Apply Design Patterns In Java (Part 3)
Nguyen Hai Dang (Eric)
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1. Overview
Continuing from my previous article, we delve into three key design patterns: Facade, Mediator, and Observer. The Facade Pattern simplifies complex systems with a unified interface, making them easier for clients to use. The Mediator Pattern manages interactions between objects, promoting loose coupling and modularity. The Observer Pattern allows objects to respond to changes dynamically, fostering a responsive architecture. Understanding and applying these patterns enhances the maintainability, scalability, and flexibility of software projects, providing structured solutions to common design challenges.
2. Facade
2.1 Definition
Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of?classes.
2.2 Problem
Consider a scenario with multiple classes managing products and accounts in an inventory system. The existing implementation involves multiple steps and classes, leading to potential confusion and errors when performing tasks like purchasing products or managing account balances.
Issues
2.3 Solution
Using the Facade Pattern, we create a FacadeService class that provides simplified methods for common operations such as purchasing products, depositing money, and fetching account balances. This approach encapsulates the complex interactions within a single class, improving usability and reducing the potential for errors.
Benefits of the Facade Pattern:
Incorporating the Facade Pattern into your design can lead to more maintainable and user-friendly applications, particularly when dealing with complex systems that require coordinated operations across multiple classes.
3. Mediator
3.1 Definition
Mediator is a behavioral design pattern that lets you reduce chaotic dependencies between objects. The pattern restricts direct communications between the objects and forces them to collaborate only via a mediator?object.
3.2 Problem
Consider a chat room application where multiple users can send messages to each other. In this setup, every user must maintain direct references to other users to send and receive messages. This creates a tightly coupled system, where users are heavily dependent on each other for communication. As the number of users grows, the complexity of maintaining these references increases, making the system harder to scale and manage.
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Issues
3.3 Solution
We will introduce a ChatRoomMediator to manage communication between users. This decouples the users from each other, allowing them to communicate through the mediator.
Explanation
Benefits of the Mediator Pattern
The Mediator pattern is ideal for scenarios where multiple objects interact in complex ways, and you want to simplify their communication.
4. Observer
4.1 Definition
Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re?observing.
4.2 Problem
Suppose we have a WeatherStation class that tracks the temperature. We want multiple display elements (like a phone app, a web page, and a desktop widget) to update automatically whenever the temperature changes.
4.3 Solution
We will implement the Observer pattern to allow multiple display elements to register with the WeatherStation and be notified whenever the temperature changes.
Explanation
Benefits of the Observer pattern
Founder @Bles Software | Driving Success as Top Seller AI Solutions | 152+ Projects Delivered | 120+ Five-Star Ratings on Fiverr
5 个月Awesome breakdown, have you considered combining the Mediator Pattern with event-driven systems? It's like magic for decoupling complex interactions!
??Java Software Engineer | Oracle Certified Professional
7 个月Nice!!