Apple is about to turn the Mixed Reality world on its head. Why isn't the competition worried?
Nicolas de Peyer
Senior Product Expert Team lead @Vizcom.ai. Customer Success. Gen AI for Design. XR design. Industrial design. Passionate about cutting edge tech.
Legal Disclosure: I have no direct knowledge of a forthcoming Apple Headset other than what I have read from rumors and 'leaks' online. The article below is based past experiences and future conjecture.
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Do you remember the Netbook?
Back in 2006-2010 PC manufacturers were fixated miniaturizing the laptop, and figuring out how small, and how cheap they could make them.
Asus arguably had the most popular netbook of the netbook bunch with the Eee PC. Almost every other company had their take on the Eee PC. The netbook took the world by storm. Small, light, and yet, not that cheap to buy. In Europe and Asia however, these things were everywhere.
But there was one computer company that didn't join in on the craze. Apple.
In the fall of 2008, during an earnings call, when asked when Apple would make a Netbook, Steve jobs responded ""We don’t know how to make a $500 computer that’s not a piece of junk, and our DNA will not let us ship that,"
A few months later in 2009 during Apples second quarter earnings call, someone asked Tim Cook if Apple was working on a NetBook. Cook replied "For us, it’s about doing great products...When I look at netbooks, I see cramped keyboards, terrible software, junky hardware, very small screens. It’s just not a good consumer experience and not something we would put the Mac brand on. It’s a segment we would not choose to play in.”
Almost exactly a year later, when Steve Jobs announced the iPad, he referred to netbooks as not being better at anything a smartphone or laptop could do, that they were just "cheap laptops".
Then, the iPad effectively killed the Netbook.
But this is how Apple operates. They leapfrog existing tech.
That's just a small bit of how Apple has forced change in the tech world.
Apple looks at the whole user experience, and they look at what future technology will enable, and how it will improve peoples lives. And based on the latest rumors and leaks, they are about to do it again, this time with mixed reality.
Let's take a look at the current VR Headset experience.
If you get a standalone VR headset like the Meta Quest pro, HTC Vive Focus 3, or Pico Neo, you are getting a headset that has limited graphics power, has a heavy battery built in that you are putting on your head and only gives you about 2hrs of runtime if you are lucky. And all 3 of these headsets use the same ?Qualcomm Snapdragon XR2 processor... which is essentially a 4 year old mobile phone processor that has been modified to fulfill the needs of 6 degrees of freedom VR.
In fact in 2023, all of the new and existing standalone VR headsets are making use of the Snapdragon XR2.
Since all of these headsets are essentially using the same processing hardware, software and user experience becomes a big differentiator. Meta has done a superb job with their software, from inside out tracking to software updates.
HTC and Pico on the other hand have their work cut out for them here. Every time you put on a Focus 3 there are several updates waiting, requiring the headset to restart each time.
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Then there is the question of ergonomics - Meta is the only company that has really figured out the ergonomics of VR controllers-- you will rarely hear Meta device users complain of the controllers. The same cannot be said for HTC, who, in 2023, are still shipping their oversized 'wands' controllers with the Vive Pro 2. The Focus 3 Controllers are so large that anyone with small hands has a hard time using them for extended periods. The HP reverb ships with Windows Mixed Reality controllers made from plastics that feel cheaper than a McDonalds happy meal toy, and vibrate so powerfully and with so much noise that you effectively get a hand massage and very odd looks from anyone hearing you using them...
And that's just the controller ergonomics. I won't even begin to touch on headset ergonomics here.
Now, if you have a tethered headset, the experience can break down quite quickly. Between the need for a powerful computer with specific ports, multiple power outlets and converter boxes, and then the bulky, heavy, non flexible cable that links the headset to the computer, the experience is... less than ideal.
That said, Meta and now HTC Vive have done a good job with the wireless tethering and the single cable USB C tethering with standalone headsets that can be tethered. But even with this, the process can be annoying to setup, and is prone to bugs and failures. For those who use VR on a daily basis, this is just "part of life."
So to sum up, the current state of VR leaves a lot of room for improvment.... all current standalone headsets are using the same processor. There is only really one player who has made a pretty good software experience and has done the due diligence when it comes to ergonomics and usability.... while everyone else is focused on technology and device distribution...
And this is where, once again, if Apple makes a headset, Apple will leapfrog the current VR leaders. If the competition isn't worried....they should be.
They are literally the only company currently out there that has so many competitive advantages for an XR headset. To not go into this market would be foolish.
Recently there have been analysts who have questioned if it makes sense for Apple to even get in this space. Ben Evans, a technology analyst who used to work with Andreeson recently wrote in one of his newsletters
The catch is that a $3,000 device might inspire or enable new classes of experience, but why would you invest in creating those experiences for a device with the low volumes that a $3,000 price will produce? And, of course, the basic VR question remains - even IF we get much better hardware, is that enough to break this out of a subset of games?
A lot of analysts still think XR is limited to games, and/or training. Many don't see the promise of XR to enable new kinds of creative experiences, and how it can help revolutionize design, engineering, architecture and UX design industries. Till now the hardware has been hugely limiting, as well as the available software.
Then there is the whole question of the metaverse. Rumors have stated that Apple isn't really targeting this area, at least not yet. If the recent layoffs in Microsofts mixed reality team, the shutdown of Altspace, and the lackluster experience of Meta's Horizon platform are any indicator, the Metaverse experience that many companies envision still needs a lot of work. And Apple has never really been great with the whole social platform, so why would they start now?
It's a chicken and egg situation. If the hardware isn't good or easily accessible, then why develop the software? Likewise, if there isn't a lot of software pushing the limits of the hardware, why invest in making better hardware?
Sadly, in the current tech market, finding the money to invest in better hardware with such a niche market is harder done than said. Which makes it once again, a perfect moment for Apple, with its deep coffers, to launch a new product.
Apple has a record of having product maturity after 3 generations....
Apple works like this:
With that said, and based on rumors and existing knowledge and general information about Apple, the likelihood of Apple launching a headset in the near future seems very high, and the likelihood of it becoming a market leader early on seems equally high.
The first gen headset probably won't take over right away-- again Apple probably will just want to see if it makes sense and how people and developers use it. The second gen will be Ok - better tech, better accessibility, lower price etc. Even if the first gen isn't great/ revolutionary - it doesn't have to be - it will be shots fired -- and if the competition - Meta, HTC, Pico, HP, Lenovo, and others - doesn't respond, and respond in a big way, my prediction is that?by 2025/ 2026, when Apple announces the 3rd gen of their XR headset Apple will own mixed reality in much the same way it owns the world of smart phones, tablets, and smart watches. Are you ready?
Lead Automotive Design Consultant at Gravity Sketch
2 年Great article Nyko, im very excited to see how Apple pushes the competitive landscape. Hopefully many of the pains of current tech will disappear!
Retired as Writing Coordinator at Northampton Community College
2 年Impressive amount of knowledge and experience.
Red Dot Award-Winning Senior Industrial Designer | Developing End-to-End Solutions since 2016
2 年Great post, Nicolas. I, too, have been religiously following the rumour-mill on this project -- to be honest, it's the only reason I haven't already pulled the trigger on pre-ordering the XR Elite from HTC. Likewise, I'd be curious what your thoughts are on that particular device as well.
Sculpt3D.digital / VR Modelling / Digital and Clay models / Motorcycle Specialist / Gravity Sketch Trainer
2 年...but but but I just spent the kid's College fund on a Quest Pro...!
Prof. of History and STS at Lehigh University
2 年Interesting and perceptive analysis!