80 Level Weekly Newsletter (October 14 – October 20)
NEWS
Unity 6 Is Here
Unity 6 is finally here, introducing faster rendering, powerful lighting options, end-to-end multiplayer workflows, dynamic AI capabilities, enhanced support for mobile web runtimes, and more.
Grab assets, demos, and e-books and download it here: https://80.lv/articles/unity-6-is-here/?utm_source=li-newsletter
Twitter/X Will Use Your Posts For AI Training And There's No Opting Out
Your Twitter/X posts will now be used for AI training, whether you like it or not.
The platform's updated Terms of Service hide an unpleasant caveat: https://80.lv/articles/twitter-x-will-use-your-posts-for-ai-training-and-there-s-no-opting-out/?utm_source=li-newsletter
Marmoset Toolbag 5 Is Out Now
Marmoset Toolbag 5 is now available, a major update that adds UDIM support, interactive baking, new vector texturing tools, hybrid rendering, and much more.
This Team of Enthusiasts is Discovering Sources of Textures From Retro Games
Render96, a team specializing in preserving textures from retro video games, has unearthed the source of the stone wall texture from Super Mario 64.
Someone call Rainbolt to discover the source of the source: https://80.lv/articles/this-team-of-enthusiasts-is-discovering-sources-of-textures-from-retro-games/?utm_source=li-newsletter
Simplify UV Unwrapping With This Free Blender Add-On
Mio3io has launched a free UV editing Blender add-on designed to streamline UV unwrapping, specifically tailored for character modeling.
Grab it here: https://80.lv/articles/simplify-uv-unwrapping-with-this-free-blender-add-on/?utm_source=li-newsletter
领英推荐
Artists Share Broken 3D Models That Look Good on Camera
Floating heads, spaghettified bodies, and TF2 Scouts living inside the walls: Animators show how they break, twist, and stretch 3D models to achieve a perfect shot.
INTERVIEWS
Learn How Rock Texture for Skull and Bones Was Made in Substance 3D
Chun Wei Ong showed us the workflow for creating cliff rocks in Ubisoft's Skull and Bones, including working with references, approaching the visualization of details, and realistic texturing in Substance 3D.
Read the interview: https://80.lv/articles/learn-how-rock-texture-for-skull-and-bones-was-made-in-substance-3d/?utm_source=li-newsletter
Using Unreal Engine to Create Real-Time The Last of Us-Inspired Child
Annabelle Sémaan told us about the development of Jojo the Scavenger, a character inspired by The Last of Us, showing how the clothes' wear and tear was approached and sharing the material setup.
See How to Make Game-Ready Tangerine Tree in Substance 3D & SpeedTree
Yana Bystrova shared the Tangerine Tree project's workflow, discussing how she modeled and textured realistic foliage, fruit, and branches from a reference photo using SpeedTree, Substance 3D, and Marmoset Toolbag.
Full breakdown here: https://80.lv/articles/see-how-to-make-game-ready-tangerine-tree-in-substance-3d-speedtree/?utm_source=li-newsletter