80 Level Weekly Newsletter (August 26 – September 1)
NEWS
Try Marmoset Toolbag 5 Beta Now
The Marmoset Toolbag 5 beta is now available, introducing a suite of powerful new features, including UDIMs, Bevel shader, vector tools, Hybrid rendering, real-time baking, material layering, and more.
Download and try it here: https://80.lv/articles/try-marmoset-toolbag-5-beta-now/?utm_source=li-newsletter
VFX Artist Shows That "No CGI" Movies Are Full of CGI
Visual Effects Supervisor Jonas Ussing shows that "no CGI" movies are actually full of CGI.
Featuring Top Gun: Maverick and Barbie: https://80.lv/articles/vfx-artist-shows-that-no-cgi-movies-are-full-of-cgi/?utm_source=li-newsletter
Classic Video Games Trick For Rendering Grass & Fur
Headware Games' Nath shared a closer look at the shell texturing technique used in Shadow of the Colossus for rendering fur.
Learn more: https://80.lv/articles/classic-video-games-trick-for-rendering-grass-fur/?utm_source=li-newsletter
Technical Artist Recreated Lattice Modifier In Unity
Technical Artist Harry Heath developed a 3D modeling software-inspired lattice modifier for Unity.
Learn more: https://80.lv/articles/technical-artist-recreated-lattice-modifier-in-unity/?utm_source=li-newsletter
Incredibly Unique 3D Wooden Horse Rig Made in Maya
Take a look at Silvia Nanni's amazing Maya rig that looks and even acts like a real-life mechanical horse toy.
You turn one handle, and the entire contraption comes to life: https://80.lv/articles/incredibly-unique-3d-wooden-horse-rig-made-in-maya/?utm_source=li-newsletter
领英推荐
Check Out Quad Maker That Enhances Retopology in Blender
Take a look at Quad Maker, the toolset that fastens the retopology process in Blender.
Testers for its beta version are invited: https://80.lv/articles/check-out-quad-maker-that-enhances-retopology-in-blender/?utm_source=li-newsletter
INTERVIEWS
Billie Eilish Imagined In 3D With ZBrush & Unreal Engine 5
Senior Character Artist ZhuTao showed us the workflow behind Billie Eilish's 3D portrait, detailing the use of VFace's displacement map for ZBrush sculpt and rendering with Unreal Engine 5, modifying the materials of MetaHuman.
How to Turn Tree Bark Photogrammetry Scan into Texture
Max Kutsenko explained how he transformed photos of eucalyptus bark into a 3D texture with photogrammetry using RealityCapture and ArtEngine and showed us his camera settings.
Full breakdown here: https://80.lv/articles/how-to-turn-tree-bark-photogrammetry-scan-into-texture/?utm_source=li-newsletter
Creating a Stylized Hanging Gardens Scene with Foliage and Architecture
Lea Maleti? revealed the workflow behind the Hanging Gardens project, explaining how the scene's stylized foliage and lifelike shadows were created in SpeedTree, Blender, Substance 3D Painter, and Unity.
Read the breakdown: https://80.lv/articles/creating-stylized-hanging-gardens-scene-with-foliage-and-architecture/?utm_source=li-newsletter