displaying the data from the Model and handling any user interactions. It uses Data binding to bind the View to the ViewModel, and it sets up listeners for the add and remove buttons. The ViewModel TaskViewModel acts as a bridge between the Model and the View, it receives user input from the View, updates the Model accordingly, and updates the View based on the new Model data. It's also responsible for handling the state of the UI and any commands that are issued by the View. The ViewModel exposes the data from the Model in a format that's appropriate for the View to consume, it also handles the logic for the View.
Again, similar to the previous (MVC) and (MVP), MVVM pattern helps to separate the concerns, making it easier to test and maintain the code. The Model does not depend on the View, so it can be tested separately. The View does not depend on the Model, so it can be easily replaced. The ViewModel is the glue that holds the Model and the View together, so it can be easily modified to change the behavior of the application.Model-View-ViewModel (MVVM)
Pros & Cons
The Model-View-ViewModel (MVVM) pattern has several advantages and disadvantages when compared to the Model-View-Controller (MVC) and Model-View-Presenter (MVP) pattern:
Pros:
Cons:
How To choose the best Architecture?:
Choosing the best architecture for your project depends on several factors, including the size and complexity of the project, the development team's experience and expertise, and the project's specific requirements and constraints. Here are some general guidelines to help you choose the best architecture for your project:
Overall, the best architecture for your project will depend on the specific needs and constraints of your project. Additionally, it's not always necessary to choose a specific architecture, you can always adopt certain principles or elements of different architectures to suit your needs. It's always a good idea to evaluate your project's requirements and constraints regularly, and make adjustments to your architecture as necessary.
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Software Engineer | Android Developer @ Zoho | Kotlin | Java | DSA
1 年Great Explanation ??
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1 年Nice article, thanks. For the MVC approach, i really like looking at the activity as the controller, instead of saying it is just the view. I would like to point out some things about "The View?MainActivity?is responsible for displaying the data from the Model and handling any user interactions". We don't actually need to let MainActivity be the view, we can abstract away the view, reducing the overall coupling, since the we can have an interface for the view, we could even change the view without problems. It is good because the activity stops being a "view+controller" combination, and it's also possible to go further and extract a good testable part of the controller from the activity as well. A nice exemple from Vasiliy Zukanov (from techyourchance blog) : https://github.com/techyourchance/android-architecture-course/blob/master/app/src/main/java/com/techyourchance/mvc/screens/questiondetails/QuestionDetailsFragment.java It's a fragment, but its the same logic for activities, the fragment is not responsible for dealing directly with the android view anymore, only with the concept/abstraction of the view. I like this approach, the activity/fragment is less coupled, and less polluted with view manipulation.
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1 年Thanks for sharing...
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1 年MVI ????