AI Newsletter
Ievgen Gorovyi
Founder & CEO @ It-Jim | AI Expert | PhD, Computer Vision | GenAI | AI Consulting
Another week - another cool updates in the world of AI!
?? OpenAI's New 01 Model
OpenAI has released the 01-Preview model, marking a significant shift in their AI lineup. The model introduces "Chain of Thought" reasoning, allowing it to think through responses step-by-step, enhancing its ability to tackle complex tasks like math and logic. While slower than GPT-4, it outperforms in various technical benchmarks.
Some details:
?? Why O1 Stands Out?
Powered by reinforcement learning, O1 improves with every task, building logical chains of thought before delivering a solution. Whether it’s debugging code or developing models, O1 plans and reasons through each stage, delivering smarter, more accurate results tailored to complex problems.
?? How to Prompt O1?
With O1, you no longer need to be a prompt engineering expert to get amazing results. This model understands complex problems intuitively, and the best part is—it thinks for you. No more guiding it through each step like older models! To get the most out of O1:
1. Keep your prompts clear and concise—the simpler, the better.
2. Use structured input like XML tags or delimiters to define sections of your task.
3. Don’t worry about telling it how to reason—O1 is built to break down multi-step problems all on its own!
This streamlined prompting approach lets you focus on what you need, while O1 handles the how with remarkable accuracy.
?? Key Performance Stats:
- 89% accuracy in CodeForces programming challenges,
- Ranked in the Top 500 in the U.S. Math Olympiad qualifiers,
- Outperformed PhD-level experts in physics, biology, and chemistry.
?? Which Model to Use?
O1 Preview: Ideal for complex, multi-step problem-solving like advanced coding, data analysis, and intricate algorithmic tasks.
O1 Mini: Perfect for faster code debugging and simpler development work. It's more affordable and quicker but still delivers step-by-step reasoning.
For more general tasks like content generation or simpler queries, stick with GPT-4, which is optimized for handling day-to-day tasks.
?? Use O1 Wisely: With 30 requests per week on O1 Preview and 50 on O1 Mini, focus on complex, real-world tasks where its reasoning abilities truly shine. For simpler tasks, GPT-4 remains the more cost-efficient option.
?? Apple AI
Apple's recent iPhone event showcased exciting AI features, many of which were first teased at WWDC. The new iPhone 16 will introduce enhanced capabilities like AI-assisted email summarization, photo cleanup, and text-to-image generation in Notes. Additionally, updates to the Apple Watch bring AI-powered translation, while AirPods now enable Siri interaction via head gestures. Not all features will be available immediately—key updates, like visual intelligence, are set to roll out in 2025.
?? Text-to-video from Adobe
Adobe has introduced a new text-to-video generation tool as part of its Firefly suite, allowing users to create short, AI-generated videos from text prompts. Trained on openly licensed and Adobe Stock content, it is positioned as a commercially safe solution. Some previewed examples include stunning scenes like a galaxy zooming out to reveal an eyeball, and macro shots of water splashing into the word "ice." While access is limited for now, these promising results could be a game-changer for creative AI video generation.
?? Google Notebook podcasts
Google's Notebook LM is shaping up to be a powerful AI tool for researchers and content creators. The latest addition is the "audio overview," which generates a podcast-style discussion summarizing the content, making even complex subjects easier to digest. This innovative tool has the potential to transform how we interact with research, offering both text and audio summaries for deeper understanding. If you're working with large datasets or research papers, it's definitely worth exploring!
?? Covers from Suno
Suno has just launched a new feature called "Covers," allowing users to transform simple voice recordings into fully produced tracks in different musical styles while preserving the original melody. This tool lets users upload or record audio, and Suno generates cover songs based on the input. The feature is currently in beta and only available to paid members.
?? Facebook's data scraping admission
Facebook has admitted to scraping publicly available posts and photos from its platforms, including Instagram, to train its AI models, dating back to 2007. This revelation came during a hearing in Australia, where Meta's global privacy director confirmed that unless users set their posts to private, their data has been collected for AI training purposes. The lack of an opt-out option has raised privacy concerns, although it's likely buried in Facebook’s terms of service.
?? Roblox's 3D generative AI
Roblox has showed plans for a groundbreaking 3D generative AI model that will empower users to create immersive worlds with just text or video prompts. This new AI model will allow creators to easily generate complex 3D environments, like a steampunk-themed Scottish Highlands with castles and dragons, by simply describing their vision. While Roblox emphasizes that the AI won’t replace the creative process, it aims to make game development more accessible.
?? Cybever's 3D world creation platform
Cybever has introduced an exciting new 3D world creation platform, allowing users to generate immersive environments from text prompts. This tool starts by creating a basic map, which can then be customized with drawing tools to adjust terrain, add rivers, or modify the landscape. With pre-made templates like "water village" or "industry zone," users can generate town layouts and see a 3D preview in less than a minute. The platform even supports adding custom assets to enrich the environment. Though the visuals look impressive, it remains to be seen how well it performs in practice.
?? Meshy v4 for 3D object generation
Meshy just rolled out version 4 of its 3D object generation tool, allowing users to create 3D assets from simple text prompts. You can test this feature for free with limited credits on their site, generating models through text-to-3D or even image-to-3D transformations. I experimented with a prompt for a "wolf howling at the moon" and the results were quite impressive, though some details like the wolf’s snout and eyes could use refinement. Meshy v4 showcases promising advancements in automated 3D asset creation for game development and beyond.
?? DeepMind's dexterous robots
DeepMind’s robotics lab has showed a remarkable leap in dexterity with their new robot capable of performing intricate tasks like tying shoelaces and hanging clothes on a hanger. This advancement highlights the robot's ability to handle everyday tasks, a crucial step towards making robots more useful in daily life. The robots are also demonstrating the ability to interact with and repair other robots, showcasing their potential to assist with various household chores.
Noteworthy papers:
What’s New: Seed-Music is a cutting-edge suite for generating and editing music. It combines auto-regressive language models and diffusion techniques to provide high-quality results and fine-grained control.
Music Generation:
Postproduction Editing:
Key Highlights:
领英推荐
Abstract: GST (Gaussian Splatting Transformer) is a novel approach for accurately reconstructing 3D human bodies from a single image. By leveraging 3D Gaussian Splatting and transformer models, GST efficiently predicts detailed 3D human shapes and poses. This method avoids the need for expensive diffusion models or explicit 3D supervision. The key innovation involves using vertices from standardized human meshes to initialize Gaussian densities, which are then refined by a transformer model. This approach enhances 3D pose estimation and novel view synthesis, providing high-quality results even in challenging scenarios.
Key Insights:
Key Topics:
Abstract: This study examines the use of ray tracing for rendering 3D Gaussian splatting, a particle-based method for reconstructing and re-rendering complex scenes. Instead of traditional rasterization, which processes particles in screen space tiles, our approach leverages high-performance GPU ray tracing hardware. We build a bounding volume hierarchy and cast rays for each pixel, using bounding meshes for efficient ray-triangle intersections and shading in depth-order. This method maintains high flexibility and accuracy while being competitive in performance compared to rasterization. We also introduce generalized kernel functions that significantly improve rendering speed with minimal quality trade-offs.
Key Insights:
Abstract:
Memory is essential for human activity, and with advancements in Large Language Models (LLMs), their language capabilities are increasingly comparable to human memory. This paper explores whether LLMs possess memory and the underlying mechanisms behind it. We use the Universal Approximation Theorem (UAT) to explain LLM memory, proposing that LLM memory operates like "Schr?dinger’s memory" — observable only when queried. We compare LLMs' memory to human memory and extend this concept to cognitive abilities like reasoning and creativity. Our experiments suggest that LLMs exhibit memory capabilities similar to human memory but face limitations due to model size, data quality, and architecture.
Key Insights:
Abstract:
Large Language Models (LLMs) have shown significant success in software engineering (SE) tasks, with many studies integrating LLMs through the concept of agents. Despite this, there is a lack of comprehensive surveys analyzing the development and framework of LLM-based agents in SE. This paper presents the first survey on this topic and introduces a framework for LLM-based agents consisting of three key modules: perception, memory, and action. It highlights the challenges faced by LLM-based agents in SE and proposes future research opportunities to address these issues. Key challenges include the exploration of the perception module, role-playing abilities, knowledge retrieval, hallucinations, multi-agent collaboration efficiency, and the integration of SE technologies into agent systems.
Key Insights:
Future Research Opportunities: Addressing the outlined challenges presents significant opportunities for advancing LLM-based agents in SE, including developing better knowledge bases, improving multi-role capabilities, and optimizing multi-agent collaboration.
Abstract:
The Diagram of Thought (DoT) framework presents a new way to model iterative reasoning in large language models (LLMs) using a directed acyclic graph (DAG) within a single model. Unlike linear methods, DoT organizes propositions, critiques, refinements, and verifications into a cohesive DAG, enabling complex reasoning while ensuring logical consistency. The framework uses role-specific tokens and auto-regressive next-token prediction to manage transitions between Proposer, Critic, and Summarizer roles. Theoretical grounding is provided by Topos Theory, ensuring mathematical consistency. DoT enhances both training and inference processes, supporting advanced reasoning models.
Key Points:
Abstract:
This paper introduces methods to enhance the accuracy of Large Language Models (LLMs) when handling numerical and statistical data by integrating them with Data Commons, a repository of public statistics. We present two approaches: Retrieval Interleaved Generation (RIG), which involves generating queries to retrieve data, and Retrieval Augmented Generation (RAG), which incorporates data tables into the LLM’s prompts. Our evaluation shows that both methods improve factual accuracy, with RAG demonstrating higher precision in statistical claims compared to a base model. Despite limitations in coverage, both approaches mark progress towards more reliable LLMs grounded in verifiable data.
Key Findings:
Conclusion:
Integrating LLMs with external data sources like Data Commons enhances their factual accuracy and reasoning capabilities. While there are challenges in data coverage and query generation, the improvements in accuracy and user preference indicate promising directions for developing more reliable LLMs.
Abstract:
Large Language Models (LLMs) like GPT-4 and LLaMA-405B have significantly advanced artificial general intelligence but come with high computational costs and energy demands, making them impractical for many users. This paper examines the role of Small Models (SMs) in the current landscape, highlighting their often-overlooked importance. We explore how SMs and LLMs can either collaborate or compete based on factors like computational constraints, task specificity, and interpretability. Our survey aims to offer insights into the practical applications of SMs, emphasizing their efficiency and effectiveness in various scenarios.
Key Insights:
Conclusion:
LLMs and SMs have distinct advantages and are suitable for different scenarios. While LLMs excel in performance, SMs offer benefits in terms of accessibility, simplicity, and cost-effectiveness. Balancing the use of LLMs and SMs based on specific needs and constraints can lead to more efficient and practical solutions.
Abstract:
Current language model-based agents face challenges in handling long-horizon tasks with complex action sequences, such as web navigation. Unlike humans, who effectively use past experiences to develop reusable task workflows, existing methods often struggle with dynamic and varied tasks. We introduce Agent Workflow Memory (AWM), a novel approach that enables agents to learn and utilize commonly reused workflows to guide their actions. AWM operates in both offline and online settings, allowing agents to generate workflows from training data or adaptively during inference. Evaluated on the Mind2Web and WebArena benchmarks, which encompass over 1,000 tasks across diverse domains, AWM demonstrates substantial improvements with a 24.6% and 51.1% relative increase in success rates on these benchmarks. Additionally, AWM reduces the number of steps needed to complete tasks and shows robust generalization across different tasks, websites, and domains, outperforming baseline models by up to 14.0 absolute points.
Key Contributions:
Abstract:
The advent of models like GPT-4o has advanced real-time interaction with large language models (LLMs) via speech, offering a richer user experience compared to text-based interactions. However, integrating speech interaction models with open-source LLMs remains underexplored. We introduce LLaMA-Omni, a new architecture designed to enable low-latency, high-quality speech interactions with LLMs. LLaMA-Omni integrates a pre-trained speech encoder, a speech adaptor, an LLM, and a streaming speech decoder, facilitating direct generation of text and speech responses from speech instructions with minimal latency. Built on the Llama-3.1-8BInstruct model, LLaMA-Omni is trained using the InstructS2S-200K dataset, which comprises 200K speech instructions and responses. Our model significantly outperforms previous speech-language models, providing superior content and style in responses, with a latency as low as 226ms. Additionally, LLaMA-Omni's training is efficient, taking less than 3 days on 4 GPUs, which supports the rapid development of speech-language models.
Main Results:
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