Is 2024 the Year VR Goes Mainstream? Meta, Apple & Microsoft Battle for Your Face
Micah Viana
Driving High-Performance Teams | Director & Head of U.S. Operations | Leading Biomedical REFS/CRE ???? ????
Stepping into virtual reality in 2024 might feel akin to experiencing the first iPhone back in 2007. It's strange, exciting, challenging, and a bit rule-breaking, which for many of us is a powerful motivator.
The iPhone made the future feel immediate and accessible. Alternative reality and working in virtual worlds will become the norm too. A technician using virtual glasses to receive support will be just another tool in their toolbox. Imagine technicians receiving live engineering support through their virtual reality glasses multiple times a day, streamlining workflows and boosting efficiency.
From bulky car phones with heavy batteries to sleek smartphones, technology has a way of shrinking and evolving rapidly. You can rest assured that virtual reality glasses will follow the same path, becoming smaller, lighter, and more integrated into our daily lives.
Major Players in the AR/VR Space
Meta has introduced its Ray-Ban Stories glasses for everyday use, Apple is rumored to be developing a headset geared towards gamers and other consumers, and Microsoft is focused on its HoloLens for revolutionizing office and field work. These three giants are all vying for a piece of the AR/VR pie.
The Future is (Almost) Here
Whether you choose Ray-ban sunglasses for leisure, an 苹果 headset for gaming, or 微软 HoloLens for work, one thing is certain: alternative reality and mixed reality wearables are on the horizon. By the end of 2025, you and I will likely be using a version of this technology.
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Here's a breakdown of the business approaches of the major AR/VR players:
So, what do you say? Which one do you think we'll see first and use the most?
Comment below!
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