80 Level Weekly Newsletter (April 15 – April 21)
NEWS
Breaking 3D Models to Achieve the Perfect Animation Shot
3D Animator Aleksey Besedin has offered a rare glimpse into the behind-the-scenes world of digital animation.
See more broken character models: https://80.lv/articles/breaking-3d-models-to-achieve-the-perfect-animation-shot/?utm_source=li-newsletter
"First AI Software Engineer" Creators Are Accused of Lying
The creator of the "first AI software engineer" Devin has been accused of lying in its promo videos by real software engineers.
Seems like AI can't do Upwork jobs yet: https://80.lv/articles/first-ai-software-engineer-creators-are-accused-of-lying/?utm_source=li-newsletter
An Artist Breaks Down 3D Sousou no Frieren Animation's Character Rigs
3DCG Artist GACCHI offered a behind-the-scenes look at the recent Sousou no Frieren animation made by 32 different creators, explaining how Frieren and Fern's 3D rigs were made.
Watch the breakdown: https://80.lv/articles/an-artist-breaks-down-3d-sousou-no-frieren-animation-s-character-rigs/?utm_source=li-newsletter
Godot's Maintenance Release Loads Scenes With Missing Dependencies
Godot 4.2.2 & 4.1.4, the latest maintenance release, is now available, featuring a workaround for some types of "corrupted scene" load errors, fixed animation features, audio crackling issues on Windows, and more.
SpongeBob's Smug Smirk Reimagined in 3D With Blender
ümral Ismayilov reimagined SpongeBob's smug smirk from the "You like Krabby Patties, don't you?" scene using ZBrush, Blender, and Substance 3D.
More renders here: https://80.lv/articles/spongebob-s-smug-smirk-reimagined-in-3d-with-blender/?utm_source=li-newsletter
领英推荐
Reallusion Ships A Procedural Building Generator Plug-in For iClone
Enjoy unparalleled flexibility in architectural design using modular components and customizable Blueprints directly inside iClone with BuildingGen, Reallusion's new procedural building generator plug-in.
INTERVIEWS
See How Cloth Simulation Was Done in This Assassin's Creed Eclipse Fan-Made Project
Duong Nguyen has shared with us their latest fan-made project, Assassin's Creed: Eclipse, and explained in detail the creation process behind beautifully crafted cloth simulation.
Full breakdown: https://80.lv/articles/see-how-cloth-simulation-was-done-in-this-assassin-s-creed-eclipse-fan-made-project/?utm_source=li-newsletter
Improving Blender Workflows with Still Image Camera Matching App
Per Gantelius talked about the benefits of the fSpy app for still image camera matching and discussed the possibility of another importer.
Read the interview: https://80.lv/articles/improving-blender-workflows-with-still-image-camera-matching-app/?utm_source=li-newsletter
Craft High-Quality Mechanical Hand with Blender & Substance 3D Painter
Haikal Shakyl, also known as LordCinn or Cinnamine3D, shared the work process behind the cool Mechanical Hand project modeled with Blender's built-in tools, showing how the translucent orange material was set up.
Full breakdown: https://80.lv/articles/craft-high-quality-mechanical-hand-with-blender-substance-3d-painter/?utm_source=li-newsletter