AMR Future Brief| How Can Virtual Reality 2.0 Revolutionize the Gaming and Education Sectors in 2024?
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Digital technologies have become quite sophisticated with the advancements in electronics and semiconductor technologies. The development of augmented and virtual reality (AR) and (VR) has taken the level of display technologies up a notch in the past few decades. Research and studies related to virtual reality were first commissioned during the 1980s; however, the hardware and software required to implement the concept into reality were yet to be developed. As a result, the idea of virtual reality was kept on the backburner till the time compatible hardware and software could be developed. However, in subsequent years, several technologies like head-mounted displays and graphics processing units have been launched which have led to the resurgence of this technology.?
Virtual reality (VR) as a technology has become quite prevalent in today’s world and many end-use industries like entertainment, gaming, manufacturing, healthcare, etc., make use of VR, not just to provide an immersive experience to the user, but also to offer various innovative services. Just like any other technology, virtual reality has also progressed significantly and in the past few years, an upgraded version of VR has come up called, Virtual Reality (VR) 2.0. In the most basic sense, virtual reality 2.0 combines VR technologies with Web 2.0 concepts. Thus, virtual reality 2.0 is a wider and more advanced version of VR technology that seeks to enhance the sensory appeal by incorporating inputs like olfactory simulation, spatial audio, and haptic feedback. The multi-sensory approach of this new version helps in making the virtual surroundings even more realistic.?
Role of virtual reality 2.0 in the transforming the entertainment sector?
As said earlier, virtual reality has witnessed huge growth in its applicability in various end-use industries. Out of all the sectors, it has brought about the biggest disruption in the field of gaming and entertainment. Virtual reality and cloud computing technologies have revolutionized the gaming industry by eliminating the need for expensive hardware. Ultimately, this has helped gaming companies reach out to a larger audience base, thus increasing the accessibility of video games.?
Many gaming companies have launched platforms to incorporate VR 2.0 technology and improve their reach in the industry. For instance, recently, in October 2023, Valve Corporation, a leading video game company, announced the launch of SteamVR 2.0, the upgraded version of the popular online gaming platform. The launch marks the company’s first big step toward unifying the Steam ecosystem for every user. The upgraded platform makes SteamVR compatible with Steam Deck and Steam experience, thus offering a streamlined and intuitive experience to the users. Not just individual users, SteamVR 2.0 also provides benefits for business users by supporting software applications for workforce training, upskilling, and capacity building.??
The introduction of VR 2.0 in gaming has led to the advent of personalized and adaptive gaming which involves applications taking a cue from player’s gaming styles and preferences. Along with this, the integration of AI and machine learning has helped in the development of dynamic environments with customized difficulty levels for challenging players in different ways.?
Reforming the educational sector by introducing virtual reality 2.0?
In recent times, both developed and developing countries have laid special emphasis on improving the educational outcomes in schools and colleges by employing new learning techniques and enhancing the quality of classroom infrastructure. As part of this, many governments have resorted to virtual reality 2.0 to help students increase their understanding of different subjects and topics. For instance, simulations created using VR 2.0 technology allow students to get hands-on learning experiences that would have been otherwise impossible. Also, these simulations can help students to explore different places like historical monuments, natural wonders, national parks, wildlife sanctuaries, etc., virtually.?
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VR 2.0, by integrating collaborative approaches, enables professors to create immersive classrooms wherein images and videos are projected onto walls. Also, this innovative technology allows students to connect to their teaching staff and attend classes remotely, thus furthering the goal of e-learning . VR 2.0 can also aid students enrolled in vocational training programs to take a look at their workplace in advance and understand how the work environment looks from the comfort of their homes.?
Summing up?
In conclusion, the advent of virtual reality 2.0 has opened a new frontier of opportunities for content creation in the entertainment and gaming industries, and the education sector.? VR 2.0 technology has the potential to revolutionize these fields, offering innovative ways for stakeholders to communicate and socialize. The integration of AI, machine learning, and cloud computing can further broaden the scope of this innovation significantly in the coming period.?
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? **?????????????? ????????????: Akhilesh Prabhugaonkar ?
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