5 Common Complaints by Inventors

5 Common Complaints by Inventors

If you gather a handful of toy inventors in a room and give them a few adult beverages they are bound to talk some smack about the industry. Some inventors have mild complaints while others weave conspiracy theories that would lead one to believe that the Illuminati secretly controls the entire toy industry. And while some complaints seem irrational others seem rational, yet there are consistently 5 complaints I hear all the time.

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1. They Just Don’t Get it

Inventors tend to fall head over heels in love with their concepts, this is why it can be heartbreaking when a potential licensee not only doesn’t like your concept but also clearly doesn’t understand it. I’ve heard many inventors chalk this up as a lack of vision on the potential licensees part, but I tend to believe that it's more an issue with the inventors' presentation and/OR their actual concept itself not being fully conceptualized …or simply it is not relevant to the company they are pitching to…


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2. Ghosting?

Pitching your invention concept can be a nerve-racking experience. I’ve had some pretty gnarly meetings over the years, from presenting to clearly drunk people to having to stand before a boardroom full of buttoned-up suits all staring at their watches for me to be done. It’s almost always awkward, like a first date or a job interview and that’s why it can be very unsettling when you put all that work into building a presentation, take time out of your day to present, and then never hear back from them. I mean seriously you would think that you insulted their mothers the way some of these people fall off the map after a meeting… you can follow up with emails, phone calls, or even send smoke signals but receive no replies. What’s seemingly crazy is that more often than not they tell you the concept is “great” and “to send it in for further review”…??So what has this taught me? …Don’t even appear to be in love with your concepts. I think the issue is just human nature. If the person you’re pitching to is afraid to hurt your feelings then they may just try to avoid it… and once it’s sent into the abyss of their company they figure it's someone else's problem and doesn't follow up. So over the years I’ve been candid to not worry about my feelings, worry about my time.?


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3. Lost Prototype

Like a lost sock in the dryer, prototypes can vanish and never be seen again. Unfortunately, the lost prototype is a phenomenon that seems almost inevitable. We’ve all spent our sweat, blood, tears and MONEY on prototypes only for them to be lost in some sort of toy purgatory never to be seen again. Sometimes they’re lost in transit, other times left behind in a buyer's presentation. …but more often than not they are sent to a factory for costing. Never to be seen again. So what can be done about that??Well, you can hound the potential licensee to try to find it, and they have been known to be found, or you can take the hit. I have even heard tales of inventors demanding to be reimbursed. … I have yet to see it happen.

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4. They Stole My Idea

There’s an old saying in the toy industry, “may you be so lucky as to be ripped off”. During the course of my career, I have been fortunate to have only been blatantly ripped off with no recourse once. …lucky karma kicked in and the item tanked at retail.?But, I have heard some horror stories over the years.?So what's the best way to avoid being ripped off? The best way not to get ripped off is to not only work with companies or agents with solid reputations but to forge an honest relationship with the individuals involved. Yeah, there’s the Machiavellian mantra of?keep your friends close but your enemies closer,?but that only works if you're a politician or a gangster.?These days, many of my closest friends work in inventor relations of respected toy companies around the world. Those relationships don’t give me slam dunks, but they do give me peace of mind and recourse when necessary.?



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5. Damn They’re Cheap

Well, this is the one I hear the most. For the most part, the word “cheap” is relative, but in some instances is warranted. When a licensee signs a royalty agreement, that agreement should be within the industry standards. Arguably, the standard is 5% royalty on net gross sales, between 3% and 4% if there is a third party license such as Marvel or Disney involved, and an advance calculated from 20% of the first projected years' sales. Consistently, it is the latter that becomes the issue. Now if you’re Mattel or Hasbro it isn’t difficult to figure out your first year's sales. Before they even sign the item, they know how many units they need to produce to make it worth their while, and generally, their risks are mitigated before they even agree to proceed. The headaches are with the smaller companies. They often sign deals before even showing the trade, so they argue that they are taking a risk. …the counterargument is so is the inventor. The licensee from there on out will be presenting the item to the trade and if by chance it is not executed well, the costing is wrong, or the buyer simply isn’t looking to add a new vendor, that invention is killed for future licensing opportunities. So what can be done in this instance? The solution I have found to work the best is to offset the advance with a higher royalty and/or calculate an advance based on their standard MOQ (minimum order quantity). The lower their typical MOQ, the higher the royalty.


Originally published in the February 2022 issue of Toy and Family Entertainment Magazine ?2022 Matt Nuccio. All rights reserved.

Sherry Bonham

Inventor @ Sassysherry

1 年

Mr. Matt you are so right in what you are saying . I have a great idea and it truly needs to be on the market. I paid Davison invention company to design my idea. And they did and they say they went in front of a company. And when they went Davison did not tell the company everything my invention did . And now they will not give me what I paid for . I’m going to have to pay for it again. Why can’t people understand let’s help each other go forward . Let’s get rid of these crazy curses . My invention and I need a partner .

Sam Armstrong

Accomplished Executive in Consumer Packaged Goods Industry

3 年

It's always good to revisit some basics which get forgotten. I do remember when I had some unique bead concepts and designs 'copied'. I actually was told to take it as a compliment and move on. it was a good lesson

回复
Eric - ( plastic molding manufacturer , STEAM toy lover)

plastic molding manufacturer for consumer product

3 年

Very nice sharing! the most convenient way for inventors is license to investors/companies. . In this case, inventors don’t need to struggle for production, distribution, retail , marketing, etc. each step of above requires professional team and large amount of money investment. Which, could be huge challenging for most inventors.

Andre' Robichaud

Inventor and Open Innovation Product Developer / Owner Draco Innovations LLC - Co-Owner Inventrex LLC

3 年

Thanks for taking the time to write this excellent article Matt... Great advice all while hitting the nail straight ?on the head?? Cheers

回复
Nick Neil-Boss

Manager at self emplo

3 年

Hello Matt Great and enlightening article. Compliments and thanks. Aspects which I picked up on are: 1: As an inventor and musician myself, I constantly remind myself that "Not everyone loves your children and your pets".......get used to it.?? 2: Mutual trust, respect and peace of mind with a chosen "partner" are paramount and also serve to negate some of the darker issues u refer to whilst on this journey. Best Nick Neil-Boss

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