6 steps to a successful playtesting process for an indie developer
In today's edition, we have a featured blog on playtesting for indies, plus plenty of news featuring the likes of Marvel, Rocksteady, and more.
Maxim Kiselev, an indie game developer best known as the co-creator of HighFleet, outlined the playtesting roadmap for indie developers.
Before you jump to conclusions — playtesting isn’t always costly. Indie developers on a tight budget start by testing games for free: involving friends, acquaintances or fans. Later, when there's a bit more room for some spending, developers use low-cost methods like questionnaires and surveys. What’s in it for the people? Participants can be rewarded with game bonuses or free access to the full version after release.
Professional playtesting, which is the most expensive option, is typically reserved for targeting specific audiences (with the help of professional testing services), testing complex or large-scale games, or preparing for a multi-platform release.
It's the end of the road for the Suicide Squad: Kill The Justice League. Its final update will introduce new character Deathstroke and an offline mode.
After Netflix shut down its triple-A studio, Grassetti has headed to Naughty Dog to work on one of its unannounced projects.
The indie marketplace said it was downed over the weekend after brand protection software used by Funko created a 'bogus phishing report.'