80 Level Weekly Newsletter (June 17 – June 23)
NEWS
FluidNinja VFX Tools Now Supports UE5.4's Heterogeneous Volumes
Andras Ketzer released a new version of the 2D fluidsim baking plug-in FluidNinja VFX Tools, introducing support for Unreal Engine 5.4's Heterogeneous Volumes.
Marvelous Designer 2024.1 Brings a New Texture Generator & UE5.4 Compatibility
CLO Virtual Fashion has officially shipped Marvelous Designer 2024.1, which introduces a new texture generator and compatibility with UE5.4. In celebration of the release, the developer is offering discounts of up to 48%.
This Madlad Programmer Managed to Run Blender on a Nokia Phone
Check out the mind-blowing experiments of Dante Leoncini, a 3D Artist and Programmer, who managed to run Blender on an 18-year-old Nokia phone.
Now I've seen everything: https://80.lv/articles/this-madlad-programmer-managed-to-run-blender-on-a-nokia-phone/?utm_source=li-newsletter
3D Artist Unveils a Stunning Fan-Made Attack on Titan Short Film
Character Artist Xie Boli showcased arguably the best fan-made Attack on Titan 3D animation the world has ever seen, featuring some of the original series' most iconic titans.
Watch the full thing: https://80.lv/articles/3d-artist-unveils-a-stunning-fan-made-attack-on-titan-short-film/?utm_source=li-newsletter
Check Out the Upgraded Grab Mechanic for Subside, an Underwater Exploration Sim for VR
Khena B unveiled an upgraded grab mechanic for Subside, a highly-anticipated underwater exploration VR experience powered by Unreal Engine.
Full demo and more info: https://80.lv/articles/check-out-the-upgraded-grab-mechanic-for-subside-an-underwater-exploration-sim-for-vr/?utm_source=li-newsletter
领英推荐
Behind-The-Scenes Look At The Coca-Cola & Marvel Animated Commercial
Animator Jong-Hyun Jung-Boix offered a behind-the-scenes look at the fight between Juggernaut and Captain America from the recent Coca-Cola x Marvel commercial, sharing his hand-drawn FX work.
INTERVIEWS
How to Create a Detailed 3D Gaming Tabletop Scene with Vivid Elements
Nikita Uvarov detailed the production workflows behind his recently-showcased 3D scene filled to the brim with game-ready props, sharing some useful modeling and texturing techniques that will help you achieve stunning photorealism in 3D.
Full breakdown: https://80.lv/articles/how-to-create-a-detailed-3d-gaming-tabletop-scene-with-vivid-elements/?utm_source=li-newsletter
Creating a Detailed Sci-Fi Visor With ZBrush, 3ds Max & KeyShot
Maxim Babkin-Taksar detailed the pipeline behind the WIP.0.3.VISOR project, a sci-fi 3D model with intricate materials and rich details, explaining the role composition played in its creation and discussing ZBrush and KeyShot workflows.
Imagining A Dystopian Laundromat Scene With Maya, ZBrush & UE5
Cecile Roux shared a step-by-step breakdown of the Duke's Laundry project, explaining how a familiar laundromat setting that merges nostalgia with post-apocalyptic and futuristic undertones was crafted with Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Read the interview: https://80.lv/articles/imagining-a-dystopian-laundromat-scene-with-maya-zbrush-ue5/?utm_source=li-newsletter
--ilustrador desenhista aprendiz
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