AI Frenzy

AI Frenzy

So I've jumped on the band wagon and I've written an article using ChatGPT and the image that accompanies this article is an AI image from https://starryai.com/ (with the prompt "playing card" and some Avant Garde style)

Here's the article on Gamification that was ChatGPT generated. So with AI, let's start with the prompt and then the resulting article.

Prompt: "write an 800 word article explaining gamification, quoting karl kapp and mentioning minecraft"

Resulting Article: Gamification is the process of using game design elements and game thinking in non-game contexts to engage people, motivate action, promote learning, and solve problems. It can be applied to a wide range of activities, such as education, marketing, employee training, and health care.

According to Karl Kapp, a gamification expert and author of the book "The Gamification of Learning and Instruction," "Gamification is the process of using game design elements in non-game contexts to engage and motivate people to achieve their goals."

One of the key principles of gamification is the use of rewards and feedback to motivate and guide behavior. This can take the form of points, badges, leaderboards, and other types of digital or physical rewards. For example, a company might use a points system to incentivize employees to complete training modules, or a fitness app might use badges to recognize and encourage users who reach certain milestones.

Another key element of gamification is the use of game-like mechanics, such as challenges, quests, and puzzles, to make non-game activities more engaging and fun. For example, a language-learning app might use a series of challenges to help users practice and master new vocabulary words, or a marketing campaign might use a scavenger hunt to encourage customers to explore a new product line.

Gamification can also be used to promote social interaction and collaboration. For example, Minecraft is a popular game that allow players to build and explore virtual worlds together, and it can be used as a tool for teaching and learning. It can be used in classrooms to teach various subjects, including math, science, and history, and it can be used to promote teamwork, problem-solving and creativity.

In education, gamification can be a powerful tool for promoting engagement, motivation, and learning. A study published in the Journal of Educational Psychology found that students who played educational games scored higher on reading and math tests than students who did not play games. Another study found that students who played educational games were more motivated to learn and had a more positive attitude towards learning than students who did not play games.

Gamification can also be used in the workplace to improve employee engagement and performance. A study published in the Journal of Applied Psychology found that employees who were given a gamified task were more engaged and performed better than employees who were given a non-gamified task. Another study found that gamification can be used to improve employee training, leading to increased knowledge retention and job performance.

Gamification can also be used in healthcare to promote healthy behaviors and improve patient outcomes. A study published in the Journal of Medical Internet Research found that gamification can be used to increase physical activity, improve medication adherence, and promote healthy eating habits. Another study found that gamification can be used to improve the quality of care and reduce healthcare costs.

In conclusion, gamification is a powerful tool that can be used to engage and motivate people to achieve their goals. It can be applied to a wide range of activities, such as education, marketing, employee training, and health care. It can be used to promote engagement, motivation, and learning, improve employee performance, and promote healthy behaviors. As Karl Kapp said "Gamification is the process of using game design elements in non-game contexts to engage and motivate people to achieve their goals." and games like Minecraft can be used as a tool to achieve this goal.

-END AI ARTICLE-

Six Observations (by Karl, a human)

  1. It's repetitive. Notice the definition of gamification appears three times and is very similar in wording. Also, in one case, I am quoted right after my definition.
  2. Sentences are written in a very staccato fashion. I like to vary sentences more than what appears in the article.
  3. I was impressed how it brought in research articles. (I didn't fact check them so...)
  4. I thought the ability to link Minecraft with social interaction and collaboration was well done by the AI.
  5. I could definitely take this start and work from it.
  6. I really need to figure out how to create parameters and rules for how to use tools like ChatGPT in my classes. It will be used, just need how to figure out how to do it effectively and teach students to use it ethically.

All-in-all, it was a decent attempt at article creation. The artwork was not as impressive as I had hoped for a simple playing card but, the time saved on both was pretty impressive.

I encourage you to explore these tools. Knowing how they work and the value and limitations of these tools will suit you well in the future.

Thoughts?

What do you think about the article and artwork?

Bio

Karl Kapp is a professor at Bloomsburg?University.. He is a learning experience designer and a learning game designer who works around the global helping organizations create engaging and meaningful learning experiences using an evidence-based approach. He is founder of the?L&D Mentor Academy , a members only group that explores the technology, business acumen and concepts required to take L&D professional's careers to the next level. Apply to Join today.

Additionally, Karl is co-founder of?Enterprise Game Stack, a serious games company that creates digitized card games for learning ranging from interactive role-play games to sorting activities and everything in-between. Find out more at?Enterprise Game Stack .

Stella Lee, PhD.

Director@Paradox Learning | EdTech & AI Strategist | Speaker | Writer | Researcher

1 年

I actually tried that on a different topic (on adaptive learning and AI), and it is quoting something that I did not say! LOL!

Lisa Jacka

Associate Professor at University of Southern Queensland

1 年

I think it reads a bit like how a journalist writes. So perhaps Jouranlists should be concerned for their jobs even more than the panic that higher education seems to be going through at the moment.

回复
Maria Christoffersen

Instructional Designer and Writer

1 年

My first impression is that it reads like the kind of school assignment done in a rush at the very last minute. It lacks a cohesive argument or throughline. It looks like a bunch of information brain dumped on the page. I'm curious to see if further iterations would resemble the redrafting/revision process of a human.

Romana Parveen

Learning Designer | E-Learning Developer | Content Creator | Writer | Prioritizes tasks to maximize efficiency, and prioritizes people to maximize impact ????

1 年

The fact that it can save you a lot of time, that goes in actually researching and writing about a topic, is amazing. I agree the image is not really going well with this informative piece and I am also not very happy with the language as it's somehow missing that 'human' touch :-) and the creativity that can make it an interesting piece to read. But I would still go for it for the simple yet most important reason, that it saves you a lot of time!

Tom Kuhlmann

Chief Learning Architect

1 年

One would also need to run the content through some sort of plagiarism checker. I've done tests using previous blog post titles and I notice a lot of familiar wording. So who knows where the content is scraped to teach AI. The obvious thing is that a lot of our industry will be displaced when it comes to creating generic, compliance type training content since AI can do a decent enough job pulling all of that together. It puts more weight on real expertise and also the need for legitimate communities of practice. I'm sure we'll be swamped with all sorts of generic click bait content soon enough. I also wrote this week's post using AI's assistance. I created the header graphic and then added a title to it. On the text side of things, I wrote the post and then ran it through a paraphraser to see how it would handle what I'd already written. In most of the cases it was more succinct. https://blogs.articulate.com/rapid-elearning/building-practice-prove-it-learning-experiences-for-e-learning/

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