Application class in Android
Amit Nadiger
Polyglot(Rust??, C++ 11,14,17,20, C, Kotlin, Java) Android TV, Cas, Blockchain, Polkadot, UTXO, Substrate, Wasm, Proxy-wasm,AndroidTV, Dvb, STB, Linux, Engineering management.
In Android, the Application class is an integral part of the application lifecycle and serves as the entry point for an Android application. It acts as a base class for maintaining global application state and performing initialization tasks that need to be executed before any components of the application are created.
The Application class is automatically instantiated by the Android system when the application is launched and is responsible for managing the application's overall lifecycle. It is instantiated before any Activity, Service, or BroadcastReceiver is created, and it remains active until the application is terminated or removed from memory.
Some key aspects and functionalities of the Application class include:
To create an Application class, you need to create a subclass of the android.app.Application class and specify it in the application tag of the manifest file using the android:name attribute.
<application
? ? android:name=".MyApplication"
? ? ...
</application>
Here's an example of a basic implementation of the Application class:
class MyApplication : Application() {
? ? override fun onCreate() {
? ? ? ? super.onCreate()
? ? ? ? // Perform initialization tasks here
? ? ? ? // Setup global resources, libraries, etc.
? ? }
}
The Application class provides a central point for managing the overall state and behavior of an Android application. It plays a crucial role in setting up and maintaining the application's environment, initializing components, and managing global resources.
In the Android Application class, you can override several callback methods to receive important lifecycle events and system callbacks. These callbacks allow you to perform specific actions or handle certain events that occur throughout the lifetime of your application. Here are some of the commonly used callbacks in the Application class:
These callbacks provide you with the flexibility to respond to important events and manage the overall behavior of your application. By implementing the appropriate callback methods in the Application class, you can customize the behavior of your application based on system events and application lifecycle changes.
import android.app.Application
import android.content.ComponentCallbacks2
import android.content.res.Configuration
class MyApp : Application() {
? ? override fun onCreate() {
? ? ? ? super.onCreate()
? ? ? ? // Application level initialization
? ? }
? ? override fun onTerminate() {
? ? ? ? super.onTerminate()
? ? ? ? // Called when the application is terminated
? ? }
? ? override fun onConfigurationChanged(newConfig: Configuration) {
? ? ? ? super.onConfigurationChanged(newConfig)
? ? ? ? // Called when the configuration (e.g., orientation, locale) changes
? ? }
? ? override fun onLowMemory() {
? ? ? ? super.onLowMemory()
? ? ? ? // Called when the system is running low on memory
? ? }
? ? override fun onTrimMemory(level: Int) {
? ? ? ? super.onTrimMemory(level)
? ? ? ? // Called when the system requests to trim memory
? ? ? ? when (level) {
? ? ? ? ? ? ComponentCallbacks2.TRIM_MEMORY_RUNNING_MODERATE -> {
? ? ? ? ? ? ? ? // Perform memory cleanup for moderate memory pressure
? ? ? ? ? ? }
? ? ? ? ? ? ComponentCallbacks2.TRIM_MEMORY_RUNNING_LOW -> {
? ? ? ? ? ? ? ? // Perform memory cleanup for low memory pressure
? ? ? ? ? ? }
? ? ? ? ? ? ComponentCallbacks2.TRIM_MEMORY_RUNNING_CRITICAL -> {
? ? ? ? ? ? ? ? // Perform memory cleanup for critical memory pressure
? ? ? ? ? ? }
? ? ? ? ? ? // Handle other memory trim levels if necessary
? ? ? ? }
? ? }
}
Application role in DI using Hilt :
In Android, Dependency Injection (DI) frameworks like Hilt can be integrated with the Application class to provide dependency injection across the entire application. The Application class serves as the entry point for initializing the DI framework and managing the dependencies.
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To implement DI using Hilt, you can follow these steps:
import android.app.Application
import dagger.hilt.android.HiltAndroidApp
@HiltAndroidApp
class MyApp : Application() {
? ? // Application code
}
3. Define your dependencies by creating modules and annotated classes with @Module and @Provides annotations. These modules define how to create and provide instances of your dependencies.
@Module
@InstallIn(ApplicationComponent::class)
object AppModule {
? ? Provides
? ? fun provideSomeDependency(): SomeDependency {
? ? ? ? return SomeDependencyImpl()
? ? }
}
4. Annotate your classes that depend on the injected dependencies with @AndroidEntryPoint. This annotation allows Hilt to inject the dependencies into the annotated classes.
@AndroidEntryPoint
class MyActivity : AppCompatActivity() {
? ? @Inject
? ? lateinit var someDependency: SomeDependency
? ??
? ? // Activity code
}
5. Build and run your application. Hilt will automatically generate the necessary code to inject dependencies into the annotated classes.
By utilizing the Application class as the entry point for Hilt, you ensure that the DI framework is initialized and available throughout the entire application. This allows for easy management and injection of dependencies in various components, such as activities, fragments, services, etc.
The Application class in Android provides several advantages and has some potential disadvantages. Let's discuss them below:
Advantages:
Disadvantages:
Thank you for reading till end . Please comment if you have any!
Android Developer | NFC | Bluetooth | Java | Kotlin
5 个月Great article! It provides complete picture of application class
Mobile Application Developer (Kotlin,Dart,swift,java)
6 个月this is a great piece..thank you