The Ultimate Guide to Agile Methodology Terms and Glossaries
- Acceptance Criteria
- Acceptance Test
- Agile Manifesto
- Agile Marketing
- Agile Mindset
- Agile Principle
- Agile Release Train
- Agile Software Development
- Agile Transformation
- Backlog
- Backlog Grooming
- Backlog Refinement
- Bottleneck
- Burndown Chart
- Burnup Chart
- Code Review
- Collaborative Development
- Continuous Integration (Cl)
- Continuous Improvement
- Daily Scrum
- Definition Of Done (DoD)
- DSDM
- Epics
- Event-Driven Development
- Feature-Driven Development
- Gantt Chart
- Increment
- Impediment
- Iteration
- Iteration Planning
- Kanban
- Kanban Board
- Lean
- Lean Startup
- Minimum Viable Product (MVP)
- Product Backlog
- Product Manager
- Product Owner
- Refactoring
- Release Plan
- Retrospective
- Retrospective Action Items
- Scaled Agile Framework
- Scrum
- Scrumban
- Scrum Board
- Scrum Master
- Scrum Meeting
- Scrum Of Scrums
- Scrum Team
- Sprint
- Sprint Goal
- Sprint Planning
- Sprint Review
- Stakeholder
- Story Points
- Task Board
- Timebox
- User Acceptance Testing (UAT)
- User Story
- Value Stream Mapping
- Velocity
- Work Item
- XP (Extreme Programming)
- Acceptance Criteria : A set of specific and measurable requirements that must be met in order for a product or service to be considered acceptable to the customers or end users.
- Acceptance Test : A test that verifies that a product or service meets the acceptance criteria and is ready for release.
- Agile Manifesto : A set of guiding principles for agile software development, focusing on delivering value to the customers, working collaboratively, and being open to change.
- Agile Marketing : A methodology for marketing that emphasizes flexibility, rapid experimentation, and continuous improvement.
- Agile Mindset : A way of thinking that values collaboration, adaptability and continuous improvement in the pursuit of delivering value to the customers.
- Agile Principle : A fundamental concept or belief that guides agile software development and product delivery.
- Agile Release Train : A collection of teams that works together to deliver a set of features or capabilities in a coordinated and collaborative manner.
- Agile Software Development : A methodology for software development that emphasizes flexibility, collaboration and continuous improvement.
- Agile Transformation : The process of adopting agile practices and principles in an organization.
- Backlog : A list of items, such as features or user stories, that are prioritized and planned for development in a product.
- Bottleneck : A point in a process or system where the flow of work is restricted or slowed down.
- Backlog Grooming : The process of reviewing and refining the backlog to ensure that it is up-to date, relevant, and aligned with the goals of the product. In 2013, grooming was changed into refinement. The Product Backlog is refined rather than groomed.
- Backlog Refinement : The process of reviewing and updating the backlog to ensure that it is up to date and aligned with the goals of the product.
- Burndown Chart : A graphical representation of the amount of work remaining in a sprint or project over time.
- Burnup Chart : A graphical representation of the amount of work completed in a sprint or project over time.
- Code Review : The process of reviewing and evaluating code to ensure that it meets quality and design standards.
- Collaborative Development : A method of software development that emphasizes teamwork and communication among developers, customers and stakeholders.
- Continuous Integration (CI) : A software development practice that emphasizes frequent and automated integration of code changes into a shared repository.
- Continuous Improvement : A process of continually assessing and improving processes and product to deliver value to the customer.
- Daily Scrum : A daily meeting in Scrum where the team discusses progress, plans and any impediments that needs to be addressed.
- Definition of Done (DoD) : A set of criteria that must be met in order for a product or service to be considered complete and ready for release.
- DSDM (Dynamic Systems Development Method) : An agile methodology that focuses on delivering value to the customer through rapid, iterative development.
- Epics : A type of user story that represent large, complex feature or capability.
- Event Driven Development : A method of software development that emphasizes responsiveness to external events or triggers.
- Feature Driven Development : A method of software development that emphasizes delivering small, incremental features and capabilities to customers.
- Gantt Chart : A graphical representation of a project schedule that shows the start and end date of a tasks and milestones.
- Increments : A working version of a product that is developed and delivered in small, incremental stages.
- Impediments : Any obstacle or barrier that prevents a team from making progress on a task or feature.
- Iterations : A set period of time, such as a sprint, during which a team works on a specific set of tasks or features.
- Iteration Planning : The process of planning and organizing work for an iteration or sprint.
- Kanban : A methodology for managing work and workflow, emphasizing on visualizing work, limiting work in progress, and making process policies explicit.
- Kanban Board : A visual tool used in kanban, to represent flow of work through different stages of a process.
- Lean : A methodology that emphasizes on elimination waste, and maximize value, continuously improving the processes to deliver value to the customer.
- Lean Startup : A methodology that emphasizes rapid experimentation and learning to validate and improve product ideas.
- Minimum Viable Product (MVP) : A product or service that has the minimum set of features and capabilities needed to be released to customers for testing and feedback.
- Product?Backlog : A prioritized list of features, user stories and other items that are planned for development in a project.
- Product Manager : A person responsible for the overall strategy and success of a product.
- Product Owner : A person responsible for representing the needs and priorities of the customer and stakeholders in a product development process.
- Refactoring : The process of reviewing and improving existing code to make it more efficient, maintainable and scalable.
- Release Plan : A plan for delivering a product or service to customer including the features, capabilities and release date.
- Retrospective : A meeting held at the end of a sprint or project (Waterfall) to review and reflect on the process, successes and areas of improvement.
- Retrospective Action Items : Specific action or tasks that are identified during a retrospective and assigned to team members for improvements.
- Scaled Agile Framework : A framework for scaling agile practices and principles to large, complex project and programs.
- Scrum : A framework for agile software development that emphasizes on teamwork, collaboration and iterative development.
- Scrumban : A hybrid methodology that combines elements of scrum and kanban to manage work and workflow.
- Scrum Board : A visual tool used in scrum, to represent the flow of work through different stages of a sprint.
- Scrum Master : A person responsible for facilitating and coaching the scrum team in following the scrum framework.
- Scrum Meeting : A regular meeting in scrum, such as the daily scrum, sprint planning, sprint review, or sprint retrospective.
- Scrum of Scrums : A meeting where representatives from multiple scrum teams come together to share information and coordinate efforts.
- Scrum Team : A cross functional team of individuals who work together to deliver a product or service using the scrum framework.
- Sprint : A set period of time usually 2-4 weeks, during which a scrum team works on a specific set of tasks or features.
- Sprint Goal : A clear and specific goal that the scrum team set for themselves to achieve during a sprint.
- Sprint Planning : A meeting held at the beginning of a sprint where the scrum team plan and organizes the work they will complete during the sprint.
- Sprint Review : A meeting held at the end of a sprint where the scrum team demonstrates the work they completed during the sprint and receives feedback from the stakeholders.
- Stakeholder : A person or group who has an interest or stake in the success of a project or product.
- Story Points : A way of measuring the relative complexity and effort required for a user story or a task.
- Task Board : A visual tool used to track the progress of tasks or user stories through different stages of a processes.
- Timebox : A set period of time during which a specific task or activity must be completed.
- User Acceptance Testing (UAT) : Testing done by the end users or customer to ensure that the product or service meets their needs and requirements.
- User Story : A short, simple description of a feature or capability that a user needs or wants in a product.
- Value Stream Mapping : A visual representation of the flow of work and value through a process or system.
- Velocity : A measure of the amount of work that a team can complete in a given period of time.
- Work Item : A specific task or item of work that needs to be completed such as a user story or bug fix.
- XP (Extreme Programming) : A methodology for agile software development that emphasizes rapid feedback, pair programming and test driven development.
Senior Consultant @ EY || CSPO? || CSM?|| JAIIB || CAIIB || CICC || Ex- Federal || BIMM
1 年Covered all the aspects... Soham Dasgupta