AEIOU of Design Thinking

AEIOU of Design Thinking

All of us must be very well aware of the usage of the AEIOU of English Alphabets, which refer to the list of vowel letters in the Roman alphabet, however, here I am not going to talk about those, rather about the AEIOU of design thinking.

AEIOU design thinking framework provides an observation technique used to document contextual inquiries during ethnographic studies. It helps to categorize and interpret observations gathered during user research field studies and usability testing efforts. AEIOU is a framework which guides designers in thinking through a scenario or a problem from a variety of perspectives. It is useful in organizing thoughts, observations, and ideas into distinct categories. It provides a framework for observing contextual inquiries and collecting qualitative data. It will help gather observational data in addition to other ethnographic methods.

AEIOU framework:
A - Activities
E - Environments
I - Interactions
O - Objects
U - Users

The formal definition of AEIOU in design thinking is an organizational framework reminding the researcher to attend to, document, and code information under a guiding taxonomy of Activities, Environments, Interactions, Objects, and Users.

How to use AEIOU framework to conduct a contextual research/inquiry?

  • Gather materials (photos, notes, videos, interviews, etc.) via ethnographic methods.
  • Use the framework to "observe" the environment
  • Record observations under appropriate headings
  • Review and cluster observations to reveal higher-level themes and patterns.

AEIOU terms definition and how to gather information using it?

Activities are goal-directed sets of actions.

·       Note down: What are the actions and behaviors are people taking to reach goals? What are the paths they follow, and the modes they work in?

Environments include the entire arena where activities take place. 

·       Note down: What is the overall setting in which the activities are taking place? How are people behaving in the environment? Which are the spaces where the activities take place?

Interactions are the Interactions are the building blocks of activities. Interactions includes both interpersonal and person-artifact interactions. Proximity and space may also play an important role within these relationships.

·       Note down: What are the basic interactions occurring for people to reach goals, or the routines, special interactions between individuals, groups, objects in the environment and across distance and time?

Objects  are the key elements of the environment, sometimes put to complex or even unintended uses.

·       Note down: What are all the details that form the environment? How do objects relate to people, activities and interactions? How objects are put to use and how they can take on unexpected uses depending on the context and actions?

Users are the people whose behaviors, preferences, and needs are being observed.

·      Note down: Who is present? What are their personalities like? How do they engage with other people to reach goals? What are their roles and relationships? What are their values and prejudices?

How to prepare AEIOU sheet to gather information?

The worksheet design can be a simple word document with columns, for example.

No alt text provided for this image

or it can even be designed like more complex empathy map.

Advantages & Disadvantages of AEIOU Framework

Advantages

  • Good for recording observations and small details
  • Creates a visual map of activities
  • Can assist in uncovering latent needs, workarounds and unspoken behaviors.

Disadvantages

  • Not good for recording macro-level social, political or cultural conditions
  • Does not include changes over time
  • Focuses on users and excludes other actors.

Helpful Tips while using AEIOU framework for research

  • Include a section with the following information on the cover page like this (see italic). It will be helpful for the observers what to look for in the user interview sessions.

list down

  1. what you see (participant’s body language, etc.)
  2. what you hear in their words (quotes, keywords, stories, contradictions, etc.)
  3. what you feel that the user is feeling (emotions, confusion, passion, etc.).
  • We must understand that, it shall be considered as a starting point rather than a hard-set method.
  • It should be adapted and modified according to the project and depending on the researcher's needs.
  • The categories are interrelated, which means that the relationships between the categories are very significant. Time-related events or occurrences can be difficult to capture without adding in a time component or specific sub-categories.
Gaurav Joshi

Corporate Strategy| Management Consulting|Market intelligence| Market Research

3 年

have used it during qualitative ethnographic immersions to record observations...simple yet effective tool

要查看或添加评论,请登录

Bhupesh Kumar Pandey的更多文章

  • Scrum Ceremonies: What, Why, When & How

    Scrum Ceremonies: What, Why, When & How

    Scrum ceremonies are essential for success of agile projects. They play key role to ensure that the projects run…

    1 条评论
  • Try Coffee, Try Lean Coffee!!!

    Try Coffee, Try Lean Coffee!!!

    You feel your meetings waste time, attendees are disengaged, and the same topics are discussed over and over again with…

  • Risk Management by ROAMing

    Risk Management by ROAMing

    Effective risk management is critical to the success of any project. Poor risk management can have serious…

    1 条评论
  • Is your organization digitally transforming?

    Is your organization digitally transforming?

    In recent years, digital innovation has reshaped almost each and every industry. The organizations in every industry…

  • The Sweet-spot of Design Thinking

    The Sweet-spot of Design Thinking

    It is said that each problem is an opportunity in itself to find new ways of identifying solution, but while developing…

    2 条评论
  • Digital Transformation Challenges

    Digital Transformation Challenges

    Digital transformation (DT) is perhaps the most pervasive managerial challenge for incumbent organizations of the last…

  • Values of the Agile Manifesto

    Values of the Agile Manifesto

    The Agile Manifesto starts off by saying, “We are uncovering better ways of developing software by doing it and helping…

  • Half Empty or Half Full?

    Half Empty or Half Full?

    Once a Math teacher was teaching the class of 5 years old kids. He asked one of the kid, “If I give you 1 Orange then 2…

    1 条评论
  • “Six Thinking Hats” Decision-Making Technique

    “Six Thinking Hats” Decision-Making Technique

    Six Thinking Hats technique (“6 Hats”) was developed by Edward de Bono. “6 Hats” fosters collaboration, creativity, and…

    1 条评论
  • Design Thinking: An Iterative & Non-linear Process

    Design Thinking: An Iterative & Non-linear Process

    Design Thinking is a design methodology that provides a solution-based approach to solving problems. It is a process…

    3 条评论

社区洞察

其他会员也浏览了