80 Level Weekly Newsletter (November 4 – November 10)
NEWS
ZBrush For iPad Got Its First Major Update
ZBrush for iPad got its first major update, introducing surface noise, UV unwrap and other features to customize surfacing, roll and hover functionality for Apple Pencil, and more.
Details: https://80.lv/articles/zbrush-for-ipad-got-its-first-major-update/?utm_source=li-newsletter
Blender Studio's Stylized Tech Demo Released With Project Files
Blender Studio released Project Gold, a technical showcase focused on stylized rendering, complete with a workshop and an add-on designed to achieve a distinctive painterly look.
Watch here and learn more: https://80.lv/articles/blender-studio-s-stylized-tech-demo-released-with-project-files/?utm_source=li-newsletter
Foundry Announced The End Of Modo Development
Foundry announced the discontinuation of development for its 3D modeling tool, Modo.
Learn what this means for product downloads, knowledge base, and licenses: https://80.lv/articles/foundry-announced-the-end-of-modo-development/?utm_source=li-newsletter
Introduction To URP's Render Graph In Unity 6
Get started with Render Graph in Unity 6 with the latest official tutorial, where you'll explore its core functionality and learn how to create a dithering effect.
Watch it here: https://80.lv/articles/introduction-to-urp-s-render-graph-in-unity-6/?utm_source=li-newsletter
See How This 2013 Blu-Ray Remaster Butchered a Disney Classic
SeithCG rediscovered a Blu-ray remaster of the 1963 The Sword in the Stone, demonstrating how the newer version butchered a Disney classic.
Surprisingly, AI is not the culprit: https://80.lv/articles/see-how-this-2013-blu-ray-remaster-butchered-a-disney-classic/?utm_source=li-newsletter
This Animator Had to Spin on a Chair to Animate an Emotional Scene From The Wild Robot
Sometimes, a 3D Animator has to spin on an office chair to bring an intense and emotional scene to life.
See the self-made animation references filmed by DreamWorks' Chris Gonzalez for The Wild Robot: https://80.lv/articles/this-animator-had-to-spin-on-a-chair-to-animate-an-emotional-scene-from-the-wild-robot/?utm_source=li-newsletter
INTERVIEWS
Creating Detailed Map for Unreal Tournament in ZBrush & UE
Ilya Ivanov shared a detailed breakdown of the DM_Outblack project, a custom map for Unreal Tournament, discussing visualizing sky, lighting, rocks, and architecture using Blender, Unreal Engine 5, ZBrush, Houdini, and Substance 3D.
Learn How to Create a Realistic 3D Portrait of Caravaggio in Maya & ZBrush
Vahid Ahmadi showed us the workflow behind his Caravaggio project, discussing the difference between a sculpt and a painting and techniques of approaching likeness when creating 3D recreations using ZBrush, Maya, Marvelous Designer, and Substance 3D Painter.
Read the interview: https://80.lv/articles/learn-how-to-create-a-realistic-3d-portrait-of-caravaggio-in-maya-zbrush/?utm_source=li-newsletter
Creating Hand-Painted Lemon Branch With Substance 3D & UE5
Ezgi Y. Akhan guided us through the Lemon Branch project, detailing how a stylized lemon hero prop was created using Blender and ZBrush, hand-painted with Photoshop and Substance 3D, and finalized in Unreal Engine 5.
Read the interview: https://80.lv/articles/creating-hand-painted-lemon-branch-with-substance-3d-ue5/?utm_source=li-newsletter
Ascenciòn Alemán Fernandez
2 周Yo tengo una pregunta para este ?? compartimiento de como generar 3d creaciones,yo participo en eventos ??? de juegos en Google pero si aveces siento que es de verdad y me preocupa que sea real y valla afectar algo de que uno no la esté viendo físico y pues son participación en video juego .