80 Level Weekly Newsletter (October 14 – October 20)

80 Level Weekly Newsletter (October 14 – October 20)

NEWS

Unity 6 Is Here

Unity 6 is finally here, introducing faster rendering, powerful lighting options, end-to-end multiplayer workflows, dynamic AI capabilities, enhanced support for mobile web runtimes, and more.

Grab assets, demos, and e-books and download it here: https://80.lv/articles/unity-6-is-here/?utm_source=li-newsletter


Twitter/X Will Use Your Posts For AI Training And There's No Opting Out

Your Twitter/X posts will now be used for AI training, whether you like it or not.

The platform's updated Terms of Service hide an unpleasant caveat: https://80.lv/articles/twitter-x-will-use-your-posts-for-ai-training-and-there-s-no-opting-out/?utm_source=li-newsletter


Marmoset Toolbag 5 Is Out Now

Marmoset Toolbag 5 is now available, a major update that adds UDIM support, interactive baking, new vector texturing tools, hybrid rendering, and much more.

Learn more: https://80.lv/articles/marmoset-toolbag-5-is-out-now/?utm_source=li-newsletter


This Team of Enthusiasts is Discovering Sources of Textures From Retro Games

Render96, a team specializing in preserving textures from retro video games, has unearthed the source of the stone wall texture from Super Mario 64.

Someone call Rainbolt to discover the source of the source: https://80.lv/articles/this-team-of-enthusiasts-is-discovering-sources-of-textures-from-retro-games/?utm_source=li-newsletter


Simplify UV Unwrapping With This Free Blender Add-On

Mio3io has launched a free UV editing Blender add-on designed to streamline UV unwrapping, specifically tailored for character modeling.

Grab it here: https://80.lv/articles/simplify-uv-unwrapping-with-this-free-blender-add-on/?utm_source=li-newsletter


Artists Share Broken 3D Models That Look Good on Camera

Floating heads, spaghettified bodies, and TF2 Scouts living inside the walls: Animators show how they break, twist, and stretch 3D models to achieve a perfect shot.

See more: https://80.lv/articles/artists-share-broken-3d-models-that-look-good-on-camera/?utm_source=li-newsletter


INTERVIEWS

Learn How Rock Texture for Skull and Bones Was Made in Substance 3D

Chun Wei Ong showed us the workflow for creating cliff rocks in Ubisoft's Skull and Bones, including working with references, approaching the visualization of details, and realistic texturing in Substance 3D.

Read the interview: https://80.lv/articles/learn-how-rock-texture-for-skull-and-bones-was-made-in-substance-3d/?utm_source=li-newsletter


Using Unreal Engine to Create Real-Time The Last of Us-Inspired Child

Annabelle Sémaan told us about the development of Jojo the Scavenger, a character inspired by The Last of Us, showing how the clothes' wear and tear was approached and sharing the material setup.

Learn more: https://80.lv/articles/using-unreal-engine-to-create-real-time-the-last-of-us-inspired-child/?utm_source=li-newsletter


See How to Make Game-Ready Tangerine Tree in Substance 3D & SpeedTree

Yana Bystrova shared the Tangerine Tree project's workflow, discussing how she modeled and textured realistic foliage, fruit, and branches from a reference photo using SpeedTree, Substance 3D, and Marmoset Toolbag.

Full breakdown here: https://80.lv/articles/see-how-to-make-game-ready-tangerine-tree-in-substance-3d-speedtree/?utm_source=li-newsletter



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