Behind the Scenes: Teach an Amazing Class on Design Thinking
This post is part of a series in which Influencers go behind the scenes to explain in detail one aspect of their work. Read all the stories here and write your own (please include the hashtag #BehindTheScenes in the body of your post).
A decade ago I worked with George Kembel to create the Stanford d.school’s “napkin manifesto”, a founding document written on a paper square that came free with a cup of coffee. The thoughts we committed to paper that day reflected an audacious goal: Create the best design school in the world, period. I think it’s safe to say that the d.school has been a remarkable success, having had an impact far beyond what even our visionary founder David Kelley imagined.
I’ve learned so much as a teacher during that time, too. I’ve witnessed not only the evolution of the d.school, but the power of design thinking at work in many other arenas—everything from the development of more humane medical technologies to improving school lunch programs. I’ve been honored to participate in helping design thinking become a core part of the curriculum and culture at both Stanford and Harvard Business School, and to teach the design process to the client organizations I work with at IDEO.
So how do you create a great design class? By applying design thinking, of course! In essence, the way to teach a great design thinking class is to treat it as a design project. In this particular case, I’ve found three principles that lead to classroom success, each of them inspired by some general precepts that always serve me well.
1. Design thinking rewards hands-on experience.
It sounds obvious, but to teach design thinking, you need to be able to do design thinking. In any job, whether you’re a carpenter or a bioengineer, understanding the work from the inside out is always the best qualification to pass those skills to others. As a teacher, you need to be an accomplished creator of things out in the world, a master of using design thinking to ship. Theory is valuable and required, but being adept at the practice is by far the most important driver of success for both your students and you.
2. Design thinking thrives on feedback and iteration.
The most important ritual of our classes at the d.school is the daily debrief session. Instead of running to their respective offices when class is over, the teaching team gathers at the back of the classroom, reflects on how the session went, and listens to students’ feedback. The teachers then change class plans, move sessions around, even rethink the approach of the entire course. To be sure, when I teach I have a strong goal for what the class should accomplish, but in response to what this group of students needs right now I’m able to adjust our path there on the fly. It’s about having a compass, not a map.
3. Design thinking solves real-world problems.
Classroom projects have to be structured without artificial constraints or boundaries. When students feel that they are working on a real problem, the sky is the limit—no essays or fake projects allowed. This transforms the class experience: instead of focusing on the grade they’ll receive by hurdling yet another academic annoyance, students genuinely feel they’re working to make a difference in the world. For example, if a class is about creating a business, students should create a real business. If it’s about improving the water supply in developing countries, they should build a solution that puts a clean glass of water in the hand of someone who needs it. Here’s my acid test: if a student so desired, could they build a career around this challenge I’m giving them?
By applying these three principles to the design of a design class, we aim to make the d.school classroom the best education experience each student has ever had. But there’s no secret at work here; the guidelines we use are universal to the design process: Have a strong point of view and confidence in what you do, proceed with empathy and openness to feedback, and offer real solutions that improve the lives of real people.
How might we use these and other approaches from the world of design to improve the classroom experience for everyone?
photo: author's own
Professor at Ghent University
9 年Design schools that do not follow this view, are missing a lot of basic skills.
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10 年A good read! Wish this approch can be implemented in public schools, where students can relate their learning to real life experiences!!
Crafting Inclusive Experiences: Bridging the Gap with Accessible Products for All Users through Thoughtful Freelance Content Creation writing.
10 年A good read!
Organizational psychologist, Stanford faculty, New York Times bestselling author, and speaker. Eight books including Good Boss, Bad Boss, The No Asshole Rule, and Scaling Up Excellence. NEW:The Friction Project.
10 年Diego, as usual, you are on target, inspiring, and efficient! I have had the good fortune to teach with Diego and the d.school. One thing he has especially taught me is, when a creative team is trying to tell us about an idea (whether they are designing a product or a new organizational practice), he doesn't pay too much attention to the pitch. This is because, often, teams that have not gone through the hard work of talking to users, identifying needs, and developing a rough prototype still have one or two members who are skilled at BS. And, in contrast, some of the most innovative teams are filled with "innovators who come in bodies that can't talk very well" as I once heard it described. Diego thus asks a simple question -- where is your prototype? If they have none, he shrugs, walks away, and suggests that he would be happy to talk when they have one. If they have one, then the conversation commences.. a hallmark of the d.school is "do to think." Using talk to obscure lack of doing is a no-no and Diego, along with others such as Perry Klebahn, have played a crucial role in setting this norm from the d.school's earliest days -- when Diego and George Kembel went through a huge pile of napkins to create "the founding napkin" pictured above.