4 Story Frameworks

There are a variety of story frameworks that game developers can use to structure the narrative of a game. Some common ones include:

  1. Three-act structure: The three-act structure is a classic story structure that divides the narrative into three distinct parts: the setup, the confrontation, and the resolution. The setup introduces the characters and setting, the confrontation presents the main conflict or challenge, and the resolution resolves the conflict and ties up loose ends.
  2. Hero's journey: The hero's journey is a story structure that follows the journey of a hero as they undertake a quest or journey, facing challenges and overcoming obstacles along the way. This structure was popularized by Joseph Campbell in his book "The Hero with a Thousand Faces," and is often used in epic stories or adventure games.
  3. Five-act structure: The five-act structure is similar to the three-act structure, but with an additional two acts that divide the story into five parts: the setup, the rising action, the climax, the falling action, and the resolution. This structure allows for more complexity and nuance in the story, and is often used in longer narratives or role-playing games.
  4. Seven-point structure: The seven-point structure is another variation on the three-act structure, with an additional four points that divide the story into seven parts: the setup, the catalyst, the debate, the breakthrough, the confrontation, the resolution, and the aftermath. This structure allows for more depth and detail in the story, and is often used in games with branching storylines or multiple endings.

Which story framework a game developer chooses to use will depend on the specific needs and goals of the game. Some games may use a more traditional structure, while others may experiment with more innovative or unconventional structures.

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