Agile isn't a development methodology.
We're all in this together.

Agile isn't a development methodology.

If you’re an Agile Coach, I apologize up front... I’m going to at least threaten, if not outright slaughter, a couple sacred cows in the next few paragraphs. Agile practitioners tend to be a pretty passionate bunch, and that’s a good thing… But after 25 years of working on product design and development, I have my own thoughts on how to get the most out of collaborative teams. This isn’t meant to be an Agile primer, but the nature of the topic requires I touch on a few basic principles, then I can proceed to distort them to my own nefarious ends.

“Orthodox Agile” as a software development methodology grew out of developers’ very real and very reasonable frustration with always being downstream of the requirements process, and the inefficiency of classic waterfall methodologies.

In traditional product development, wicked smart business people lock themselves off in an airless conference room for weeks on end, studying competitors and existing feature sets, customer surveys, focus group results – what-have-you – then they come up with a hundred pages of requirements, cross-tabbed and indexed, with all their very reasonable assumptions documented in the executive summary and meticulously curated in the appendices. 

When they’re done, they throw the requirements over the wall put in place to protect them from the unruly rabble that makes up the UX design team. The UX designers rotate the requirements document in space and scratch their heads, then make their best guess as to what the business partners really meant, and turn that into a design…

And when the designers are done they throw their work over the wall to the developers’ bullpen, where the developers have been anxiously awaiting any news of the project they estimated from a paragraph of vague text six months before. When they finally get the requirements doc and the accompanying design, their eyes well up in despair and they mumble to each other things like, “If they’d only asked us...” Then they sharpen their pencils and they update their estimates, pretty much always in an upward direction.

Every stage along the way is a lot like a dead-drop handoff in a spy movie. And dead-drop handoffs are a lousy way to communicate.

The basic principle of Agile as a development methodology places the developer at the center of the process and surrounds them with business, design, analysis, and QA resources. By building from the development point of view out, you can be much more efficient, focusing only on elements that need to be constructed. By collocating the team and aligning them to “feed the developer” in near-real-time, you dramatically improve communication and reduce unnecessary work. You only build what you need to solve a particular problem.

Also, developers love having a conga line of people ready to massage their proverbial shoulders while they work; who wouldn’t?

Agile teams work by breaking projects down into bits of user functionality called “user stories” -- brief descriptions of user needs and wants -- prioritizing them into a “backlog”, and then continuously delivering them in short cycles called “sprints”. The very essence of user stories goes a long way toward ensuring customer centricity… but you have to be vigilant that old-school requirements don’t masquerade as user stories restated in pseudo-user-needs terms.

In classic Agile, all design and development is done within a sprint. I take the sometimes-unpopular view that this isn’t necessarily efficient, results in short-sighted design and technical architecture decisions if you take it too far (more on this in a future blog), and kind of misses the point of what really makes agile great.

In reality — I think one of the big reasons agile works is that it is actually a communications protocol. It establishes that all members of the team have a voice, and participate meaningfully throughout the process, bringing their perspective to the discussion early and often.

The beauty of agile teams is they mean that smart ideas are always welcome and can come from any member of the team regardless of discipline – but smart ideas in isolation are a bad thing. If we’re working in scrum, and a QA person has a great idea for a UX feature, they can bring it to the table and the team can work it together, shape it, and make it real in short order.

Close communication also means that unintentional drift is caught immediately and course corrected. The iterative nature of agile, combined with smart design testing means that designs can be efficiently refined throughout the development process. This doesn’t necessarily mean that design and development all have to occur within a single sprint – I favor a “staggered start”, with design working a sprint or two ahead of active development, figuring out design problems and even doing light user testing before the coders dig in. Because the agile is more about communication – team members are always available to one another for ideation and questions.

Agile teams also operate under a set of explicit agreements on how the team will work together. Work agreements are the set of rules/disciplines/processes the team agrees to follow to make themselves more successful. They can be broad – basic agreed-upon tenets – or very specific, down to the agreed-upon time to respond to requests from teammates. Agile teams typically either only work on the active agile scrum, or they agree to prioritize the work of the team. 

Team agreements build trust and allow agile teams to self-govern and optimize their workstyles to suit the task at hand and the needs of team members.

Agile most often makes its way into organizations sponsored by development leadership, and its apparently "developer-centric" nature can occasionally be off-putting. That's a shame. I believe you can -- should -- apply many of the same principles for any kind of product development or team endeavor.

It turns out that great product teams were “agile” long before agile was cool. Agile just gives us a framework and a language for how to discuss great teams.

I love this article - nice work Andy !

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Virginia O'Connor

Content Strategist/Writer at University of California Education Abroad Program (UCEAP)

6 年

I really appreciate this: "The iterative nature of agile, combined with smart design testing means that designs can be efficiently refined throughout the development process." Really, this is the heart and the 'why' behind agile.

Erik Stolterman Bergqvist

Professor at IU Bloomington

6 年

Like it.

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Ed T.

Senior iOS Mobile Engineer

7 年

Small teams solve big problems. The intro description in your article is destined for failure. Agile has been invaded by people 'certified' but with no knowledge of software design or construction. It's like someone overseeing the blueprints and design of a house who knows nothing about building codes, electrical codes, or interior design. Then when the 'users' complain after living in the space for a while everyone wonders how things like this happen. :-(

Suzanne Collins, DBA

Execution | Financial Services | Relationship Marketing Driven Strategist - "Chief Dot Connector" & "Border Collie"

7 年

YOU are so right - COMMUNICATIONS PROTOCOL - I just wrote this comment to another post earlier today - and it fits here too... It may be worth taking a step back to understand why Agile is able to "Deliver Value Continuously”. Agile inherently inspires joint collaboration and ownership to deliver value. Successful waterfall and iterative projects created such value through Joint Application Development (JAD) or System Solution Design (SSD) sessions when change agents, technology and the line of business worked together to solution projects all came to the table. Each stakeholder was engaged from that point forward to completion. A parallel could be drawn with different nomenclature in how Agile engages the collective team, and then provides framework for the categorizing, prioritizing, planning and ultimate execution. So in my humble opinion to tout an an enterprise as Agile is not accurate but perhaps basically looking to convey the message of "we're in this together" because each team member understands and stays focused on what will be delivered as the final product. If a firm is successful because everyone now speaks the same language and has a vision of the end in mind, then so be it and call the "old dog tricks" whatever you like to deliver value. In the words of a dear friend and colleague who quoted Nemo during one very challenging program we pulled off together "Swim, Down Together" and break free of the governance that does impose gates to ensure we are all aligned

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