AL's Article Index

AL's Article Index

A quick curated index of my LinkedIn Articles

Welcome to AL's Article Index!

Since LinkedIn does not provide an indexing solution to customer articles (nor even a Table of Contents within articles), and simply relying on a Google search would not suffice, I pulled together a curated index of my articles to help share the knowledge in one place.

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Sections

  • Unreal Engine ( #unrealengine )
  • Foundry Katana
  • Canadian Immigration


How to Simulate Sweat in Unreal Engine using Ultra Dynamic Sky Blueprints

In this article I go over a technique I developed using the Ultra Dynamic Sky blueprints to simulate sweat on the surface of an actor.

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Increased image Fidelity in Unreal Engine using Conservation of Energy

In this article I discuss the project settings for Conservation of Energy on Materials and how this would increase image fidelity, reduce glow, better rounded edges.

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How to emit Niagara particles from simulated textured cloth on animated skeletal meshes in Unreal Engine

In this article, I discuss various techniques I developed to emit #unrealengine Niagara particles from an animated Skeletal Mesh as well as discuss various material shaders.

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Reducing Production time through Procedural Automation in Unreal Engine

In this article, I discuss techniques for creating procedural animations in #unrealengine for background characters and effects to reduce animation production time.

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Making of PUMP

In this article, I discuss the techniques and methods I used to create my short film "PUMP". I discuss settings to improve Ray Tracing quality without having to use Path Tracing. I also discuss using the plugin Ultra Dynamic Sky for interior shots.

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Making of Horror House

In this article, I discuss many techniques with time dilation, camera, and shaders. I discuss limitations with using translucency with Path Tracing and ways around it. I present multiple in-camera optical effects too.

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UE4 Animated Skeletal Mesh on Spline

In this article, I demonstrate how to add skeletal mesh actors to a spline and have those actors animate.


Katana Case Study: Instancing Lights to Geometry Locations

In this article, I discuss techniques and methods I developed to expand my knowledge into OpScript and produce a system that creates thousands of instanced lights.

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Brushing Up on Katana II

In this article, I discuss various methos withing Katana to create your own Gizmos using the Group node. Along the way I touch on expressions too.

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Brushing up on Katana and Python

In this article, I discuss many different script examples in Python to assist the Katana artist in their every day lives.

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CANADIAN IMMIGRATION

In this article, I discuss my journey to getting Canadian Permanent Residency. I provide links to each step in the process I followed and offer advice along the way.

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