#15 - Must-Have Features for a Virtual Conference Platform
Heather Arbiter
Product Manager | Gamification and Game Designer | Engagement, Retention & Behavior Design Specialist | MSc, CSPO | Check out my #FeatureFriday Newsletter | DMs open!
This week I attended my first fully virtual conference, Women In Product Conference 2024. I'd avoided them during the Covid shutdown for a variety of reasons The event used a platform called RingCentral which had many features I appreciated and a few features that were missing. Plus a couple frustrating technical issue that drove me mad. Since interacting with it dominated my week, I wanted to talk about these kinds of platforms.
The event was rather eye-opening and, as a product manager, I found myself intrigued by all the features a virtual platform would need to replicate the utility and purposes of a live event. The virtual event platform would have to also support a wide range of features common to remote work and online courses.
The ability to?determine what features a product should have, define clear specifications for those features to be implemented, and prioritize the development of those features?are all vital skills of a digital product manager. To that end, after experimenting with the platform, combining that with my long experience as an attendee and staff at the annual Game Developers Conference, and my other events and remote work experience, I’ve created a list of what features a virtual conference platform would have to have.?And a list of features I would want to prioritize next.
User Personas
When it comes to a virtual conference platform there would be a few different kinds of users or personas to consider which would need different kinds of features to support their user stories.?
Glossary
Clarity in communicating is vital. I usually create a terms or glossary section of most Product Requirements Document (PRD) or Game Design Documents (GDD, a document similar in purpose and function to a PRD used in games) for any terms that may be ambiguous. This ensures there is a common and persistent terminology being used throughout the development process.
For this article, I assume the reader is already familiar with common functions for chat and remote work/event functions such as screen sharing and breakout rooms.
Must Have Features
All users must be able to:?
Organizers must be able to
Staff must be able to?
Speakers must be able to?
Attendees must be able to?
Nice-to-have features
These are features I would prioritize lower than the above features and consider releasing later.?
Users can
Attendees can
Organizers can
Staff can
Exhibitors can
Speakers can
Profiles should support
Conclusion
Virtual conference platforms require a lot of features and serve several types of users for even a minimum viable product (MVP). But a thoughtful implementation and selection of features will allow for successful events for everyone involved.
Caveat: I have not performed a comprehensive requirements gathering with other users nor a competitive analysis of the market to write this (or most other entries in the #FeatureFriday series). A responsible product manager must do so before attempting to build such a platform or even claim any PRD is complete.
Some features here were specifically listed due to their absence on RingCentral. Others were noted because I really liked using them on RingCentral.
If you see something missing or disagree with feature priority, please do comment. Particularly if you attended #24WIP with me this week!
Heather Arbiter is a Product Manager and Gamification/Game Designer who has been working remotely since Covid. She's participated in online communities for over 20 years and studied them as graduate student at RIT. She has attended and served as a Conference Associate (the "Staff" at the Game Developers Conference) for 12 years, in increasing levels of responsibility. She has worked as a Volunteer Coordinator for PlayNYC, NYC's largest games expo, and as a volunteer supporting for the Game Devs of Color Expo in NYC. She's been an attendee at a variety of networking events, recruiting events, in-person conferences, and online classes all of which informed this article.
As of this writing, Heather is available for hire.
Creative & Technical Leader | Game Designer, Artist, and Storyteller | MBA Student at WGU | UEFN, Fortnite Developer
6 个月Excellent breakdown, Heather! Thank you for sharing!