80 Level Weekly Newsletter (October 28 – November 3)
NEWS
3D Artist on Bringing Chinese Art to Digital & Using ZBrush for iPad
3D Artist Zhelong Xu, renowned for his stunning works inspired by traditional Chinese art, shared details of his workflow and discussed features of the iPad version of ZBrush.
"Grease Pencil For Houdini" HPaint Now Supports Houdini 20.5
"Grease Pencil for Houdini" HPaint has been upgraded to version 2.0, receiving Houdini 20.5 support, optimizations, new tools, and more.
Learn more and download: https://80.lv/articles/grease-pencil-for-houdini-hpaint-now-supports-houdini-20-5/?utm_source=li-newsletter
Experimenting With Unity 6's New Hair System
Sakura Rabbit experimented with Unity 6's new hair tools, showcasing some impressive real-time interactions between a human hand and a hairdo.
More info about Unity 6: https://80.lv/articles/experimenting-with-unity-6-s-new-hair-system/?utm_source=li-newsletter
System That Reconstructs 3D Scenes through Active Gaussian Splatting
Meet ActiveSplat, an autonomous system that reconstructs environments in 3D through Gaussian Splatting.
Check Out This Series of Tutorials on Procedural Animation in Unity
Nicky Boccuzzi from the iHeartGameDev YouTube channel announced the final video in a series of tutorials on procedural animation in Unity.
Check out the tutorials: https://80.lv/articles/check-out-this-series-of-tutorials-on-procedural-animation-in-unity/?utm_source=li-newsletter
See How Number of Faces Affects Cloth Simulation in 3D
Blendy 3D's oddly satisfying videos will show you how the number of faces and subdivisions affects cloth simulations.
More cool demonstrations: https://80.lv/articles/see-how-number-of-faces-affects-cloth-simulation-in-3d/?utm_source=li-newsletter
INTERVIEWS
Analyzing the Art Direction & Gameplay of the Dead Space Remake
Room 8 Group’s Hunter Wright and Boti Harko celebrated Halloween by revisiting Dead Space Remake and offering an in-depth look at its gameplay and art direction, explaining what made the remake so successful.
How to Create a Ghibli-Style Warm Environment with Hand-Painted Texture
Abhishek Maity presented a comprehensive tutorial on creating a warm and cozy environment inspired by Ghibli Studio's art using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5 and illustrated the process of making the exceptionally beautiful hand-painted texture.
Read the interview: https://80.lv/articles/how-to-create-a-ghibli-style-warm-environment-with-hand-painted-texture/?utm_source=li-newsletter
How To Texture Worn-Out Sniper Scope In Substance 3D Painter
Azamkhon Khudoynazarov told us how he recreated a damaged Soviet PSO-1 telescopic sight for an SVD rifle with Blender, ZBrush, and Marmoset Toolbag, focusing on the texturing workflow in Substance 3D Painter.
Full interview: https://80.lv/articles/how-to-texture-worn-out-sniper-scope-in-substance-3d-painter/?utm_source=li-newsletter
Very informative