What a Gamer Taught Me About Organizational Success

Inspired lessons about organizations can materialize when we least expect them. I was given a quick primer in organizational effectiveness from an unlikely source last week — my son — home on holiday from college. The topic? An enthusiastic endorsement of gaming developer Valve's, highly evolved distribution channel Steam.

You might be familiar with Valve — the uber innovative gaming company that has turned organizational psychology on its proverbial ear. With the release of their Employee Handbook, Valve gave us a glimpse into their flat organizational structure, innovative teaming practices and desks on wheels. Valve flung many of our preconceived notions about organizational structure directly in the face of conventional wisdom. It left me breathless and intrigued.

Steam is equally as exciting, but for reasons that might be considered a bit more mainstream. Here, their success is rooted in nearly flawless execution. Developers by trade, Valve seems uniquely positioned to craft a distribution channel. With gaming in their DNA, they have an uncanny understanding of what their customers really want — never ending challenge, control over their gaming experiences and a developed player community. It a lesson in success, from which we all could borrow.

More of what Steam is doing right:

  • They are disruptive. Steam helped change the course of how games are distributed, moving away from boxed items and turning toward a purely digital, downloadable format. Their model is flexible and extremely responsive to changes in the gaming world — a must for gamers who want the "latest and greatest" experience.
  • They really, really love what they do. High quality gaming experiences are clearly a passion for Steam. Whether it is their own offerings (through Valve), or those of another developer, excitement rules — and this is felt in every nook and cranny of their website.
  • They know the customer. In many ways they are their own customers (40 million +). This keen understanding puts them ahead of the sales equation - where they have the ability to build a set of options they would want to use. Once you download a game, it's yours - and generally there are no additional fees. You can even pre-order and pre-load an upcoming title, so upon release you are among the first to play.
  • They encourage community. The importance of a strong online community is becoming quite clear and Steam is firmly on board with this notion. Steam serves as a social network for players, where they can link with like-minded gamers who play what you play, through friend "requests". At any time you can see who is on-line, and what is popular. Steam also crowd sources enhanced game content from community members, to augment the gaming experience. This is accomplished through posted questions and challenges.
  • They are sustainable. Organizations need to remain relevant to succeed. Steam does this through the development of new titles — offering exposure to Indie developers (and their beta platforms) through their accelerator program Steam Greenlight. For a negligible fee early versions can be exposed to Steam's extensive online community - where they decide if they would like to see the title as a permanent offering. Sweet.

What else can we learn from the gaming industry? Your ideas (even in beta form) welcome here.

Dr. Marla Gottschalk is an Industrial/Organizational Psychologist. She is the Director of Thought Leadership at Kilberry Leadership Advisors, Toronto. She is also writes The Office Blend.

Brian Orlando

Product + User Experience Designer

11 年

Great post. I am a proud gamer who has been using steam since launch. They were way ahead of the competition. It's amazing how successful a gaming company can be when they actually understand their market *cough* EA *cough*

回复
Tom Van V.

Growth Digital Marketer and Digital Strategist

11 年

I'm actually curious to see how bunchball enterprise products are changing the fabric of the customer engagement and employee collaboration, I witness the demo first hand at Dreamforce. However, I'm really curious to see how Game theory takes another shape in Development Communities...

回复
Marla Gottschalk, Ph.D.

Helping teams & organizations evolve with confidence.

11 年

@TomV So how to we do this. Where would you start? Onboarding of employees? Resource management? Utilizing the concept of a guild?

回复
Tom Van V.

Growth Digital Marketer and Digital Strategist

11 年

Compounding the success-factors here, the gamification principles are pervasive, while the keen and constant passion flows from development to end user play, from both sides the product and developers are usually also avid gamers thus drawing the inherent qualities end-to-end, or full circle. Many Gamers are plugged into the super digitized persona, also savvy and quite digitally integrated, especially now that they compete on a world stage from online gaming to social gaming; this propels the gamification and development and the visual stage from it also makes more creativity stand out. We see Gaming theory and Gaming ideals cross into other media outlets such as motion picture and online communities... Gaming is forever the affinity for business as it is a truly addictive and passionate realm. Gaming is Formula 1 and other industries take on quite different circuits. I look to get more and more of Gaming concepts into our business...

回复
Charles Rivard

Regional Service Manager at Lucid Motors with expertise in aftersales management and vehicles.

11 年

Another great article that we can enjoy , Thank you Marla 8-)

回复

要查看或添加评论,请登录

Marla Gottschalk, Ph.D.的更多文章

社区洞察

其他会员也浏览了